ArcharosUnlocks at level 3 or with the Mega Maps Pack
Created by Captain Weasel (all)
Went public on 10/4/2015
Number of ratings: 93
Average rating: 4.032 / 5
321 territories, 96 bonuses, 7 distribution modes
|The world of Archaros is one with a great diversity of peoples, histories, fauna and flora. The first humans settled in Myrthia, while others diverged to form tribal societies on nearly every continent. After the capital of Myrthia exploded and magical runes rained from the dark skies, nearby empires fought for power, and exotic societies stepped out of the shade.
Archaros is a tactical fantasy map featuring a unique world broken up by rivers and mountains. Colorblind friendly bonus palette and 13 superbonuses.
Isolated Cities / Isolated Capitals: 24 or 8 starting positions, all equally close to a bonus.
The Old World: A good rumble and then a good colonization. Don't limit the amount of territories you get in the beginning for maximum fun.
Kingdoms: 12 spread out small regions.
Cardinal Empires: 4 large empires. Suggested for light fog gameplay.
Hard Choices: 6 stretched out kingdoms spread over multiple superbonuses. A recipe for a messy war.
Special thanks to Ranek for testing
Review by Ranek on 10/5/2015.
This is map is an awesome piece of work for several reasons. There is an easy and well ballanced bonussystem, which includes nice features for clarity, like the coloured rims for the super bonusses or the colour variety for the minor bonuses.
The number of territories and the seperated continents provide a bunch of possibilities for scenario/roleplaying games as well as competitive games. The amount of chokepoints, sea ways and mountains provide nice strategic opportunities.
So overall, with its lovely, but descreetly artwork it is pretty much that what an average map in warlight should look like. Unfortunately, for warlight, this map is much above average, which is why it deserves 5/5, in my opinion.
Review by Nathan on 10/5/2015.
Incredible, beautiful map. Not only is the world of Archaros gorgeous, but it plays incredibly smoothly. The connections are clear and logical and the bonuses work well together. The maker plainly put a great deal of thought into this map - I especially appreciate the back story and the introduction of each scenario and distribution. Simply phenomenal!
I found only one minor error - Teeth of Bondurat should not connect to Unukos.
Response by map creator Captain Weasel on 10/16/2015
I want to use this respond button to thank you for reviewing so many new maps. It's clear that you take your time to write an informed and considerate review, which is nice since for some maps your review is the only one. Good reviews are helpful and motivating to mapmakers and I think that goes underappreciated.
Review by Kain on 11/19/2015.
Awesome map, we played here some 4/5 players FFA's and every time it was interesting. A lot of chokepoints allows for startegic use of blockade cards. There are no 1-tile bonuses, and allmost all of bonusses are 2,3,4 which are all valued according to the number of their territories (-1) which makes map quite balanced. Also graphics are neat and visible. The only thing I can think of that could make this map better is maybe a fast shortcut between north and south (there are 3 such links between west and east), however I am not sure wheter it would not spoil this map so maybe leave it as it is:)
Review by DJ_Green on 12/20/2015.
I like the whacky bending style of the world, and the bonuses appear to distributed very evenly
Review by blob on 10/6/2015.
Nice, clean appearance. Fun to play as well.
Review by Fruity Freedom on 11/13/2015.
Review by Micah F on 11/19/2015.
Review by stjacky on 12/2/2015.
Review by DanWL on 1/4/2016.
Review by A Snyder on 11/2/2015.
It's a nice-looking map, but some of the connections are tough to see.
Review by Trajan on 11/28/2015.
good, but best for many multi-player games.
Review by Codemaster01 on 3/15/2016.
Review by Steveabode on 5/10/2017.
A beautiful-looking map and probably very enjoyable for a good long game of 4 or 5 players, however it was a bit of a foregone conclusion with 10 armies every single go in single-player mode as it was so easy to expand
Review by dmc-mohr on 7/13/2017.
Review by warhawk on 12/6/2015.
As always in Warlight, the last player to make contact with another player wins !