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At first sight, it may look like the bonuses are underpowered, but they are for good reason too. This is to prevent players from getting too powerful and to prevent the game's outcome to be determined early on when one side of the map is taken over by a single player.
Several tactics and Strategies can be deployed. The map itself is considerably flexible enough I suppose.
The chokepoint in the center was formed on purpose, it was to make the map more difficult and not as "easy going" of course.
Also, the artwork is there to make it colorful of course!
It's a cool concept, but I don't typically enjoy king of the hill games - the tactics are so blah. Personally, I would like to see more connections around the center to make this more of a mobile game.
A small clone of the bracketology map, with one additional connection around the center and some minor bonus changes.
edit: Well, clone or inspired, what you like. Did I say it would be a bad thing to make a nice clone of a good idea? Nope. But I think you should mention the inspiration map in the description - instead of all that non-inspiring clan fellows. ;-)