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The Impaller versus The World: Turn 10: 7/7/2011 22:03:26


Diabolicus 
Level 59
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Eitz: I definitely changed my mind after looking at things more thoroughly :-)
If you want you can delete my first suggestion from the list, since so far I was the only one who voted on it.
The move in full force to WA is not necessary yet, and the blockade with simultaneous move to AUS would be too weak to be of any use.

Now if you ask for my conclusion: I honestly don't have a good one. I haven't played vs Imp yet, and I haven't followed this whole thing from the beginning. Add to that my relative inexperience in ladder games, and you will find I am of no real use when it comes to predicting his moves. So I will from now on refrain to pointing at the facts and probabilities and let others formulate a strategy based on that.

Speaking of it:
- Why go for Canada in 4 when we can have CAUC in 3?
- if we blockade, then make it count. 6-7+ minimum.
- if we attack Nigeria, then send at least 6, in case he tries for it from his side this turn.

The Impaller versus The World: Turn 10: 7/7/2011 22:28:09

Fizzer 
Level 64

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I think the reason for Canada over Caucasus is that we will already have a bunch of spare armies in Greenland that can't do anything useful, so getting the first couple territories on Canada is basically free.

To the blockade amount, I think 6-7 would be too many. Blockading 4 would turn into 14, blockading 6 would turn into 21.

The question is, are those two extra armies worth it? If the opponent never attacks your blockade, then they were wasted. Of course, if your opponent does ever take down your blockade, then you didn't blockade with enough. So it's a balance.

If we blockade 4 into 14, Impaller would have to lose 10 armies on average attacking it (70% of 14) and another 1 to occupy the territory. This is for a +3 bonus - it'd take him 4 turns to recoop those losses. This game is so close that if he spends a bunch of armies on a blockade, he'll be dead in 4 turns. This is why the blockade should be 4 or less.

The Impaller versus The World: Turn 10: 7/8/2011 02:33:07


Duke 
Level 5
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Troll's right. It's very tough to figure our what you're voting for or against, can't you cut and paste the mvoes instead of (or in additon to) the objectives. God knows yours is a tough and largely thankless job and nobody wants to make it harder, but I think you need this change or no one can effectively vote.

+1 for using the name of the person who suggested the move though -- that cuts down on the time soemwhat.

The Impaller versus The World: Turn 10: 7/8/2011 04:50:54

Eitz 
Level 11
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Troll: I can change that, I was just trying to give people vague descriptions rather than a bunch of random names and numbers that people would have to have a fairly intimate understanding of the map to be able to make a solid vote on. I'll go back to the way you had it before.

Ruthless: I'll add your idea to the vote.

Diabolicus: I'll remove your idea. I still like your contributions tho =)

The Impaller versus The World: Turn 10: 7/8/2011 05:09:14


Troll 
Level 19
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Thanks, Eitz! Yeah, I definitely know what you mean; it can certainly look cluttered with the specific orders, though I think it's still the best way to do it. Also, I agree with Duke, putting the names of the player that suggested the option is a great idea.

The Impaller versus The World: Turn 10: 7/8/2011 05:12:34

Eitz 
Level 11
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All changes have been made.

Fred: I put your idea in as is, if you get any feedback or decide on any specifics you'd like to change, please let me know.

The Impaller versus The World: Turn 10: 7/8/2011 05:21:54

Eitz 
Level 11
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Fizzer: My only argument to your post regarding the blockade is that Imp already has 20 armies in Antarctica and could smash 14 without much addition to that gaining him the +3 in Antarctica as well as gaining another access point into South America which would be hugely bad for us IF we end up taking South America. I think it has to be 5-6.

The Impaller versus The World: Turn 10: 7/8/2011 06:31:18

Eitz 
Level 11
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Side note: Purely for aesthetics, would you guys prefer I put the description along with with specific orders or would that make it too cluttered and we just leave it as it currently is with orders only?

The Impaller versus The World: Turn 10: 7/8/2011 11:15:03

bostonfred 
Level 7
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He's in India and East Africa. I don't like trying to take a bonus where you will immediately border the other guy, especially if the last move is into a four pointer. That four point neutral is a huge help to us right now - it's way too expensive for him to start coming towards us.

The Impaller versus The World: Turn 10: 7/8/2011 14:48:04

zaeban 
Level 56
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I will stop convincing you about the blockade since I see all of you think different.
I will only ask you to see map at starting position and you will realize that only way for him to oppose us is if he succeed to expand toward Australia and Indonesia from Antarctica. All other paths for him are blocked either from as or from wastelands. I think that we have to stop this option for him somehow. Just think about it.
From my point of view there is two ways to stop him:
1) win this game fast by going in Africa and destroy his bonuses(as bostonfred suggested), while we keep S. America safe.
2) to put units and fight him in Scott next turn(If we choose this, blockade card is unnecessary).

The Impaller versus The World: Turn 10: 7/9/2011 00:48:18

Eitz 
Level 11
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I get what your saying Zaeban but the problem is by next turn Imp will likely have a big stack in South America AND a big stack in Antarctica and even tho we'll net a +5 bonus this turn, we still won't be able to deploy enough troops to really go toe to toe with him in both areas. By blockading Antarctica this turn, it allows us to load up in South America next turn (where we currently have the army advantage on him already) and hammer at him while his stack in Antarctica can't do anything but watch from behind the blockade. It also protects us from that end quite nicely if we end up taking the South America bonus completely.

