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==Receiving Cards==
 
==Receiving Cards==
 
When you successfully attack and capture an enemy or neutral [[territory]], at the end of that turn you will receive a piece of a card, regardless of whether you lose the territory later that turn. You can't get more, no matter how many territories you take.
 
When you successfully attack and capture an enemy or neutral [[territory]], at the end of that turn you will receive a piece of a card, regardless of whether you lose the territory later that turn. You can't get more, no matter how many territories you take.
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In the [[Diplomacy Gametype]] it's sometimes not possible to obtain cards through normal means. In these situations a technique called 'card farming' is used, where two allied players will agree to swap a territory. This is done typically with an early order to take the target territory from player 1, with a later order on the same turn from player 2 to take back the same territory. This strategy is perfectly effective if both players understand what they're doing.
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Warning: Some hosts might not understand, or know that a trade is occurring, make sure that they're appropriately informed so that they don't mistakenly think you're PE or 'cheating'. There's also the risk that an amateur or absent minded player might send too many armies, forget to take back the territory, or misunderstand your request; risking a massive loss. There is little to no risk if everyone involved knows what they're doing, so communication is key.
  
 
Games can also be configured to give more than one piece per turn via the [[number of card pieces per turn]] setting. In this case, players who take a territory will always get exactly that number of pieces configured by that game each turn.
 
Games can also be configured to give more than one piece per turn via the [[number of card pieces per turn]] setting. In this case, players who take a territory will always get exactly that number of pieces configured by that game each turn.

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