Editing Inkscape tips

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The union feature can also be used to ensure players can click on small territories.  Take, for example, Baja from the [[Earth]] map.  In its raw form, it's way too small to fit an army number or be clickable:
 
The union feature can also be used to ensure players can click on small territories.  Take, for example, Baja from the [[Earth]] map.  In its raw form, it's way too small to fit an army number or be clickable:
  
https://d32kaghj56y4ei.cloudfront.net/static/img/Baja1.png
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http://s3cdn.warlight.net/static/img/Baja1.png
  
 
To rectify this, we draw a circle on top of it:
 
To rectify this, we draw a circle on top of it:
  
https://d32kaghj56y4ei.cloudfront.net/static/img/Baja2.png
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http://s3cdn.warlight.net/static/img/Baja2.png
  
 
Then select both the new circle and the Baja territory behind it at the same time.  Select Path -> Union, and observe the resulting territory:
 
Then select both the new circle and the Baja territory behind it at the same time.  Select Path -> Union, and observe the resulting territory:
  
https://d32kaghj56y4ei.cloudfront.net/static/img/Baja3.png
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http://s3cdn.warlight.net/static/img/Baja3.png
  
 
== Cutting holes ==
 
== Cutting holes ==
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To accomplish this, we use the Path -> Difference command.  To begin, select both territories (the inner and outer one) at the same time using Shift+Click
 
To accomplish this, we use the Path -> Difference command.  To begin, select both territories (the inner and outer one) at the same time using Shift+Click
  
https://d32kaghj56y4ei.cloudfront.net/static/img/CutTutorial1.png
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http://s3cdn.warlight.net/static/img/CutTutorial1.png
  
 
Then select Path -> Difference.  This will delete the smaller object and leave the outer one with a hole.
 
Then select Path -> Difference.  This will delete the smaller object and leave the outer one with a hole.
  
https://d32kaghj56y4ei.cloudfront.net/static/img/CutTutorial2.png
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http://s3cdn.warlight.net/static/img/CutTutorial2.png
  
 
Since this deletes the inner object, you should consider making a duplicate of it, and perform the operation with the duplicate.
 
Since this deletes the inner object, you should consider making a duplicate of it, and perform the operation with the duplicate.
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This is easy to fix simply by selecting Path -> Simplify (Ctrl+L).  This reduces the number of vertices drastically, and in most cases, doesn't alter the appearance of the object at all:
 
This is easy to fix simply by selecting Path -> Simplify (Ctrl+L).  This reduces the number of vertices drastically, and in most cases, doesn't alter the appearance of the object at all:
  
https://d32kaghj56y4ei.cloudfront.net/static/img/Simplify.png
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http://s3cdn.warlight.net/static/img/Simplify.png
  
 
Not only does this make the object easier to work with and increase the performance of Inkscape, it also reduces the size of your resulting Warzone map which makes it load faster and allows you to fit more objects into your map.
 
Not only does this make the object easier to work with and increase the performance of Inkscape, it also reduces the size of your resulting Warzone map which makes it load faster and allows you to fit more objects into your map.

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