https://www.warzone.com/index.php?title=Rounding_mode&feed=atom&action=historyRounding mode - Revision history2024-03-28T13:39:09ZRevision history for this page on the wikiMediaWiki 1.19.1https://www.warzone.com/wiki/index.php?title=Rounding_mode&diff=4233&oldid=prevFizzer at 03:39, 13 November 20172017-11-13T03:39:47Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Straight Round ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Straight Round ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>:''This is the default rounding mode.''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>:''This is the default rounding mode.''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>In straight round mode, <del class="diffchange diffchange-inline">WarLight </del>will simply round remainders to the nearest whole number.  If the remainder is .5 exactly, the number will be rounded up.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>In straight round mode, <ins class="diffchange diffchange-inline">Warzone </ins>will simply round remainders to the nearest whole number.  If the remainder is .5 exactly, the number will be rounded up.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This mode is useful for those who don't like random factors in their games, including people looking for pure skill games devoid of any luck whatsoever. Be aware though that using the straight round mode introduces a bit of micro-management into the game, which can sometimes reduce the overall fun. For example, if you use a 0% luck modifier with the default kill rate of 60%, it makes it a waste to attack with 4 armies since it would have the same effect as attacking with 3 except it puts an additional army of yours at risk and takes that army away from other places on the board. Therefore in this mode, you can get a significant leg up by researching and knowing how many armies you should be attacking with to get the desired results for the situation in question.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This mode is useful for those who don't like random factors in their games, including people looking for pure skill games devoid of any luck whatsoever. Be aware though that using the straight round mode introduces a bit of micro-management into the game, which can sometimes reduce the overall fun. For example, if you use a 0% luck modifier with the default kill rate of 60%, it makes it a waste to attack with 4 armies since it would have the same effect as attacking with 3 except it puts an additional army of yours at risk and takes that army away from other places on the board. Therefore in this mode, you can get a significant leg up by researching and knowing how many armies you should be attacking with to get the desired results for the situation in question.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Weighted Random ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Weighted Random ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>In the weighted random mode, <del class="diffchange diffchange-inline">WarLight </del>will use a weighted random roll to determine if the number should be rounded up or down.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>In the weighted random mode, <ins class="diffchange diffchange-inline">Warzone </ins>will use a weighted random roll to determine if the number should be rounded up or down.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>For example, if the [[luck modifier]] formula determines that 12.8 armies should be killed, there is an 80% chance that the result will be rounded up to 13 and a 20% chance that the result will be rounded down to 12.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>For example, if the [[luck modifier]] formula determines that 12.8 armies should be killed, there is an 80% chance that the result will be rounded up to 13 and a 20% chance that the result will be rounded down to 12.</div></td></tr>
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</table>Fizzerhttps://www.warzone.com/wiki/index.php?title=Rounding_mode&diff=3626&oldid=prevFizzer at 15:34, 25 April 20162016-04-25T15:34:46Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This setting can be just as important as the luck modifier in determining overall luck and randomness in the game, depending on the specific game setup of course.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This setting can be just as important as the luck modifier in determining overall luck and randomness in the game, depending on the specific game setup of course.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>This setting only applies when the [[luck modifier]] is set to a value other than 100<del class="diffchange diffchange-inline">% or 0</del>%, since at 100<del class="diffchange diffchange-inline">% and 0</del>%, the results will be whole numbers, which do not need to be rounded.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>This setting only applies when the [[luck modifier]] is set to a value other than 100%, since at 100%, the results will be whole numbers, which do not need to be rounded.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Straight Round ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Straight Round ==</div></td></tr>
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</table>Fizzerhttps://www.warzone.com/wiki/index.php?title=Rounding_mode&diff=3237&oldid=prev54.82.72.202: Rewording, grammar, formatting. Correct a (technically) factual error - it's also 0%. Add some explicit clarification; bring back some of Fizzer's own redacted content because I think it's still worthwhile to have it here2015-02-14T06:36:45Z<p>Rewording, grammar, formatting. Correct a (technically) factual error - it's also 0%. Add some explicit clarification; bring back some of Fizzer's own redacted content because I think it's still worthwhile to have it here</p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Game creators may pick between one of two '''rounding modes''' when the game is created: weighted random, or straight round.  <del class="diffchange diffchange-inline">When the result of the </del>[[luck modifier]] calculation ends up with a remainder<del class="diffchange diffchange-inline">, this setting is used to determine if the result will be rounded up or down</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Game creators may pick between one of two '''rounding modes''' when the game is created: weighted random, or straight round.  <ins class="diffchange diffchange-inline">These rounding modes come into effect when a </ins>[[luck modifier]] calculation ends up with a remainder.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">When </del>the <del class="diffchange diffchange-inline">[[</del>luck modifier<del class="diffchange diffchange-inline">]] is set to exactly 100%</del>, <del class="diffchange diffchange-inline">all results will be whole numbers, which do not need to be rounded. Therefore this setting only applies when </del>the <del class="diffchange diffchange-inline">[[luck modifier]] is set to a value below 100%</del>.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">This setting can be just as important as </ins>the luck modifier <ins class="diffchange diffchange-inline">in determining overall luck and randomness in the game</ins>, <ins class="diffchange diffchange-inline">depending on </ins>the <ins class="diffchange diffchange-inline">specific game setup of course</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">== Straight Round ==</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">This setting only applies when the [[luck modifier]] is set to a value other than 100% or 0%, since at 100% and 0%, the results will be whole numbers, which do not need to be rounded.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>In straight round mode, WarLight will simply round remainders to the nearest whole number.  If the remainder is .5 exactly, the number will be rounded up<del class="diffchange diffchange-inline">.  This mode is useful those who don't like random factors in their games</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">== Straight Round ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">:''This is the default rounding mode.''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>In straight round mode, WarLight will simply round remainders to the nearest whole number.  If the remainder is .5 exactly, the number will be rounded up.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>This is the default <del class="diffchange diffchange-inline">rounding </del>mode.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>This <ins class="diffchange diffchange-inline">mode </ins>is <ins class="diffchange diffchange-inline">useful for those who don't like random factors in their games, including people looking for pure skill games devoid of any luck whatsoever. Be aware though that using the straight round mode introduces a bit of micro-management into the game, which can sometimes reduce the overall fun. For example, if you use a 0% luck modifier with </ins>the default <ins class="diffchange diffchange-inline">kill rate of 60%, it makes it a waste to attack with 4 armies since it would have the same effect as attacking with 3 except it puts an additional army of yours at risk and takes that army away from other places on the board. Therefore in this </ins>mode<ins class="diffchange diffchange-inline">, you can get a significant leg up by researching and knowing how many armies you should be attacking with to get the desired results for the situation in question</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Weighted Random ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Weighted Random ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>In the weighted random mode, WarLight will use a random roll to determine if the number should be rounded up or down.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>In the weighted random mode, WarLight will use a <ins class="diffchange diffchange-inline">weighted </ins>random roll to determine if the number should be rounded up or down.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>For example, if the [[luck modifier]] formula determines that 12.8 armies should be killed, there is <del class="diffchange diffchange-inline">a </del>80% chance that the result will be rounded up to 13 and a 20% chance that the result will be rounded down to 12.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>For example, if the [[luck modifier]] formula determines that 12.8 armies should be killed, there is <ins class="diffchange diffchange-inline">an </ins>80% chance that the result will be rounded up to 13 and a 20% chance that the result will be rounded down to 12.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== See Also ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== See Also ==</div></td></tr>
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</table>54.82.72.202https://www.warzone.com/wiki/index.php?title=Rounding_mode&diff=2714&oldid=prevFizzer at 05:55, 11 November 20142014-11-11T05:55:51Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>When the [[luck modifier]] is set to exactly 100%, all results will be whole numbers, which do not need to be rounded. Therefore this setting only applies when the [[luck modifier]] is set to a value below 100%.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>When the [[luck modifier]] is set to exactly 100%, all results will be whole numbers, which do not need to be rounded. Therefore this setting only applies when the [[luck modifier]] is set to a value below 100%.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>== <del class="diffchange diffchange-inline">Weighted Random </del>==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>== <ins class="diffchange diffchange-inline">Straight Round </ins>==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>In <del class="diffchange diffchange-inline">the weighted random </del>mode, WarLight will <del class="diffchange diffchange-inline">use a random roll </del>to <del class="diffchange diffchange-inline">determine if </del>the number <del class="diffchange diffchange-inline">should be rounded up or down</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>In <ins class="diffchange diffchange-inline">straight round </ins>mode, WarLight will <ins class="diffchange diffchange-inline">simply round remainders </ins>to the <ins class="diffchange diffchange-inline">nearest whole </ins>number. <ins class="diffchange diffchange-inline"> If </ins>the <ins class="diffchange diffchange-inline">remainder is </ins>.<ins class="diffchange diffchange-inline">5 exactly</ins>, the <ins class="diffchange diffchange-inline">number </ins>will be rounded up<ins class="diffchange diffchange-inline">.  This mode is useful those who don't like random factors in their games</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">For example, if </del>the <del class="diffchange diffchange-inline">[[luck modifier]] formula determines that 12</del>.<del class="diffchange diffchange-inline">8 armies should be killed</del>, <del class="diffchange diffchange-inline">there is a 80% chance that </del>the <del class="diffchange diffchange-inline">result </del>will be rounded up <del class="diffchange diffchange-inline">to 13 and a 20% chance that the result will be rounded down to 12</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This is the default rounding mode.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This is the default rounding mode.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>== <del class="diffchange diffchange-inline">Straight Round </del>==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>== <ins class="diffchange diffchange-inline">Weighted Random </ins>==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>In <del class="diffchange diffchange-inline">straight round </del>mode, WarLight will <del class="diffchange diffchange-inline">simply round remainders </del>to the <del class="diffchange diffchange-inline">nearest whole </del>number<del class="diffchange diffchange-inline">.  If the remainder is .5 exactly, the number will </del>be rounded up.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>In <ins class="diffchange diffchange-inline">the weighted random </ins>mode, WarLight will <ins class="diffchange diffchange-inline">use a random roll </ins>to <ins class="diffchange diffchange-inline">determine if </ins>the number <ins class="diffchange diffchange-inline">should </ins>be rounded up <ins class="diffchange diffchange-inline">or down</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">This mode is useful those who don't like random factors in their games.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>For example, <ins class="diffchange diffchange-inline">if </ins>the <ins class="diffchange diffchange-inline">[[</ins>luck modifier<ins class="diffchange diffchange-inline">]] formula determines </ins>that <ins class="diffchange diffchange-inline">12</ins>.<ins class="diffchange diffchange-inline">8 </ins>armies should be <ins class="diffchange diffchange-inline">killed, there is a 80% chance that the result will be rounded up </ins>to <ins class="diffchange diffchange-inline">13 and a 20% chance that </ins>the result <ins class="diffchange diffchange-inline">will be rounded down to 12</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">Be aware that using the straight round mode introduces a bit of micro-management into the game, which can sometimes reduce the overall fun.  </del>For example, <del class="diffchange diffchange-inline">with </del>the <del class="diffchange diffchange-inline">default kill rate of 60% and a 0% </del>luck modifier<del class="diffchange diffchange-inline">, it's a waste to attack with 4 armies since it would have the same effect as attacking with 3 except it puts an additional army of yours at risk and takes </del>that <del class="diffchange diffchange-inline">army away from other benefit</del>. <del class="diffchange diffchange-inline"> Therefore, in this mode, it can often be beneficial to research how many </del>armies <del class="diffchange diffchange-inline">you </del>should be <del class="diffchange diffchange-inline">attacking with </del>to <del class="diffchange diffchange-inline">get </del>the <del class="diffchange diffchange-inline">desired </del>result.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== See Also ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== See Also ==</div></td></tr>
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</table>Fizzerhttps://www.warzone.com/wiki/index.php?title=Rounding_mode&diff=2505&oldid=prevFizzer at 08:47, 31 July 20132013-07-31T08:47:20Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>When the [[luck modifier]] is set to exactly 100%, all results will be whole numbers, which do not need to be rounded. Therefore this setting only applies when the [[luck modifier]] is set to a value below 100%.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>When the [[luck modifier]] is set to exactly 100%, all results will be whole numbers, which do not need to be rounded. Therefore this setting only applies when the [[luck modifier]] is set to a value below 100%.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Straight round may only be used by WarLight members.  All games created by non-members use the weighted random mode.</del></div></td><td colspan="2"> </td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Weighted Random ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Weighted Random ==</div></td></tr>
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</table>Fizzerhttps://www.warzone.com/wiki/index.php?title=Rounding_mode&diff=1902&oldid=prevGrzechooo at 14:59, 13 June 20122012-06-13T14:59:16Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[Basic combat]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[Basic combat]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[Luck modifier]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[Luck modifier]]</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[Category:Game Settings]]</ins></div></td></tr>
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</table>Grzechooohttps://www.warzone.com/wiki/index.php?title=Rounding_mode&diff=1901&oldid=prevFizzer at 11:55, 13 June 20122012-06-13T11:55:48Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Game creators may pick between one of two '''rounding modes''' when the game is created: weighted random, or straight round.  <del class="diffchange diffchange-inline">This setting controls </del>the <del class="diffchange diffchange-inline">way that remainders are dealt with in </del>the [[<del class="diffchange diffchange-inline">basic combat|combat calculations</del>]].</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Game creators may pick between one of two '''rounding modes''' when the game is created: weighted random, or straight round.  <ins class="diffchange diffchange-inline">When </ins>the <ins class="diffchange diffchange-inline">result of </ins>the [[<ins class="diffchange diffchange-inline">luck modifier</ins>]] <ins class="diffchange diffchange-inline">calculation ends up with a remainder, this setting is used to determine if the result will be rounded up or down</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>When the [[luck modifier]] is set to exactly 100%, all results will be <del class="diffchange diffchange-inline">integers</del>, which do not need to be rounded. Therefore this setting only <del class="diffchange diffchange-inline">matters </del>when the [[luck modifier]] is set to a value below 100%<del class="diffchange diffchange-inline">.  When the result of the [[luck modifier]] calculation ends up with a remainder, this setting is used to determine if the result will be rounded up or down</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>When the [[luck modifier]] is set to exactly 100%, all results will be <ins class="diffchange diffchange-inline">whole numbers</ins>, which do not need to be rounded. Therefore this setting only <ins class="diffchange diffchange-inline">applies </ins>when the [[luck modifier]] is set to a value below 100%.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Straight round may only be used by WarLight members.  All games created by non-members <del class="diffchange diffchange-inline">used </del>the weighted random mode.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Straight round may only be used by WarLight members.  All games created by non-members <ins class="diffchange diffchange-inline">use </ins>the weighted random mode.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Weighted Random ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Weighted Random ==</div></td></tr>
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</table>Fizzerhttps://www.warzone.com/wiki/index.php?title=Rounding_mode&diff=1900&oldid=prevRvW: Clarified *why* this only applies to luck settings below 100%2012-06-13T11:48:54Z<p>Clarified *why* this only applies to luck settings below 100%</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Game creators may pick between one of two '''rounding modes''' when the game is created: weighted random, or straight round.  This setting controls the way that remainders are dealt with in the [[basic combat|combat calculations]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Game creators may pick between one of two '''rounding modes''' when the game is created: weighted random, or straight round.  This setting controls the way that remainders are dealt with in the [[basic combat|combat calculations]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">This </del>setting only <del class="diffchange diffchange-inline">applies </del>when the [[luck modifier]] is set to a value below 100%.  When the result of the [[luck modifier]] calculation ends up with a remainder, this setting is used to determine if the result will be rounded up or down.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">When the [[luck modifier]] is set to exactly 100%, all results will be integers, which do not need to be rounded. Therefore this </ins>setting only <ins class="diffchange diffchange-inline">matters </ins>when the [[luck modifier]] is set to a value below 100%.  When the result of the [[luck modifier]] calculation ends up with a remainder, this setting is used to determine if the result will be rounded up or down.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Straight round may only be used by WarLight members.  All games created by non-members used the weighted random mode.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Straight round may only be used by WarLight members.  All games created by non-members used the weighted random mode.</div></td></tr>
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</table>RvWhttps://www.warzone.com/wiki/index.php?title=Rounding_mode&diff=1899&oldid=prevFizzer at 09:44, 13 June 20122012-06-13T09:44:57Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This setting only applies when the [[luck modifier]] is set to a value below 100%.  When the result of the [[luck modifier]] calculation ends up with a remainder, this setting is used to determine if the result will be rounded up or down.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This setting only applies when the [[luck modifier]] is set to a value below 100%.  When the result of the [[luck modifier]] calculation ends up with a remainder, this setting is used to determine if the result will be rounded up or down.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">Straight round may only be used by WarLight members.  All games created by non-members used the weighted random mode.</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Weighted Random ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Weighted Random ==</div></td></tr>
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</table>Fizzerhttps://www.warzone.com/wiki/index.php?title=Rounding_mode&diff=1897&oldid=prevFizzer: Created page with "Game creators may pick between one of two '''rounding modes''' when the game is created: weighted random, or straight round. This setting controls the way that remainders are de..."2012-06-13T08:17:33Z<p>Created page with "Game creators may pick between one of two '''rounding modes''' when the game is created: weighted random, or straight round. This setting controls the way that remainders are de..."</p>
<p><b>New page</b></p><div>Game creators may pick between one of two '''rounding modes''' when the game is created: weighted random, or straight round. This setting controls the way that remainders are dealt with in the [[basic combat|combat calculations]].<br />
<br />
This setting only applies when the [[luck modifier]] is set to a value below 100%. When the result of the [[luck modifier]] calculation ends up with a remainder, this setting is used to determine if the result will be rounded up or down.<br />
<br />
== Weighted Random ==<br />
<br />
In the weighted random mode, WarLight will use a random roll to determine if the number should be rounded up or down.<br />
<br />
For example, if the [[luck modifier]] formula determines that 12.8 armies should be killed, there is a 80% chance that the result will be rounded up to 13 and a 20% chance that the result will be rounded down to 12.<br />
<br />
This is the default rounding mode.<br />
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== Straight Round ==<br />
<br />
In straight round mode, WarLight will simply round remainders to the nearest whole number. If the remainder is .5 exactly, the number will be rounded up.<br />
<br />
This mode is useful those who don't like random factors in their games.<br />
<br />
Be aware that using the straight round mode introduces a bit of micro-management into the game, which can sometimes reduce the overall fun. For example, with the default kill rate of 60% and a 0% luck modifier, it's a waste to attack with 4 armies since it would have the same effect as attacking with 3 except it puts an additional army of yours at risk and takes that army away from other benefit. Therefore, in this mode, it can often be beneficial to research how many armies you should be attacking with to get the desired result.<br />
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== See Also ==<br />
<br />
* [[Basic combat]]<br />
* [[Luck modifier]]</div>Fizzer