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When writing a mod, you'll encounter variables/objects of three basic types:
 
When writing a mod, you'll encounter variables/objects of three basic types:
* Primitives: strings, numbers, booleans, etc.
+
* Primitives: strings, integers, numbers, etc.
 
* Tables: collections of key/value pairs.  A table is a lot like a hashmap or dictionary in other languages. Note that in Warzone, the key of a table will always be either a string or an integer.  Some places in this reference will refer to Arrays which are just tables with numeric keys starting at 1.
 
* Tables: collections of key/value pairs.  A table is a lot like a hashmap or dictionary in other languages. Note that in Warzone, the key of a table will always be either a string or an integer.  Some places in this reference will refer to Arrays which are just tables with numeric keys starting at 1.
 
* Proxy objects: Discussed in the next section.
 
* Proxy objects: Discussed in the next section.
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* [[Mod API Reference:GameOrderAttackTransferResult|GameOrderAttackTransferResult]]
 
* [[Mod API Reference:GameOrderAttackTransferResult|GameOrderAttackTransferResult]]
 
* [[Mod API Reference:GameOrderBossEvent|GameOrderBossEvent]]
 
* [[Mod API Reference:GameOrderBossEvent|GameOrderBossEvent]]
* [[Mod API Reference:GameOrderCustom|GameOrderCustom]]
 
 
* [[Mod API Reference:GameOrderDeploy|GameOrderDeploy]]
 
* [[Mod API Reference:GameOrderDeploy|GameOrderDeploy]]
 
* [[Mod API Reference:GameOrderDiscard|GameOrderDiscard]]
 
* [[Mod API Reference:GameOrderDiscard|GameOrderDiscard]]
* [[Mod API Reference:GameOrderEvent|GameOrderEvent]]
 
 
* [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]]
 
* [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]]
 
* [[Mod API Reference:GameOrderPlayCardAbandon|GameOrderPlayCardAbandon]]
 
* [[Mod API Reference:GameOrderPlayCardAbandon|GameOrderPlayCardAbandon]]
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* [[Mod API Reference:GameOrderPlayCardSpy|GameOrderPlayCardSpy]]
 
* [[Mod API Reference:GameOrderPlayCardSpy|GameOrderPlayCardSpy]]
 
* [[Mod API Reference:GameOrderPlayCardSurveillance|GameOrderPlayCardSurveillance]]
 
* [[Mod API Reference:GameOrderPlayCardSurveillance|GameOrderPlayCardSurveillance]]
 +
* [[Mod API Reference:GameOrderEvent|GameOrderEvent]]
 
* [[Mod API Reference:GameOrderReceiveCard|GameOrderReceiveCard]]
 
* [[Mod API Reference:GameOrderReceiveCard|GameOrderReceiveCard]]
 
* [[Mod API Reference:GameOrderStateTransition|GameOrderStateTransition]]
 
* [[Mod API Reference:GameOrderStateTransition|GameOrderStateTransition]]
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* [[Mod API Reference:TerritoryModification|TerritoryModification]]
 
* [[Mod API Reference:TerritoryModification|TerritoryModification]]
 
* [[Mod API Reference:TerritoryStanding|TerritoryStanding]]
 
* [[Mod API Reference:TerritoryStanding|TerritoryStanding]]
* [[Mod API Reference:TickCount|TickCount]]
 
 
* [[Mod API Reference:UI|UI]]
 
* [[Mod API Reference:UI|UI]]
* [[Mod API Reference:WL|WL]]
 
 
== Newer API features ==
 
Some features were introduced after the first version of the Mod API framework and should be checked for using [[Mod_API_Reference:IsVersionOrHigher|IsVersionOrHigher]]:
 
 
{| class="wikitable"
 
|-
 
! Symbol
 
! New in version
 
|-
 
| [[Mod_API_Reference:IncomeMod|IncomeMod]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:GameOrderEvent|GameOrderEvent.IncomeMods]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:UI|UI.InterceptNextTerritoryClick]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:UI|UI.InterceptNextBonusLinkClick]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.Arena]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.ArmyCache]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.ArmyCamp]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.Attack]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.Crafter]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.DigSite]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.Draft]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.Hospital]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.Market]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.MercenaryCamp]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.Mine]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.MoneyCache]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.Mortar]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.Power]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.Recipe]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.ResourceCache]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:StructureType|WL.StructureType.Smelter]]
 
| 5.17
 
|-
 
| [[Mod_API_Reference:GameOrderEvent|GameOrderEvent.AddResourceOpt]]
 
| 5.20
 
|-
 
| [[Mod_API_Reference:GameOrderCustom|GameOrderCustom.OccursInPhaseOpt]]
 
| 5.22
 
|-
 
| [[Mod_API_Reference:TerritoryModification|TerritoryModification.RemoveSpecialUnitsOpt]]
 
| 5.22
 
|-
 
| [[Mod_API_Reference:Boss1|Boss1.CombatOrder]]
 
| 5.22.2
 
|-
 
| [[Mod_API_Reference:Boss2|Boss2.CombatOrder]]
 
| 5.22.2
 
|-
 
| [[Mod_API_Reference:Boss3|Boss3.CombatOrder]]
 
| 5.22.2
 
|-
 
| [[Mod_API_Reference:Boss4|Boss4.CombatOrder]]
 
| 5.22.2
 
|-
 
| [[Mod_API_Reference:Commander|Commander.CombatOrder]]
 
| 5.22.2
 
|-
 
| [[Mod_API_Reference:CustomSpecialUnit|CustomSpecialUnit.CombatOrder]]
 
| 5.24.1
 
|-
 
| [[Mod_API_Reference:CustomSpecialUnit|CustomSpecialUnit.Health]]
 
| 5.24.2
 
|}
 
 
 
[[Category:Mod Developers Guide]][[Category:Mod API Reference]]
 
[[Category:Mod Developers Guide]][[Category:Mod API Reference]]

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