Planetary AnnihilationUnlocks at level 27 or with the Mega Maps Pack
Created by Ranek (all)
Went public on 7/15/2014
Number of ratings: 118
Average rating: 3.4322 / 5
140 territories, 30 bonuses, 4 distribution modes
|advanced Version 1.1|
Review by Nathan on 7/15/2014.
The artwork is superb and the map itself lends itself to extremely vicious FFA combat. Very nice.
A few suggestions:
- there are still several missing connections
Maccabeus Quintus - Mysibis
Chaspia - Cretathia
Zibal Prime - Xyloth
and maybe 1-2 others I can't recall.
Also, while the art is beautiful, the territories can be hard to see. I recommend making the ovals containing the centerpoints larger to improve visibility (you should be able to do this for most territories without distorting their shapes).
thanks Nathan. I will fix the missing connections and have a look if bigger ovals will work as well
Review by okasan on 7/15/2014.
Visually appealing map, nice game play with good connections,good size for playing against 3 AIs. Superbonus for both quarter-planet and its moon would be an option. Fast Clipper should be connected to Vanqualis I think.
thanks a lot, I fixed the missing connection. In the beginning I wanted to make superbonusses, but not for the entire planets, because it would mean a massive disadventage when you conquer the small planet. and when you finally conquer the big planet you wont need the superbonus anymore to win the game.
Review by Mudderducker on 7/26/2014.
Without doubt the best designed map on warlight so far. 5/5 Great work! :D Tho somehow, I'm not to fond of the gameplay.
thanks for your help testing the map.
Review by Chuluunkhuu on 7/21/2015.
I really like the art style on this map.
Review by Arramzy on 2/20/2015.
Although it may look confusing at first it is a lot of fun to play and has well balanced bonusses.
Review by Mightymino on 8/31/2014.
Review by M. Poireau on 4/3/2015.
Beautiful but hard to use/see.
Review by Sam on 7/23/2014.
map makes it very hard to see who is on which territory
Response by map creator Ranek on 8/18/2014
Unfortunately true, but during creating the map I rather focused on the artwork. The currently territory design is the compromise that worked best to unify the artwork with the gameplay. As long as you dont play the map on your phone, you shall easily be able to recognize your opponents within there territories. Ive got used to it, pretty soon during the first game. I can assure, that that the point you have mentioned, gave me a headache for a quite long time.^^
Review by Zeus on 10/5/2014.
Really good map, it's not too big and not too small, if you like playing little but epic games , try this one :).
Review by Red Menace on 12/22/2014.
Review by G_GR on 12/24/2014.
Review by CunoThe1 on 8/21/2016.
i really like the look of this game, but it is very hard to see the overal look because the territorys are so colorful.
Review by Andalorium on 1/30/2017.
Fun, hard to see connections all the time on the surface of both planets, but still decent play, and artistically pleasing.
Review by Pulsey on 7/15/2014.
Review by Hawk on 9/6/2014.
Review by osvaldo ocadiz on 5/20/2015.
Review by Cyssoo on 7/16/2014.
Could be better. there is an unbalanced position (on the top of the big planet). If you are there, i'ts difficult to loose.
Response by map creator Ranek on 7/16/2014
what do you mean with unbalanced position?
Review by OTPM on 11/30/2014.