Hospitals (mod): Difference between revisions
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|madePublicOn=2022-??-?? | |madePublicOn=2022-??-?? | ||
|tags=#Diplomacy<br>#Strategic<br>#Commerce | |tags=#Diplomacy<br>#Strategic<br>#Commerce | ||
|appversion=5.17 | |||
|source=https://github.com/JustMe003/WarzoneMods/tree/main/Hospitals | |source=https://github.com/JustMe003/WarzoneMods/tree/main/Hospitals | ||
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Revision as of 11:30, 22 June 2024
| Mod name | Hospitals |
| Mod creator | Just_A_Dutchman_ |
| Made public on | ????-??-?? |
| Category | Experimental |
| Tags | #Diplomacy #Strategic #Commerce |
| Requires Warzone version | 5.17+ |
| Source code | GitHub |
This mod add Hospitals to the game. Hospitals are able to revive a configurable percentage of lost armies during attacks and when defending within an allowed radius (no more than 5 territories). The recovered armies are added to a player's income. Hospitals are represented by the Hospital icon from Warzone Idle on the map.
Due to the nature of the mod, it can be very easy to create a scenario where a significant amount of income comes from Hospitals reviving all armies. Players should aim have a scenario where a party cannot get 100% of their lost armies back when attacking any territory.
The host can configure the number of Hospitals that are randomly distributed at the start of the game. No more than 1/4 of the map will have hospitals.