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==Heads-up games==
 
==Heads-up games==
  
Games with only two entities (1v1s, 2v2s, etc.) require different strategy than free-for-all games.  In these games, breaking an opponent's bonus is just as good as (sometimes better than) taking a bonus yourself.  Therefore, going on the offensive is usually a good decision.
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Games with only two entities (1v1s, 2v2s, etc.) work completely differently.  In these games, breaking an opponent's bonus is just as good as (sometimes better than) taking a bonus yourself.  Therefore, going on the offensive is usually a good decision.
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==Basic Strategy Guide==
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[http://warlight.net/Profile?p=1311326246 Warflowvet {Warlighter}] made a brief strategy guide for beginner players.
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===Deployment===
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# Always put the combined amount of picks that will be gotten by all players to avoid getting random picks
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-example: in strategic 1v1, take 6 picks.
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# Never pick in a wastelanded bonus for any reason, even to take another bonus first turn. it will handicap your spreading too much.
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# Start by taking small bonuses, big ones might be tempting but they'll take longer to finish, so they aren't worth it.
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===Spreading===
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# Never try to take a bonus with a wasteland in it, you may want to take a territory in it to sabotage or travel to another bonus though.
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# Spreading is about taking full bonuses, not individual territories. Some territories are not worth it.
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# Exact success chance depends on luck settings, but attack 2 with 4 (100%) or 3 (75%, higher risk) and 4 with 7 usually.
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===Fighting===
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Most of fighting is about predicting your opponent's moves.
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# Break enemy bonuses, you only need 1 territory in there for him not to receive bonus for it.
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# Only attack if you think you will have more armies, preferably at least twice as many, as your opponent when the attack happens
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# Sabotage enemy bonuses by taking a territory near them, threatening to break them
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# Defend your bonuses by putting the right amount of armies on your borders, predicting sabotage, and guessing how many armies and where your opponent will choose to attack
  
 
==See Also==
 
==See Also==

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