Mod API Reference:CardInstance: Difference between revisions
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* Create a table (Guid) | * Create a table (Guid) | ||
* Create a card instance with '''WL.NoParameterCardInstance.Create''' (''[[Mod API Reference:CardID|CardID]]'') , then add it into the new table | * Create a card instance with '''WL.NoParameterCardInstance.Create''' (''[[Mod API Reference:CardID|CardID]]'') , then add it into the new table | ||
* Give the card to the player you want to have this card used on with '''addNewOrder(WL.GameOrderReceiveCard.Create(Player ID, Guid))''' | * Give the card to the player you want to have this card used on with '''addNewOrder(WL.GameOrderReceiveCard.Create('''Player ID, Guid'''))''' |
Revision as of 05:12, 22 November 2023
CardInstance: An actual instance of a card belonging to a player or team. For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.
- CardID CardID:
- ID CardInstanceID:
Children
This is an abstract type. For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.
How to create a Card
- Create a table (Guid)
- Create a card instance with WL.NoParameterCardInstance.Create (CardID) , then add it into the new table
- Give the card to the player you want to have this card used on with addNewOrder(WL.GameOrderReceiveCard.Create(Player ID, Guid))