Mod API Reference:GameOrderStateTransition: Difference between revisions
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Created page with "'''GameOrderStateTransition''': Subclass of GameOrder. Represents a player changing state, getting booted, eliminated, surrendering, or an AI..." |
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Revision as of 20:36, 7 April 2017
GameOrderStateTransition: Subclass of GameOrder. Represents a player changing state, getting booted, eliminated, surrendering, or an AI taking over for the player, or a player taking over for an AI.
- NewState GamePlayerState (enum):
- TakingOverForAI boolean:
- TurningIntoAI boolean: