Editing Move Order

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The first turn of a game is randomized just as it would be in the Random Move Order system presented above, but subsequent turns reverse the order each time. For example: ABCD becomes DCBA the next turn, then returns to ABCD for the third turn.  This means that, unlike the random move order, the move order is predictable.
 
The first turn of a game is randomized just as it would be in the Random Move Order system presented above, but subsequent turns reverse the order each time. For example: ABCD becomes DCBA the next turn, then returns to ABCD for the third turn.  This means that, unlike the random move order, the move order is predictable.
 
   
 
   
The game does not tell you who goes in what order; you must deduce it by observing the sequence that orders happen. Note that it is possible to deduce the sequence from [[deploy]] orders as well as [[attack/transfer]] orders, because deploys happen in the same sequence as moves.
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The game does not tell you who goes in what order; you must deduce it by observing the sequence that orders happen. Note that it is possible to deduce the sequence from [[deploy]] orders as well as [[move]] orders, because deploys happen in the same sequence as moves.
 
   
 
   
 
This works well for 1v1 games, since one player will get first move on all of the even numbered turns while the other player gets the odd numbered turns.
 
This works well for 1v1 games, since one player will get first move on all of the even numbered turns while the other player gets the odd numbered turns.

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