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So you think you have internalized the [[Basic Strategy|basic strategies]] of the game and know your way around? Good.
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So you think you have internalized the [[Basic Strategy|Basic Strategies]] of the game and know your way around? Good.
 
This page will teach you some advanced techniques and help you understand the subtleties of game-play.
 
This page will teach you some advanced techniques and help you understand the subtleties of game-play.
 
==Picking Territories==
 
==Picking Territories==
In games with [[manual distribution]] of territories picking the right starting position(s) is essential. Especially ladder games require you to choose wisely.
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In games with manual distribution of territories picking the right starting position(s) is essential. Especially ladder games require you to choose wisely.
  
 
Aspects to consider:
 
Aspects to consider:
* Prefer starting spots in smaller [[bonuses]] over those in large ones. Often a 3er completed in turn 1 is worth more than a 5er in turn 3. Aim for those bonuses first that can be completed in the least amount of turns.
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* Prefer starting spots in smaller bonuses over those in large ones. Often a 3er completed in turn 1 is worth more than a 5er in turn 3. Aim for those bonuses first that can be completed in the least amount of turns.
 
* Don't just look for the starting bonus itself, also take further expansion possibilities into consideration. What will your income be in turn 3, 4 or 5?
 
* Don't just look for the starting bonus itself, also take further expansion possibilities into consideration. What will your income be in turn 3, 4 or 5?
 
* Sometimes even larger bonuses can be completed in a single turn when there are 2 or 3 adjacent starting locations. However, you cannot be sure you get all 2 or 3 of these spots, so in those cases you always need a plan B.
 
* Sometimes even larger bonuses can be completed in a single turn when there are 2 or 3 adjacent starting locations. However, you cannot be sure you get all 2 or 3 of these spots, so in those cases you always need a plan B.
* Avoid bonuses with [[wastelands]], at least in the beginning.
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* Avoid bonuses with wastelands, at least in the beginning.
* Bonuses only pay off if they generate more income than you lost armies taking them. Example: A bonus worth 4 with 10 [[neutral]]s in it will cost you (neutrals x [[Offense and defense kill rates|defensive kill rate]]) armies, say 10 x 0.7 = ~7 armies on average. It will pay off in the 2nd turn already. Taking a bonus worth 4 with 20 neutrals you may lose ~14 armies, so it will only pay off if you can hold it for at least 4 turns.
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* Bonuses only pay off if they generate more income than you lost armies taking them. Example: A bonus worth 4 with 10 neutrals in it will cost you (neutrals x defensive kill rate) armies, say 10 x 0.7 = ~7 armies on average. It will pay off in the 2nd turn already. Taking a bonus worth 4 with 20 neutrals you may lose ~14 armies, so it will only pay off if you can hold it for at least 4 turns.
 
* Always place enough picks to avoid ending up with random spots. In a 1v1 with 3 starting spots you need 6 picks. In a 2v2 with 2 starting spots you need at least 6 picks as well, better 8 in case your teammate forgets about coordinating his picks with yours.
 
* Always place enough picks to avoid ending up with random spots. In a 1v1 with 3 starting spots you need 6 picks. In a 2v2 with 2 starting spots you need at least 6 picks as well, better 8 in case your teammate forgets about coordinating his picks with yours.
* In larger [[Team Games|team games]], always communicate with your team. On large maps pick a general starting area. The closer you start together, the less borders there are to defend. Mind your expansion capabilities though.
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* In larger team games, always communicate with your team. On large maps pick a general starting area. The closer you start together, the less borders there are to defend. Mind your expansion capabilities though.
 
* You can check your teammates' orders and see where they intend to start: Click their name in the list, then click "View Teammate's orders".
 
* You can check your teammates' orders and see where they intend to start: Click their name in the list, then click "View Teammate's orders".
 
* ...
 
* ...
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==Probabilities==
 
==Probabilities==
  
The [[Analyzer Tool|analyzer tool]] is your best friend. It allows you to estimate if your attacks will fail or succeed and thus can give you a good first risk assessment.
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The [[Analyzer Tool]] is your best friend. It allows you to estimate if your attacks will fail or succeed and thus can give you a good first risk assessment.
 
You can also use it to calculate the chances for multiple attacks combined, but since it only shows one attack at a time you will have to do some simple calculations yourself.
 
You can also use it to calculate the chances for multiple attacks combined, but since it only shows one attack at a time you will have to do some simple calculations yourself.
  
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# Bonus 1:
 
# Bonus 1:
 
:# You are missing 3 territories, each occupied by 2 neutrals.
 
:# You are missing 3 territories, each occupied by 2 neutrals.
:# Since you have 10 armies at your disposal, you can attack two neutral territories with 3 armies each, and one with 4 armies. If you hover your mouse cursor over the dots in the upper graph of the analyzer tool, it will tell you the odds for each attack.
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:# Since you have 10 armies at your disposal, you can attack two neutral territories with 3 armies each, and one with 4 armies. If you hover your mouse cursor over the dots in the upper graph of the Analyzer Tool, it will tell you the odds for each attack.
 
:# For a single 3vs2 attack there is a 71% chance of taking the territory.
 
:# For a single 3vs2 attack there is a 71% chance of taking the territory.
 
:# For a single 4vs2 attack the chance is 93%.
 
:# For a single 4vs2 attack the chance is 93%.
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So in this case the odds for completing the 2nd bonus are significantly better than for the 1st one.
 
So in this case the odds for completing the 2nd bonus are significantly better than for the 1st one.
  
;Note:In ladder games the [[Luck Modifier|luck modifier]] is lower (16%), so the results look a bit different:
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;Note:In ladder games the [[Luck_Modifier|luck modifier]] is lower (16%), so the results look a bit different:
  
 
#Bonus 1:
 
#Bonus 1:

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