Mod API Reference:GameSettings: Difference between revisions
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Created page with " '''GameSettings''': All settings the game was started with. These are never changed once the game is created. * '''AIsSurrenderWhenOneHumanRemains''' ''boolean'': * '''Allo..." |
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* '''CoinPrize''' ''integer'': | * '''CoinPrize''' ''integer'': | ||
* '''Commanders''' ''boolean'': | * '''Commanders''' ''boolean'': | ||
* '''CommerceArmyCostMultiplier''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': | |||
* '''CommerceCityBaseCost''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': | |||
* '''CommerceGame''' ''boolean'': | |||
* '''Created''' ''[[Mod API Reference:DateTime|DateTime]]'': | * '''Created''' ''[[Mod API Reference:DateTime|DateTime]]'': | ||
* '''CustomScenario''' ''[[Mod API Reference:CustomScenario|CustomScenario]]'': | * '''CustomScenario''' ''[[Mod API Reference:CustomScenario|CustomScenario]]'': |
Revision as of 23:02, 8 August 2017
GameSettings: All settings the game was started with. These are never changed once the game is created.
- AIsSurrenderWhenOneHumanRemains boolean:
- AllowAttackOnly boolean:
- AllowPercentageAttacks boolean:
- AllowTransferOnly boolean:
- AllowVacations boolean:
- ArmyCap Nullable<number>:
- AtStartDivideIntoTeamsOf integer:
- AutoBootEnabled boolean:
- AutoBootTime TimeSpan:
- AutoForceJoinTime TimeSpan:
- AutomaticTerritoryDistribution boolean:
- AutoStartGame boolean:
- BankDuration integer:
- BankingBootTimes Nullable<integer>:
- BonusArmyPer integer:
- BootedPlayersTurnIntoAIs boolean:
- CardHoldingsAndReceivesFogged boolean:
- CardPlayingsFogged boolean:
- Cards Table<CardID,CardGame>:
- CoinEntryFee integer:
- CoinPrize integer:
- Commanders boolean:
- CommerceArmyCostMultiplier Nullable<integer>:
- CommerceCityBaseCost Nullable<integer>:
- CommerceGame boolean:
- Created DateTime:
- CustomScenario CustomScenario:
- DefenseKillRate number:
- DirectBootTime TimeSpan:
- DirectBootTimeSummaryString string:
- DistributionModeID DistributionID:
- FogLevel GameFogLevel (enum):
- ForceJoinTime TimeSpan:
- HasAnySortOfFog boolean:
- HasSpecialUnits boolean:
- InitialBank TimeSpan:
- InitialNeutralsInDistribution integer:
- InitialNonDistributionArmies integer:
- InitialPlayerArmiesPerTerritory integer:
- InstantSurrender boolean:
- IsArchived boolean:
- IsCoinsGame boolean:
- IsCustomCoinGame boolean:
- IsTournamentOrLadder boolean:
- KillRatesAreModified boolean:
- LadderID Nullable<LadderID>:
- LimitDistributionTerritories integer:
- LocalDeployments boolean:
- LuckModifier number:
- MapID MapID:
- MapTestingGame boolean:
- MaxCardsHold integer:
- MinimumArmyBonus integer:
- MinimumBootTime TimeSpan:
- MinimumVersionRequired integer:
- MoveOrder MoveOrderEnum (enum):
- MultiAttack boolean:
- MultiPlayer boolean:
- Name string:
- NoSplit boolean:
- NumberOfCardsToReceiveEachTurn integer:
- NumberOfWastelands integer:
- OffenseKillRate number:
- OneArmyMustStandGuardOneOrZero integer:
- OneArmyStandsGuard boolean:
- OverriddenBonuses Table<BonusID,integer>:
- PersonalMessage string:
- PrivateMessaging boolean:
- RankedGame boolean:
- RealTimeGame boolean:
- RoundingMode RoundingModeEnum (enum):
- SinglePlayer boolean:
- StartedBy Nullable<PlayerID>:
- StartedByInfo PlayerInfo2:
- SurrenderedPlayersTurnIntoAIs boolean:
- TemplateIDUsed Nullable<TemplateID>:
- TemplateName string:
- TimesCanComeBackFromAI integer:
- TournamentID Nullable<integer>:
- VoteBootTime TimeSpan:
- WastelandSize integer: