Extended Winning Conditions

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== Compatibility ==
 
== Compatibility ==
 
* For performance reasons, do not use this mod on big maps (>~1000 territories).
 
* For performance reasons, do not use this mod on big maps (>~1000 territories).
* Note that special units (like [[commanders]]) are not removed.
+
 
* Note that the number of armies special units are worth are not included in army conditions.
+
== Bugs ==
* Note that territory conditions use territory names. All territories of the map should have unique names for territory conditions to be applied to the correct territory.
+
* Special units (like [[commanders]]) are not removed when eliminating players.
 +
* The number of armies special units are worth are not included in army conditions.
 +
* Territory conditions use territory names, not territory IDs. All territories of the map should have unique names for territory conditions to be applied to the correct territory.
  
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 23:08, 16 November 2023





This mod allows a player (not any AIs) to win by other means that just eliminating all other players. The extended winning conditions are applied to players, not teams.

Completing X of these conditions will decide a winner:

  • Captured X territories
  • Lost X territories
  • Owns X territories
  • Captured X bonuses
  • Lost X bonuses
  • Owns X bonuses
  • Killed X armies
  • Lost X armies
  • Owns X armies
  • Territory contentions:
    • Territory X must held for Y turns

To view progress of the conditions see the mod menu.

Compatibility

  • For performance reasons, do not use this mod on big maps (>~1000 territories).

Bugs

  • Special units (like commanders) are not removed when eliminating players.
  • The number of armies special units are worth are not included in army conditions.
  • Territory conditions use territory names, not territory IDs. All territories of the map should have unique names for territory conditions to be applied to the correct territory.