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		<id>https://www.warzone.com/wiki/index.php?title=Achievements&amp;diff=6737</id>
		<title>Achievements</title>
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		<updated>2024-08-21T15:28:30Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* Achievement List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;achievement&#039;&#039;&#039; in Warzone is a task or accomplishment that players can unlock.  Players can earn achievements for doing various things throughout the game. &lt;br /&gt;
&lt;br /&gt;
Achievements also award [[points]]. Achievements award points based on their difficulty – the more difficult the achievement, the more points you&#039;ll get for unlocking it. &lt;br /&gt;
&lt;br /&gt;
All achievements earned are displayed on player&#039;s profiles.&lt;br /&gt;
&lt;br /&gt;
There are no achievements that require a [[membership]] to get, so free players can still complete every achievement if they desire to.&lt;br /&gt;
&lt;br /&gt;
== Achievement List ==&lt;br /&gt;
The full list of achievements has not yet been revealed!  The main way to discover what achievements exist is by stumbling into them or checking other player&#039;s profiles.  &lt;br /&gt;
&lt;br /&gt;
You can also see some achievements you haven&#039;t earned yet by visiting your profile and looking at the achievements list.  However, this will only show you a maximum of 15 achievements that you haven&#039;t earned.  Once you unlock one of those, you can see another in its place.  If this section contains fewer than 15, then you know it&#039;s showing all remaining achievements.&lt;br /&gt;
&lt;br /&gt;
The list below is a work in progress, please feel free to add to it. &lt;br /&gt;
&lt;br /&gt;
With [https://www.warzone.com/blog/index.php/2024/08/update-5-29-voted-features-upcoming-clan-changes/ Update 5.29 of 21-August-2024], the players can now get achievements for beating players from country [name] , for 2,000 points each.&lt;br /&gt;
US-States are separate.&lt;br /&gt;
&lt;br /&gt;
All Warzone Classic-related achievements may only be earned in ranked multi-player games unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Achievement&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| AI Exploitment || In a team game, gift a stack of 30 or more armies to the opposing team&#039;s AI. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Airlift Master || Airlift into a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Against All Odds || Win an uneven team game as the smaller team. Must be a team of 3-5 fighting against a team with at least 2 more players. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| All Gold || Get a gold star on all single-player levels || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Color Superiority || Deny someone else their color || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Control 100 armies || Total number of armies on the board at end of a turn is 100 or higher || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Control 200 armies || Total number of armies on the board at end of a turn is 200 or higher || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Control 1,000 armies || Total number of armies on the board at end of a turn is 1,000 or higher || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Challenge || Defeat the single-player level Crazy Challenge || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Created a multi-player game || Created a multi-player game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a level X player || Achievements the first time you beat someone from each level from 5 up to 68 in a ranked game. || style=&amp;quot;text-align:right;&amp;quot; | (lvl 5-20?) 2,000&amp;lt;!--lvl 13 is definitely 2000--&amp;gt;&amp;lt;br/&amp;gt;(lvl 21-40?) 3,500&amp;lt;br/&amp;gt;(lvl 41+) 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn&#039;t out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Veteran || Issue at least 10 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Dense || Have at least 40 armies on 80% of your territories at the end of a turn. Must have at least 10 territories. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy master || Play a diplomacy card on two opponents || style=&amp;quot;text-align:right;&amp;quot; | 2000&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Duo || As a team of 2, win an uneven team game against a team of 3 to 5. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate yourself || Eliminate yourself form a game with an abandon card, gift card or blockade card || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Blockade Master || Abandon a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Europe Challenge || Defeat the single-player level Europe Challenge || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Insane Challenge || Defeat the single-player level Insane Challenge || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Invited a friend || Invite a friend to a game, who then accepts the invitation || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Invited 5 friends || Invite 5 friends to a game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Invited 15 friends || Invite 15 friends to a game || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 100 armies || A single territory has 100 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 200 armies || A single territory has 200 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 1,000 armies || A single territory has 1,000 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful Nation || Go at least 5 turns without issuing any attack orders || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Play Warzone from two platforms || Play from at least two of the three platforms (Website, iOS, Android) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Play Warzone from three platforms || Play from all three platforms (Website, iOS, Android) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Positional Advantage || Your opponent surrenders in a 1v1 while they&#039;re winning (They must have between 5 and 20% more armies and income than you.) || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Priority Master || Use a Priority Card to kill an enemy stack that was trying to attack a defenseless territory of yours on its first order || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Ranked in the top 50 of the coin leader board || Appear in the top 50 of the coin leader board || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate a map || Give a star rating to a map you play || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 10 maps || Give a star rating to 10 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 20 maps || Give a star rating to 20 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 50 maps || Give a star rating to 50 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 100 maps || Give a star rating to 100 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 200 maps || Give a star rating to 200 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 500 maps || Give a star rating to 500 maps you play || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Emergency Blockade Card || Use an Emergency Blockade card to abandon a territory and re-take the territory in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Gift Card || Gift a territory to an opponent and re-take it in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 100 or more armies || Resist an attack of 100 or more armies || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 200 or more armies || Resist an attack of 200 or more armies || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Level 1 || Use the level 1 template in multi-player and win from Slot B || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Ruthless Trainer || Defeat a player that you invited to Warzone || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Sanction Master || Sanction a player with 10x your income || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Second Birthday || Warzone account is over two years old || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Shared on Facebook || Shared a game on Facebook || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 15 || Someone you invited reached level 15 || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 30 || Someone you invited reached level 30 || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 50 || Someone you invited reached level 50 || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited purchased a membership || Someone you invited purchased a membership || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Spy Master || Spy on all opponents in the same turn. You must have at least four opponents, you must play all the spy cards on the same turn, and the game must have fogged territories || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 1 with 1 || Capture a territory defended by one army while only attacking with one army (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 2 with 2 || Capture a territory defended by two armies while only attacking with two armies (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 3 with 3 || Capture a territory defended by three armies while only attacking with three armies (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Transfer Only Master || Use transfer-only to avoid moving 30 or more armies on the first move into a territory that your opponent is attacking with 30 or more armies on their first move. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Tutorial Breaker || Win the single-player tutorial level in three turns || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Viral Achievement || Defeat a player who has the Viral Achievement || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Warzone birthday || Warzone account is over one year old || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Well Timed Victory || Eliminate three or more opponents and win on the same turn. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win your first game || Win any ranked game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 ladder games in a row || This can be earned on the real-time, 1v1, 2v2 and Seasonal ladders || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 games || Win 10 ranked games || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win 100 games || Win 100 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 1,000 games || Win 1,000 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 10,000 games || Win 10,000 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 coin game || Win a 1v1 coin game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a FFA Coin Game || Win a 1v1 coin game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 auto game || Win 2v2 auto game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 ladder game || Win a 1v1 ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 ladder game || Win a 2v2 ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a cooperative game || Win a game where humans are teamed up against only AIs (can be earned in practice games) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA auto game || Win a free-for-all game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 5 or more players || Win a free-for-all game with 5 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 10 or more players || Win a free-for-all game with 10 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 15 or more players || Win a free-for-all game with 15 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 20 or more players || Win a free-for-all game with 20 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 30 or more players || Win a free-for-all game with 30 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 40 or more players || Win a free-for-all game with 40 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a seasonal ladder game || Win a seasonal ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a team game || Win any ranked team game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a tournament game || Win a tournament game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time ladder game || Win a real-time ladder game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 5 different maps || Win ranked games on 5 different maps || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win on 10 different maps || Win ranked games on 10 different maps || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 20 different maps || Win ranked games on 20 different maps || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 50 different maps || Win ranked games on 50 different maps || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 100 different maps || Win ranked games on 100 different maps || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 500 different maps || Win ranked games on 500 different maps || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win multi-day 1v1 auto game || Win multi-day 1v1 auto game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win real-time 1v1 auto game || Win a ranked real-time 1v1 auto game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a multi-day Quickmatch game || Win a multi-day Quickmatch game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time Quickmatch game || Win a real-time Quickmatch game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 Quickmatch games in a row || Win 5 Quickmatch games in a row || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Quickmatch rate x || Achieving a global Quickmatch rate of x (intervals of 100) || style=&amp;quot;text-align:right;&amp;quot; | 100-400 (3,500)&amp;lt;br&amp;gt;500-600 (5,000)&amp;lt;br&amp;gt;700-1000 (10,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Achievements from Warzone Idle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Achievement&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| Defeat all Idle levels twice || Defeating super-ascend-only levels is not required. Must be done without super ascending in the middle, but normal ascending is OK. || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat all Idle levels thrice || Defeating super-ascend-only levels is not required. Must be done without super ascending in the middle, but normal ascending is OK. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Super Ascend in Idle || n/a || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Idle level X (Ursa:Luna onwards) || n/a || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Acquire all techs in the Idle level X (Ursa:Luna onwards) || n/a || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Win 20 Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Win all Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire a Rare artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire an Epic artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire a Legendary artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire an Insane artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 1M armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 10M armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 100M armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 1B armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 10B armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 1M || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 10M || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 100M || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 1B || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 10B || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 100B || n/a || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 1T || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 1M mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 10M mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 100M mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 1B mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 10B mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Claim 5 daily bonuses in a row || In a 5-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Claim 10 daily bonuses in a row || In a 10-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Claim 20 daily bonuses in a row || In a 20-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Claim 50 daily bonuses in a row || In a 50-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Finish an Idle Battle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Rank 1st in an Idle Battle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 250 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 500 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 1000 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 10000 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 1K armies / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 10K armies / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 100K armies / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 1M money / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 10M money / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 25M money / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: SE Auto || Play and win at an arena that uses the template Small Earth Auto Dist|| &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: SE 1 Wasteland || Play and win at an arena that uses the template Small Earth 1 Wasteland || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Strategic 1v1 || Play and win at an arena that uses the template Strategic 1v1 || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: MME Commanders LD No Cards || Play and win at an arena that uses the template MME Commanders LD No Cards || &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Strategic 2v2 || Play and win at an arena that uses the template Strategic 2v2 || &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Multi-Attack MME Light Fog LD || Play and win at an arena that uses the template Multi-Attack MME Light Fog LD || &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Small Earth Commander and Bomb Card || Play and win at an arena that uses the template Small Earth Commander and Bomb Card || &lt;br /&gt;
|-&lt;br /&gt;
| Unlock all Ore rewards from defeating levels fast || n/a || 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
Achievements are considered things that any player could just go out and do. Trophies, on the other hand, are for tasks that are rare, very difficult, or special in some way. For example, there’s a trophy for achieving rank #1 on the [[1 v 1 Ladder|1v1 Ladder]], and another for playing Warzone while it was beta. Trophies are intended to be rare, and most players will probably never get one.&lt;br /&gt;
&lt;br /&gt;
Unlike achievements, trophies don’t actually award points themselves, but they’re displayed prominently on player’s profiles. (Ranking #1 on the 1v1 Ladder would award plenty of points from the ladder, just not from the trophy itself.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Achievements&amp;diff=6710</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Achievements&amp;diff=6710"/>
		<updated>2024-07-11T23:31:52Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* Achievements from Warzone Idle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;achievement&#039;&#039;&#039; in Warzone is a task or accomplishment that players can unlock.  Players can earn achievements for doing various things throughout the game. &lt;br /&gt;
&lt;br /&gt;
Achievements also award [[points]]. Achievements award points based on their difficulty – the more difficult the achievement, the more points you&#039;ll get for unlocking it. &lt;br /&gt;
&lt;br /&gt;
All achievements earned are displayed on player&#039;s profiles.&lt;br /&gt;
&lt;br /&gt;
There are no achievements that require a [[membership]] to get, so free players can still complete every achievement if they desire to.&lt;br /&gt;
&lt;br /&gt;
== Achievement List ==&lt;br /&gt;
The full list of achievements has not yet been revealed!  The main way to discover what achievements exist is by stumbling into them or checking other player&#039;s profiles.  &lt;br /&gt;
&lt;br /&gt;
You can also see some achievements you haven&#039;t earned yet by visiting your profile and looking at the achievements list.  However, this will only show you a maximum of 15 achievements that you haven&#039;t earned.  Once you unlock one of those, you can see another in its place.  If this section contains fewer than 15, then you know it&#039;s showing all remaining achievements.&lt;br /&gt;
&lt;br /&gt;
The list below is a work in progress, please feel free to add to it. &lt;br /&gt;
&lt;br /&gt;
All Warzone Classic-related achievements may only be earned in ranked multi-player games unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Achievement&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| AI Exploitment || In a team game, gift a stack of 30 or more armies to the opposing team&#039;s AI. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Airlift Master || Airlift into a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Against All Odds || Win an uneven team game as the smaller team. Must be a team of 3-5 fighting against a team with at least 2 more players. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| All Gold || Get a gold star on all single-player levels || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Color Superiority || Deny someone else their color || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Control 100 armies || Total number of armies on the board at end of a turn is 100 or higher || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Control 200 armies || Total number of armies on the board at end of a turn is 200 or higher || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Control 1,000 armies || Total number of armies on the board at end of a turn is 1,000 or higher || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Challenge || Defeat the single-player level Crazy Challenge || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Created a multi-player game || Created a multi-player game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a level X player || Achievements the first time you beat someone from each level from 5 up to 68 in a ranked game. || style=&amp;quot;text-align:right;&amp;quot; | (lvl 5-20?) 2,000&amp;lt;!--lvl 13 is definitely 2000--&amp;gt;&amp;lt;br/&amp;gt;(lvl 21-40?) 3,500&amp;lt;br/&amp;gt;(lvl 41+) 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn&#039;t out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Veteran || Issue at least 10 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Dense || Have at least 40 armies on 80% of your territories at the end of a turn. Must have at least 10 territories. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy master || Play a diplomacy card on two opponents || style=&amp;quot;text-align:right;&amp;quot; | 2000&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Duo || As a team of 2, win an uneven team game against a team of 3 to 5. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate yourself || Eliminate yourself form a game with an abandon card, gift card or blockade card || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Blockade Master || Abandon a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Europe Challenge || Defeat the single-player level Europe Challenge || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Insane Challenge || Defeat the single-player level Insane Challenge || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Invited a friend || Invite a friend to a game, who then accepts the invitation || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Invited 5 friends || Invite 5 friends to a game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Invited 15 friends || Invite 15 friends to a game || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 100 armies || A single territory has 100 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 200 armies || A single territory has 200 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 1,000 armies || A single territory has 1,000 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful Nation || Go at least 5 turns without issuing any attack orders || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Play Warzone from two platforms || Play from at least two of the three platforms (Website, iOS, Android) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Play Warzone from three platforms || Play from all three platforms (Website, iOS, Android) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Positional Advantage || Your opponent surrenders in a 1v1 while they&#039;re winning (They must have between 5 and 20% more armies and income than you.) || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Priority Master || Use a Priority Card to kill an enemy stack that was trying to attack a defenseless territory of yours on its first order || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Ranked in the top 50 of the coin leader board || Appear in the top 50 of the coin leader board || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate a map || Give a star rating to a map you play || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 10 maps || Give a star rating to 10 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 20 maps || Give a star rating to 20 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 50 maps || Give a star rating to 50 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 100 maps || Give a star rating to 100 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 200 maps || Give a star rating to 200 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 500 maps || Give a star rating to 500 maps you play || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Emergency Blockade Card || Use an Emergency Blockade card to abandon a territory and re-take the territory in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Gift Card || Gift a territory to an opponent and re-take it in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 100 or more armies || Resist an attack of 100 or more armies || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 200 or more armies || Resist an attack of 200 or more armies || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Level 1 || Use the level 1 template in multi-player and win from Slot B || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Ruthless Trainer || Defeat a player that you invited to Warzone || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Sanction Master || Sanction a player with 10x your income || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Second Birthday || Warzone account is over two years old || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Shared on Facebook || Shared a game on Facebook || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 15 || Someone you invited reached level 15 || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 30 || Someone you invited reached level 30 || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 50 || Someone you invited reached level 50 || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited purchased a membership || Someone you invited purchased a membership || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Spy Master || Spy on all opponents in the same turn. You must have at least four opponents, you must play all the spy cards on the same turn, and the game must have fogged territories || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 1 with 1 || Capture a territory defended by one army while only attacking with one army (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 2 with 2 || Capture a territory defended by two armies while only attacking with two armies (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 3 with 3 || Capture a territory defended by three armies while only attacking with three armies (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Transfer Only Master || Use transfer-only to avoid moving 30 or more armies on the first move into a territory that your opponent is attacking with 30 or more armies on their first move. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Tutorial Breaker || Win the single-player tutorial level in three turns || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Viral Achievement || Defeat a player who has the Viral Achievement || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Warzone birthday || Warzone account is over one year old || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Well Timed Victory || Eliminate three or more opponents and win on the same turn. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win your first game || Win any ranked game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 ladder games in a row || This can be earned on the real-time, 1v1, 2v2 and Seasonal ladders || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 games || Win 10 ranked games || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win 100 games || Win 100 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 1,000 games || Win 1,000 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 10,000 games || Win 10,000 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 coin game || Win a 1v1 coin game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a FFA Coin Game || Win a 1v1 coin game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 auto game || Win 2v2 auto game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 ladder game || Win a 1v1 ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 ladder game || Win a 2v2 ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a cooperative game || Win a game where humans are teamed up against only AIs (can be earned in practice games) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA auto game || Win a free-for-all game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 5 or more players || Win a free-for-all game with 5 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 10 or more players || Win a free-for-all game with 10 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 15 or more players || Win a free-for-all game with 15 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 20 or more players || Win a free-for-all game with 20 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 30 or more players || Win a free-for-all game with 30 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 40 or more players || Win a free-for-all game with 40 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a seasonal ladder game || Win a seasonal ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a team game || Win any ranked team game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a tournament game || Win a tournament game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time ladder game || Win a real-time ladder game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 5 different maps || Win ranked games on 5 different maps || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win on 10 different maps || Win ranked games on 10 different maps || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 20 different maps || Win ranked games on 20 different maps || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 50 different maps || Win ranked games on 50 different maps || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 100 different maps || Win ranked games on 100 different maps || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 500 different maps || Win ranked games on 500 different maps || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win multi-day 1v1 auto game || Win multi-day 1v1 auto game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win real-time 1v1 auto game || Win a ranked real-time 1v1 auto game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a multi-day Quickmatch game || Win a multi-day Quickmatch game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time Quickmatch game || Win a real-time Quickmatch game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 Quickmatch games in a row || Win 5 Quickmatch games in a row || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Quickmatch rate x || Achieving a global Quickmatch rate of x (intervals of 100) || style=&amp;quot;text-align:right;&amp;quot; | 100-400 (3,500)&amp;lt;br&amp;gt;500-600 (5,000)&amp;lt;br&amp;gt;700-1000 (10,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Achievements from Warzone Idle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Achievement&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| Defeat all Idle levels twice || Defeating super-ascend-only levels is not required. Must be done without super ascending in the middle, but normal ascending is OK. || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat all Idle levels thrice || Defeating super-ascend-only levels is not required. Must be done without super ascending in the middle, but normal ascending is OK. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Super Ascend in Idle || n/a || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Idle level X (Ursa:Luna onwards) || n/a || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Acquire all techs in the Idle level X (Ursa:Luna onwards) || n/a || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Win 20 Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Win all Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire a Rare artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire an Epic artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire a Legendary artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire an Insane artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 1M armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 10M armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 100M armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 1B armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 10B armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 1M || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 10M || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 100M || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 1B || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 10B || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 100B || n/a || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 1T || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 1M mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 10M mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 100M mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 1B mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 10B mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Claim 5 daily bonuses in a row || In a 5-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Claim 10 daily bonuses in a row || In a 10-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Claim 20 daily bonuses in a row || In a 20-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Claim 50 daily bonuses in a row || In a 50-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Finish an Idle Battle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Rank 1st in an Idle Battle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 250 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 500 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 1000 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 10000 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 1K armies / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 10K armies / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 100K armies / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 1M money / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 10M money / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 25M money / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: SE Auto || Play and win at an arena that uses the template Small Earth Auto Dist|| &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: SE 1 Wasteland || Play and win at an arena that uses the template Small Earth 1 Wasteland || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Strategic 1v1 || Play and win at an arena that uses the template Strategic 1v1 || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: MME Commanders LD No Cards || Play and win at an arena that uses the template MME Commanders LD No Cards || &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Strategic 2v2 || Play and win at an arena that uses the template Strategic 2v2 || &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Multi-Attack MME Light Fog LD || Play and win at an arena that uses the template Multi-Attack MME Light Fog LD || &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Small Earth Commander and Bomb Card || Play and win at an arena that uses the template Small Earth Commander and Bomb Card || &lt;br /&gt;
|-&lt;br /&gt;
| Unlock all Ore rewards from defeating levels fast || n/a || 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
Achievements are considered things that any player could just go out and do. Trophies, on the other hand, are for tasks that are rare, very difficult, or special in some way. For example, there’s a trophy for achieving rank #1 on the [[1 v 1 Ladder|1v1 Ladder]], and another for playing Warzone while it was beta. Trophies are intended to be rare, and most players will probably never get one.&lt;br /&gt;
&lt;br /&gt;
Unlike achievements, trophies don’t actually award points themselves, but they’re displayed prominently on player’s profiles. (Ranking #1 on the 1v1 Ladder would award plenty of points from the ladder, just not from the trophy itself.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5965</id>
		<title>Mod API Reference:StandingFogLevel</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5965"/>
		<updated>2023-11-19T04:53:39Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;StandingFogLevel&#039;&#039;&#039; &#039;&#039;(Byte)&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;You&#039;&#039;&#039;: 1&lt;br /&gt;
* &#039;&#039;&#039;Visible&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;OwnerOnly&#039;&#039;&#039;: 3&lt;br /&gt;
* &#039;&#039;&#039;Fogged&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod API Reference]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5964</id>
		<title>Mod API Reference:StandingFogLevel</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5964"/>
