User contributions
(Latest | Earliest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 19:36, 3 December 2018 (diff | hist) . . (+60) . . m Spawnbarriers
- 19:31, 3 December 2018 (diff | hist) . . (+9) . . m Nuke Card (top)
- 19:22, 3 December 2018 (diff | hist) . . (+4) . . m Airlift Card (Added link)
- 19:19, 3 December 2018 (diff | hist) . . (+27) . . m Commanders (Added links)
- 00:36, 3 December 2018 (diff | hist) . . (+152) . . Pestilence
- 00:34, 3 December 2018 (diff | hist) . . (+267) . . N Spawnbarriers (Created page with "This mod changes the number of armies on each neutral territory connected to the starting territories in a radius between 1-3 territories to a defined value. ==See also==...")
- 00:33, 3 December 2018 (diff | hist) . . (+360) . . N Smart Ones (Created page with "This mod skips all orders between 1 attacking army and 1 defending army. The motivation for this mod is to make sure that all of the attacks at least do some damage to the ta...")
- 00:30, 3 December 2018 (diff | hist) . . (+303) . . N Runtime Wastelands (Created page with "Creates n Wastelands per turn, which are placed on random Neutral Territories. They'll have the same size like the normal ones (If Wastelands are disabled, Wastelands of Size ...")
- 00:29, 3 December 2018 (diff | hist) . . (+313) . . N Randomized Wastelands (Created page with "Randomizes the size of each wasteland by the given amount. For example, if you set the +/- limit to 2, each wasteland will have its size changed by -2, -1, 0, +1, or +2 rando...")
- 00:28, 3 December 2018 (diff | hist) . . (+305) . . N Randomized Bonuses (Created page with "Randomizes the value of each bonus by the given amount. For example, if you set the +/- limit to 2, each bonus will have its value changed by -2, -1, 0, +1, or +2 randomly wh...")
- 00:28, 3 December 2018 (diff | hist) . . (+319) . . N Pestilence (Created page with "The Army Count on every Territory will be reduced by the "Pestilence Strength" setting after every turn. If there are no armies left, the territory will go neutral. Territorie...")
- 00:27, 3 December 2018 (diff | hist) . . (+681) . . N Pentagram (Created page with "This Mod is made for the map "Pentagram". '''Don't play it with any other map!''' (That would cause errors or at least VERY weird gameplay). Attacks are only possible in ...")
- 00:26, 3 December 2018 (diff | hist) . . (+162) . . N One way connections (Created page with "Make certain connections between territories one way. ==See also== *Mods *[https://github.com/dabo123148/WarlightMod/tree/master/OneWayConnections]source code")
- 00:24, 3 December 2018 (diff | hist) . . (+93) . . Mods (→List of published mods (not exhaustive))
- 00:23, 3 December 2018 (diff | hist) . . (+261) . . N Neutral Moves (Created page with "Neutral territories transfer their armies between each other at the end of the turn. This Mod only works for maps with less than or equal to 500 territories. ==See also== *[[M...")
- 00:22, 3 December 2018 (diff | hist) . . (+267) . . N Lotto mod - instant random winner (Created page with "Picks a random winner among all players in the game, during the first turn. AutoDistribution will be turned on by the mod to skip wasteful picking. ==See also== *Mods *[h...")
- 00:22, 3 December 2018 (diff | hist) . . (+6) . . Information for spectators
- 00:21, 3 December 2018 (diff | hist) . . (+440) . . N Information for spectators (Created page with "This Mod gives the following data to every player(or just spectators(depends on the settings)): -Owned Territory Number -Owned Bonus Number -Income -Army Number Warning: T...")
- 00:20, 3 December 2018 (diff | hist) . . (+1) . . m Special Units Are Medics
- 00:20, 3 December 2018 (diff | hist) . . (+387) . . N Special Units Are Medics (Created page with "This Mod allows special units to revive 100% of the lost armies on connected territories to them. That won't work, if they are killed by a bomb card or if a special unit is in...")
(Latest | Earliest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)