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Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 11:35:21


Vladimir Vladimirovich 
Level 61
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those 100% kill rate games were jusr ridiculous, but what about allowing some flexibility?
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 11:40:04

Fizzer 
Level 64

Warzone Creator
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kszyhoo: Overriding bonuses to where one picking strategy will always win is considered an unfair game, which is not allowed. Please refrain from creating these in the future. Other players have already lost their levels from creating unfair games (after they were warned and continued anyway.)
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 12:20:46


Krzysztof 
Level 67
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yeah, but did you check settings?. There is automatic distribution, so there is no picking strategy at all. It's pure luck, 50% chance for win, you can't lose if you get good territory(the only exception is getting booted), so it's even fairer that "100% kill ratio", cause there is no way to miss altered settings (in "100% kill ratio" you can do nothing and that means you lose, in this setting it will just delay your win). So how can you call this 'unfair' if you allowed 100% offence kill ratio?

Also, as you are Warlight Creater you can probably also check how many games like this i've created and if you do this you can easily count it was the whole three ( http://www.youtube.com/watch?v=xOrgLj9lOwk&t=1m30s ). The whole points of creating those games was to show, that punishing altered kill ratio doesn't solve this problem and to propose and discuss other solutions. But instead of really try to figure out something about it i was just accused of creating unfair game and warned not to create more (as if i've created any before). That's simply not nice :(
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 12:50:13

Ojo de Águila [NL]
Level 48
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In my opinion 20% of the points earned is a little bit too less... :\
When te difference is bigger then 40% between offensive and defensive, ok, but I think it isn't a really good idea.
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 13:40:54


Metaltubbie 
Level 61
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Oh great, i like games with 100%/100% because they are very fair and easy to understand. Now they get less points for... for what? Less fairness?
So silly...
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 14:27:15


ChrisCMU 
Level 61
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What about prison break, which is a legit template with changed rates
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 14:45:16


Ⓖ. Ⓐrun 
Level 57
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I prefer the idea of reducing games with over x% difference between defensive/offensive kill rates. There are plenty of legit templates with modified killrates.
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 16:02:43


{rp} Julius Caesar 
Level 46
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This game is falling apart
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 16:03:30


{rp} Julius Caesar 
Level 46
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Most diplos and rp have overridden defends bonuses at least so you have better defense
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 16:55:43


ps 
Level 61
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to everyone sad about the measure: its not like you wont be able to play with those settings anymore. its just that you wont be getting as many of you precious points if you do. here is a wild idea: how about going back to creating games for fun instead of for points?
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 17:05:24


Green 
Level 56
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^ +1

While I do agree with Arun's idea I don't think points should be the factor deciding which games you play - you should just play with the setting you enjoy the most.
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 17:39:58


ChrisCMU 
Level 61
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Most rp games end by vote anyway, nobody would get points
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 17:41:49


Wenyun 
Level 60
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Well, the whole point of the duel template is that offensive kill rate is higher than the defensive kill rate; most of the objections here (sans Prison Break) still have higher or equal defensive kill rates than offensive. Perhaps a better plan would be only to take away points if the offensive kill rate is higher than the defensive kill rate.

Season IX's games had an 85% defensive kill rate, which would fall under the current rules of 20% despite being a decently strategic template.

@ChrisCMU: Roleplaying (Multi-day) games end in vote, Diplo (Real-time) games are usually ranked and don't end in vote. There's a big difference between the two despite having a similar concept :/
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 17:51:24


Saru 
Level 54
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I have a question. Does my won auto-game fall under this category?, because when I won 1 the game multiplier was 50%, any idea why. The same was with my ffa I won.
Notice: Games with overridden kill rates now give fewer points than those without: 8/16/2013 18:58:02


Frankdeslimste • apex 
Level 58
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RT games have a 50% multiplier.
Notice: Games with overridden kill rates now give fewer points than those without: 8/17/2013 00:32:28


Blue 
Level 51
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Why do RT games have a 50% multiplier?
Notice: Games with overridden kill rates now give fewer points than those without: 8/17/2013 01:22:01


Gjallarhorn
Level 55
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This is Smart
Notice: Games with overridden kill rates now give fewer points than those without: 8/17/2013 01:52:13

Wowbagger the Infinitely Prolonged
Level 38
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Regarding RT having lower points, perhaps it is due to the fact that they have a far higher boot rate than do multi-day games and are more likely to be manipulated through settings than are multi-day.
Notice: Games with overridden kill rates now give fewer points than those without: 8/17/2013 01:59:19


Wenyun 
Level 60
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Fizzer, would this template be fair? http://warlight.net/MultiPlayer.aspx?TemplateID=342656

This template attempts to abuse the income overflow fix*. If a player plays the wrong number of sanction cards, they will either have half of the armies the other one does (leading to sure defeat), or they will have 0 income (Also leading to sure defeat.)

*If your income goes over ~2 billion, it resets to 0.

Here's 3 practice games I made with my alt to show what could happen.

#1 - 1 player uses 1 more sanction card than the other: http://warlight.net/MultiPlayer?GameID=4691514
#2 - 1 player plays too many sanctions and overflows: http://warlight.net/MultiPlayer?GameID=4691510
#3 - Weird stuff happened: http://warlight.net/MultiPlayer?GameID=4691515
Notice: Games with overridden kill rates now give fewer points than those without: 8/17/2013 07:45:20


Taishō 
Level 57
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^ That looks incredibly time consuming. Kudos for going through the trouble O.o
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