Mod API Reference:TerritoryStanding: Difference between revisions
		
		
		
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* '''NumArmies''' ''[[Mod API Reference:Armies|Armies]]'': Number of armies on the territory.  | * '''NumArmies''' ''[[Mod API Reference:Armies|Armies]]'': Number of armies on the territory.  | ||
* '''OwnerPlayerID''' ''[[Mod API Reference:PlayerID|PlayerID]]'': Who owns the territory.  | * '''OwnerPlayerID''' ''[[Mod API Reference:PlayerID|PlayerID]]'': Who owns the territory.  | ||
* '''Structures''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Structures built on the territory, such as [[cities]].  Note that this can be nil to represent that no structures exist on the territory.  | |||
Revision as of 22:59, 8 August 2017
TerritoryStanding: Stores who owns a territory, how many armies are on it, and how visible it is.
- FogLevel StandingFogLevel (enum): How visible the territory is. On the server, it's always fully visible, but may be obscured if accessing this from a client.
 - ID TerritoryID: ID of the territory.
 - IsNeutral boolean: True if it's owned by neutral (alias for accessing OwnerPlayerID == PlayerID.Neutral)
 - NumArmies Armies: Number of armies on the territory.
 - OwnerPlayerID PlayerID: Who owns the territory.
 - Structures Table<StructureType (enum),integer>: Structures built on the territory, such as cities. Note that this can be nil to represent that no structures exist on the territory.