Mod API Reference:SpecialUnit: Difference between revisions
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Created page with "'''SpecialUnit''': Represents a special unit on the map, such as a commander or boss. * '''ID''' ''Guid'': * '''OwnerID''' ''[[Mod API Reference:Pl..." |
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'''SpecialUnit''': Represents a special unit on the map, such as a commander or boss. | '''SpecialUnit''': Represents a special unit on the map, such as a commander or boss. | ||
Note that players should generally not have more than 3 special units in their control at any point in time. This rule is not currently enforced by the game, but it may be enforced at some point in the future, so it's recommended that mods don't exceed that limit. | |||
* '''ID''' ''[[Mod API Reference:Guid|Guid]]'': | * '''ID''' ''[[Mod API Reference:Guid|Guid]]'': | ||
* '''OwnerID''' ''[[Mod API Reference:PlayerID|PlayerID]]'': | * '''OwnerID''' ''[[Mod API Reference:PlayerID|PlayerID]]'': |
Revision as of 17:06, 11 April 2017
SpecialUnit: Represents a special unit on the map, such as a commander or boss.
Note that players should generally not have more than 3 special units in their control at any point in time. This rule is not currently enforced by the game, but it may be enforced at some point in the future, so it's recommended that mods don't exceed that limit.