Mod API Reference:CardInstance: Difference between revisions
		
		
		
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| * [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]] | * [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]] | ||
| [[Category:Mod API Reference]] | [[Category:Mod API Reference]] | ||
| == How to create a Card == | |||
| * Create a table | |||
| * Create a card instance with '''WL.NoParameterCardInstance.Create''' (''[[Mod API Reference:CardID|CardID]]'') , then add it into the new table. Your element in that table is your cardInstanceID | |||
| * Give the card to the player you want to have this card used on with '''addNewOrder(WL.GameOrderReceiveCard.Create'''(''' playerID ''' ''[[Mod API Reference:PlayerID|PlayerID]]'', '''cardInstanceID''' ''[[Mod API Reference:CardInstanceID|CardInstanceID]]''))''' | |||
| * Play the card with the appropriate subclass of [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]] function | |||
| '''Example: ''' | |||
|  local cardinstance = {} -- step 1 | |||
|  table.insert (cardinstance  ,  WL.NoParameterCardInstance.Create(WL.CardID.Airlift)) -- step 2 | |||
|  addNewOrder(WL.GameOrderReceiveCard.Create(PlayerID, cardinstance)) -- step 3 | |||
|  addNewOrder(WL.GameOrderPlayCardAirlift.Create(cardinstance[1].ID, Player.ID, TerritoryID  ''[[Mod API Reference:TerritoryID|TerritoryID]]' , TerritoryID  ''[[Mod API Reference:TerritoryID|TerritoryID]]' , '''Armies''' ''[[Mod API Reference:Armies|Armies]]'')) -- step 4 | |||
Latest revision as of 05:26, 22 November 2023
CardInstance: An actual instance of a card belonging to a player or team. For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.
- CardID CardID:
- ID CardInstanceID:
Children
This is an abstract type. For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.
How to create a Card
- Create a table
- Create a card instance with WL.NoParameterCardInstance.Create (CardID) , then add it into the new table. Your element in that table is your cardInstanceID
- Give the card to the player you want to have this card used on with addNewOrder(WL.GameOrderReceiveCard.Create( playerID PlayerID, cardInstanceID CardInstanceID))
- Play the card with the appropriate subclass of GameOrderPlayCard function
Example:
local cardinstance = {} -- step 1
table.insert (cardinstance  ,  WL.NoParameterCardInstance.Create(WL.CardID.Airlift)) -- step 2
addNewOrder(WL.GameOrderReceiveCard.Create(PlayerID, cardinstance)) -- step 3
addNewOrder(WL.GameOrderPlayCardAirlift.Create(cardinstance[1].ID, Player.ID, TerritoryID  TerritoryID' , TerritoryID  TerritoryID' , Armies Armies)) -- step 4