Advanced Strategy

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So you think you have internalised the [[Basic Strategy|Basic Strategies]] of the game and know your way around? Good.
 
So you think you have internalised the [[Basic Strategy|Basic Strategies]] of the game and know your way around? Good.
 
This page will teach you some advanced techniques and help you understand the subleties of game-play.
 
This page will teach you some advanced techniques and help you understand the subleties of game-play.
 
  
 
=Picking Territories=
 
=Picking Territories=
  
 
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...
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=Deployment=
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...
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=Sequence of Commands=
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Timing is always of great importance. One single key attack happening too early or too late can turn your rock-solid victory into an embarrassing defeat.<br>
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Your means of manipulating the order of events are the [[list of orders]] to the right of the game board and the [[order priority card]] and [[order delay card]]. Unfortunately the latter two are not always at your disposal, so primarily you have to concentrate on your order of commands.<br>
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Of course there are no rules that apply to all game situations, but here are some general considerations:
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* In most games, the kill rates are set slightly in favour of the defendant. So it is a very common situation that you want to delay an attack as long as possible, to make sure your opponents attack happens first (if he attacks!). To achieve that without an order delay card, you have to put as many dummy moves as possible at the top of your list of orders. Move some armies in the rear territories back and forth, or better yet bring them to the frontlines. Attack some neutrals in the meantime. Just make that most important attack of yours the very last item on your list.
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* When moving reinforcements from the rear to the front lines, move the biggest stack first OR reinforce the most vulnerable position first.
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* When attacking neutrals, attack those where you do not expect interference from other players first. Try to delay those attacks on neutrals where you might encounter other players as much as possible, let your opponent clear those neutrals for you. Just make sure he does not see it coming.
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* ...
  
 
=Probabilities=
 
=Probabilities=
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Bonus 2:<br>
 
Bonus 2:<br>
 
79% x 98% = '''~77%'''
 
79% x 98% = '''~77%'''
 
=Deployment=
 
 
...
 
  
 
=Hiding your income=
 
=Hiding your income=

Revision as of 08:15, 26 July 2011

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So you think you have internalised the Basic Strategies of the game and know your way around? Good. This page will teach you some advanced techniques and help you understand the subleties of game-play.

Contents

Picking Territories

...

Deployment

...

Sequence of Commands

Timing is always of great importance. One single key attack happening too early or too late can turn your rock-solid victory into an embarrassing defeat.
Your means of manipulating the order of events are the list of orders to the right of the game board and the order priority card and order delay card. Unfortunately the latter two are not always at your disposal, so primarily you have to concentrate on your order of commands.
Of course there are no rules that apply to all game situations, but here are some general considerations:

  • In most games, the kill rates are set slightly in favour of the defendant. So it is a very common situation that you want to delay an attack as long as possible, to make sure your opponents attack happens first (if he attacks!). To achieve that without an order delay card, you have to put as many dummy moves as possible at the top of your list of orders. Move some armies in the rear territories back and forth, or better yet bring them to the frontlines. Attack some neutrals in the meantime. Just make that most important attack of yours the very last item on your list.
  • When moving reinforcements from the rear to the front lines, move the biggest stack first OR reinforce the most vulnerable position first.
  • When attacking neutrals, attack those where you do not expect interference from other players first. Try to delay those attacks on neutrals where you might encounter other players as much as possible, let your opponent clear those neutrals for you. Just make sure he does not see it coming.
  • ...

Probabilities

The Analyzer Tool is your best friend. It allows you to estimate if your attacks will fail or succeed and thus can give you a good first risk assessment. You can also use it to calculate the chances for multiple attacks combined, but since it only shows one attack at a time you will have to do some simple calculations yourself.

Example:

You have 10 armies to deploy.
There are 2 bonuses of equal value you could complete, but you only have armies for one of them.
So you want to know the odds.

Bonus 1:
You are missing 3 territories, each occupied by 2 neutrals.
Since you have 10 armies at your disposal, you can attack two neutral territories with 3 armies each, and one with 4 armies. If you hover your mouse cursor over the dots in the upper graph of the Analyzer Tool, it will tell you the odds for each attack.
For a single 3vs2 attack there is a 71% chance of taking the territory.
For a single 4vs2 attack the chance is 93%.
To get the extra bonus armies next turn, all 3 attacks have to succeed, so your combined chances of taking that bonus are:
71% x 71% x 93% = ~47%

Bonus 2:
You are missing 2 territories, one with 2 neutrals and the other one with 4 neutrals.
Single chance for the 3 vs. 2 attack: 71%
Single chance for the 7 vs. 4 attack: 84%
Combined odds:
71% x 84% = ~60%

So in this case the odds for completing the 2nd bonus are significantly better than for the 1st one.

Note:
In ladder games the luck modifier is lower (16%), so the results look a bit different:

Bonus 1:
79% x 79% x 100% = ~62%

Bonus 2:
79% x 98% = ~77%

Hiding your income

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Bonuses

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See Also

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