Advanced Diplomacy Mod

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The Advanced Diplomacy Mod was created by user dabo1

Report any crashes to dabo1.

Every player starts at peace with each other. There are 3 levels of diplomacy status between players:

  • allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)
  • at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.
  • at war (the default status of Warzone)

Unlike regular diplo games, attacks while allied/at peace DO NOT count as war declarations.

Contents

Basic features

  • Declare war (if allied or at peace). Will take 1 turn.
  • Offer peace for X turns(if at war). This is effectively a cease fire, unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod.
  • Offer alliance (if at peace). Can be accepted the same turn.
  • Cancel the alliance (if allied). Will take effect the next turn.
  • Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see
  • Mod history: see a list of public trades, alliances, and war declarations. The list is not in order by turn.
  • Alliances:
    • If a player declares war on you, your allies automatically declare war on that player.
    • (not implemented yet) You can see all the territories your ally sees.
    • Can be public or private (depends on settings)
  • Trading
    • Gift (sell if the shop is enabled) a territory to:
      • a specific person. The offer will be sent to that person, but you will not know if the person accepts or not.
      • anyone (first player that takes it)

Advanced features (Shop system)

The shop system allows players to

  • Gift money to someone
  • Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.

The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)

  • Use the basic Warlight money system: No (what does this mean?)
  • Player starting money: 100
  • Extra money per turn: 5
  • Extra money per killed army: 1
  • Extra money per captured territory: 5
  • Extra money per captured bonus: 10
  • Price per army: 2

Example games

Frequently Asked Questions:

Q: How do I declare war? Note: Attacks do NOT count as war declarations. A: To declare war, click Game Mod: Advanced Diplo V2 Declare War Select Player... (Select the player from the list) Declare

Q: Does gifting a territory count as a card piece? A: No

Q: How do I accept a peace request? A:To accept peace, click Game Mod: Advanced Diplo V2 Pending Requests and then search the offer and click accept

Q:If I send someone money, and they accept the same turn, can they use it immediately? Yes they can in case the basic money system setting isn't activated

Q: Will other players see that I sent someone money? There isn't a message you will see when someone sends you money(something the author forgot to add)

Q: Is the bomb/sanction card an act of war? The Sanction card and all other cards that require war and not peace will declare war if you're at peace. This can be changed in the mod settings. You cannot bomb unless you're at war ( This can be overwritten in the mod settings at game creation)

Q: What if I bomb/sanction someone I'm allied with? Check the game mod settings. The game creator can allow to bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.

Mod limitations:

Do not use in conjunction with other mods that use a pop-up notification system

Report any crashes to dabo1.

See also

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