The Impaller versus The World: Turn 10: 7/9/2011 07:02:58


Troll 
Level 19
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I haven't had the time to read this thread this week, but looking at the voting options I was a little disappointed that something like this wasn't proposed:

Deploy 6 to Kangerlussuaq and 6 to Scott.
Attack Colombia with 19.
Attack Tasmania with 4.
Attack Nigeria with 6.
Transfer 2 to Kangerlussuaq.
Attack Qaanaaq with 7.
Blockade Scott (3=11).

I'm sure some of this has been covered (this is page 4 of the thread afterall), but I'm not going to look back. Read on, if you dare.

If Imp wants to continue to expend armies to fight in South America, that is fine by me. I am not willing to. There are too many defense points for it to be worth it (Central America and Antartica - yes you could blockade Siple; this does not even account for his potential progress in Africa). I don't want spend armies trying to secure a bonus that I will be desperately trying to defend every turn. We have enough of an army advantage already that he will be forced to place armies in the bonus to defend it.

Taking Greenland this turn with 7 is a no-brainer to me - we need the income, badly. The ability to slowly expand into Canada (away from any threat) is also a huge plus here.

Attacking into Colombia with 19 ensures that if he doesn't go first or spend ALL his armies in Colombia, we will probably take the territory. If he spends all his armies there, it means they aren't going for additional income, which I am happy for especially since we'll get a positive gain on the attack unless he slides his armies from Venezuela over first move.

Moving into Australia isn't a must for me, but I like it. It's a solid bonus, or another unexpected access point to India (if we can take Tasmania before he takes South Pole). Yes, there is a Warlord (4) in Malaysia, but that's not a big deal to me. Blockading Scott with only 3 to leave 11 is plenty for my tastes and enough of a deterrent that I highly doubt Impaller will knock it down because a) I'm guessing he sends 7-8 armies back into Africa this turn to work on the South Africa bonus and b) we would still border the bonus from Argentina, and who wants to spend extra armies for a bonus you're going to have to worry about defending every turn? I'd want to obviously get to Western Australia to check on the Indonesia bonus before expending armies to take the entire bonus. Yes, that would mean concurrent slow creeping in two large bonuses (Australia and Canada).

I'd like to get into Africa to a) make sure he doesn't get the West Africa bonus and b) get closer to his East Africa bonus. 6 should be sufficient in case he attacks Nigeria before/after us. This also leaves a few to protect Brazil, not that it really needs protecting if we're already in Africa and Colombia (assumptions, obviously).

Pretty late in the game for this to really matter, but throwing the thoughts out there anyway.

Did you make it this far? Congrats!

The Impaller versus The World: Turn 10: 7/9/2011 07:27:17

Eitz 
Level 11
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Troll: I actually like that suggestion, it's something fresh that we haven't really discussed quite like that yet. I'm putting that exact scenario as vote option #13.

The Impaller versus The World: Turn 10: 7/9/2011 07:28:46

Eitz 
Level 11
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err #14, my bad...

The Impaller versus The World: Turn 10: 7/9/2011 15:00:40

bostonfred 
Level 7
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Troll, that's almost the same thing I want to do. The main differences are that I'd like to go into Africa in force, and I'd like to get into Australia this turn instead of next.

If we want to take Australia this turn, we can't blockade Siple very well. That's why I suggested moving armies south from Brazil to Argentina, which allows us to move more armies south from Argentina to Siple next turn as a pseudo-blockade.

The benefit of taking Nigeria with 12 instead of 6 is that we threaten a stack of almost 30 on our next move, and if he puts all or most of his armies this turn into South America and/or South Africa, which seems likely, then he will be out of position to defend a brute force attack in East Africa.

The reason I don't like attacking him in South America is that we lower both our army counts. He could try to vigorously defend himself in South America, but he's very unlikely to try to do it by attacking Brazil (since it has more armies than he can) and fairly unlikely to attack Argentina (since we could stack up there and attack him from two spots. Which means he won't border the center country in there - so if we take that this turn, and don't use our blockade, we could blockade it next turn in the likely event that he loads up the max in South America, slide our armies south into Siple to defend down there, and still send a huge attack towards East Africa - which is really the goal here.

My goal is to strand his big stacks, reclaim the income advantage, threaten his bonuses while he doesn't threaten ours, and border all of his room to expansion. That's really the recipe to winning a game. Your goal seems to be similar. Duke's seems to be more of a war of attrition, which is also reasonable, but inconsistent with our attack on Brazil last turn, and it risks losing our position in Brazil. I just want to make sure we're consistent - I'd hate to give up a lot to make sure we get Brazil, then waste it the next turn.

The Impaller versus The World: Turn 10: 7/10/2011 06:25:11

wolfang230 
Level 48
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Darnt can't tell the colors apart >.<

The Impaller versus The World: Turn 10: 7/10/2011 06:27:13

wolfang230 
Level 48
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Wait nvm found the differance finally being colorblind sucks -_-

The Impaller versus The World: Turn 10: 7/10/2011 14:33:31

Fizzer 
Level 64

Warzone Creator
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Number 11 has won! The next thread will be posted shortly.

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