Hospital: Difference between revisions
		
		
		
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| Daifei4321 (talk | contribs) m Added factor for lv5. | Daifei4321 (talk | contribs)  Added function of multiplier | ||
| Line 5: | Line 5: | ||
| When no more than 4 connections away, the save is doubled. | When no more than 4 connections away, the save is doubled. | ||
| When upgrading, the result save is a fixed multipler of initialSave. The first few are: [1, 1.9, 3.4, 5.5, 8.2]. | When upgrading, the result save is a fixed multipler of initialSave. The first few are: [1, 1.9, 3.4, 5.5, 8.2, 11.5, 15.4]. Base on those numbers, the function should be multiplier=0.3*Lv^2+0.7. | ||
| [[Category:Warzone Idle]] | [[Category:Warzone Idle]] | ||
Revision as of 09:18, 10 March 2021
Hospital is a useful assets in Warzone Idle.
It has a level, initialSave, and fees to upgrade. The number of given "fees to upgrade" decides the maximum level.
When no more than 4 connections away, the save is doubled.
When upgrading, the result save is a fixed multipler of initialSave. The first few are: [1, 1.9, 3.4, 5.5, 8.2, 11.5, 15.4]. Base on those numbers, the function should be multiplier=0.3*Lv^2+0.7.