Editing Mod Developers Guide

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# Obtain the source code to an example mod, such as the Randomized Wastelands Mod from https://github.com/FizzerWL/ExampleMods/tree/master/RandomizedWastelandsMod.  Download the lua files to a folder on your device. (The easiest way is to use Github's "Download zip" button if you're not a git user)
 
# Obtain the source code to an example mod, such as the Randomized Wastelands Mod from https://github.com/FizzerWL/ExampleMods/tree/master/RandomizedWastelandsMod.  Download the lua files to a folder on your device. (The easiest way is to use Github's "Download zip" button if you're not a git user)
 
# Download the Warzone Mod Helper VS Code extension VSIX file from https://github.com/FizzerWL/WarzoneModHelper/releases.  Install it by launching VS Code, pressing Ctrl+Shift+P, entering "Install from VSIX" and selecting the VSIX file you downloaded.
 
# Download the Warzone Mod Helper VS Code extension VSIX file from https://github.com/FizzerWL/WarzoneModHelper/releases.  Install it by launching VS Code, pressing Ctrl+Shift+P, entering "Install from VSIX" and selecting the VSIX file you downloaded.
# (optional) Install the Lua IDE extension: https://marketplace.visualstudio.com/items?itemName=sumneko.lua
 
 
# Open the Mod Development Console at https://www.warzone.com/Mods/Develop
 
# Open the Mod Development Console at https://www.warzone.com/Mods/Develop
 
# Click the "Create New Mod" button and give your mod a name.  Ensure the "Development" box is checked.  After creating it, make note of your Mod ID.
 
# Click the "Create New Mod" button and give your mod a name.  Ensure the "Development" box is checked.  After creating it, make note of your Mod ID.
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Never assume any state will persist, unless specifically called out in the documentation.  For example, don't write to a global variable in one hook and access it in another.
 
Never assume any state will persist, unless specifically called out in the documentation.  For example, don't write to a global variable in one hook and access it in another.
  
If you try to in a single-player game, you may find that global state does persist.  However, don't be tempted to rely on this, since globals are always wiped in multi-player, and globals will also get wiped in single-player if someone saves and re-loads their game.  Therefore, ensure you code as if globals will never persist between hook calls, except where explicitly allowed.
+
If you try to in a single-player game, you may find that global state does persist.  However, don't be tempted to rely on this, since globals are always wiped in multi-player, and globals will also get wiped in single-player if someone saves and re-loads their game.  Therefore, ensure you code as if globals will never persist between hook calls, except where expliclty allowed.
  
 
== Data Storage ==
 
== Data Storage ==
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* [[Mod Hooks]]
 
* [[Mod Hooks]]
 
* [[Mod Game Data Storage]]
 
* [[Mod Game Data Storage]]
* [https://discord.gg/hqGkVXagyt Warzone Mod Makers Discord]
 
 
 
[[Category:Mod Developers Guide]]
 
[[Category:Mod Developers Guide]]

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