		<updated>2023-11-19T04:48:48Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;StandingFogLevel&#039;&#039;&#039; &#039;&#039;(Byte)&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;You&#039;&#039;&#039;: - Value: 1&lt;br /&gt;
* &#039;&#039;&#039;Visible&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;OwnerOnly&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Fogged&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod API Reference]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Mines&amp;diff=5544</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Mines&amp;diff=5544"/>
		<updated>2023-10-29T22:41:16Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: Correct level two per-second value (was 3.2, should have been 3.12) -- FTWW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mines&#039;&#039;&#039; are the core way to get ore in [[Warzone Idle]].   Mines generate ore every second.  You can find mines by exploring on the map and conquering them.&lt;br /&gt;
&lt;br /&gt;
Mines can be upgraded to produce more ore per second.  The upgrade cost varies depending on the mine and the level, so the costs are not listed in this wiki.&lt;br /&gt;
&lt;br /&gt;
The ore that mines generate can be refined into bars via [[Smelters/Crafters|Smelters]]&lt;br /&gt;
&lt;br /&gt;
== Generation Rate ==&lt;br /&gt;
&lt;br /&gt;
Each mine generates different types of resources, and in different ratios.  For example, a mine could generate 100% copper, or 30% copper and 70% tin.&lt;br /&gt;
&lt;br /&gt;
The total ore each mine generates is based on this formula:&lt;br /&gt;
&lt;br /&gt;
(0.3 * Level ^ 2) + (Level + 2)&lt;br /&gt;
&lt;br /&gt;
If mine&#039;s level is 1, multiply result by 0.3.  If mine level is 2, multiply result by 0.6.  If mine level is 3, multiply result by 0.8.&lt;br /&gt;
&lt;br /&gt;
The result of this formula is then divided into the resource types it generates.&lt;br /&gt;
--&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mining Rate&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Increase&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0.99/sec || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3.12/sec || +2.13/sec || +215%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6.16/sec || +3.04/sec || +97.4%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 10.8/sec || +4.64/sec || +75%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14.5/sec || +3.7/sec || +34%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18.8/sec || +4.3/sec || +30%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 23.7/sec || +4.9/sec || +26%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 29.2/sec || +5.5/sec || +23%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 35.3/sec || +6.1/sec || +21%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 42.0/sec || +6.7/sec || +19%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 49.3/sec || +7.3/sec || +17%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 57.2/sec || +7.9/sec || +16%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 65.7/sec || +8.5/sec || +15%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 74.8/sec || +9.1/sec || +14%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 84.5/sec || +9.7/sec || +13%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 94.8/sec || +10.3/sec || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 105.7/sec || +10.9/sec || +11%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 117.2/sec || +11.5/sec || +11%&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 129.3/sec || +12.1/sec || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 142.0/sec || +12.7/sec || +10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These numbers can be increased via your tech upgrades, advancement upgrades, supercharge powers, etc.&lt;br /&gt;
&lt;br /&gt;
Multipliers are applied to the base value in the order:&amp;lt;br&amp;gt;&lt;br /&gt;
a) sum of techs and advancements&amp;lt;br&amp;gt;&lt;br /&gt;
b) supercharged mine (x20 multiplier)&amp;lt;br&amp;gt;&lt;br /&gt;
c) mine doubler (Rock Candy reward from Hardened Far Land)&amp;lt;br&amp;gt;&lt;br /&gt;
d) ad watch bonus (+20% or +30% depending on Couch Potato reward from Hard Siege of Feldmere)&lt;br /&gt;
&lt;br /&gt;
== Mine Generation Ratios ==&lt;br /&gt;
&lt;br /&gt;
Mines produce either one, two or three different kinds of ore. The total production of a mine depends on the level of the mine and other upgrades, however the ratios of ores a mine produces doesn&#039;t change per level unless increased ore production advancements are purchased. The basic ratios are displayed in the table below, with the first 42 mines in the same order as displayed in Idle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mine&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaspo || 100% Copper || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Hopesonen || 85% Copper || 15% Tin || -&lt;br /&gt;
|-&lt;br /&gt;
| Freadwels || 50% Copper || 50% Tin || -&lt;br /&gt;
|-&lt;br /&gt;
| Valinia || 80% Tin || 20% Iron || -&lt;br /&gt;
|-&lt;br /&gt;
| Keleginary || 20% Copper || 30% Tin || 50% Iron&lt;br /&gt;
|-&lt;br /&gt;
| Proftor || 100% Iron || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Handow || 40% Copper || 40% Tin || 20% Zinc&lt;br /&gt;
|-&lt;br /&gt;
| Censborogeol || 40% Copper || 60% Zinc || -&lt;br /&gt;
|-&lt;br /&gt;
| Foremotions || 80% Zinc || 20% Nickel || -&lt;br /&gt;
|-&lt;br /&gt;
| Andorcel || 20% Iron || 30% Zinc || 50% Nickel&lt;br /&gt;
|-&lt;br /&gt;
| Fectly || 100% Nickel || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Ciliked || 40% Iron || 40% Nickel || 20% Lead&lt;br /&gt;
|-&lt;br /&gt;
| Stramentension || 50% Zinc || 50% Lead || -&lt;br /&gt;
|-&lt;br /&gt;
| Bragpose || 20% Nickel || 80% Lead || -&lt;br /&gt;
|-&lt;br /&gt;
| Probnonders || 40% Tin || 40% Lead || 20% Silicon&lt;br /&gt;
|-&lt;br /&gt;
| Suffergizes || 50% Lead || 50% Silicon || -&lt;br /&gt;
|-&lt;br /&gt;
| Sparterchacks || 20% Iron || 80% Silicon || -&lt;br /&gt;
|-&lt;br /&gt;
| Judingsions || 40% Nickel || 40% Silicon || 20% Aluminum&lt;br /&gt;
|-&lt;br /&gt;
| Gicabbonies || 50% Silicon || 50% Aluminum || -&lt;br /&gt;
|-&lt;br /&gt;
| Rivulstenspers || 20% Lead || 80% Aluminum || -&lt;br /&gt;
|-&lt;br /&gt;
| Draugerhytics || 40% Silicon || 40% Aluminum || 20% Silver&lt;br /&gt;
|-&lt;br /&gt;
| Shadambuzzler || 50% Aluminum || 50% Silver || -&lt;br /&gt;
|-&lt;br /&gt;
| Excienested || 20% Aluminum || 80% Silver || -&lt;br /&gt;
|-&lt;br /&gt;
| Echnuthfirones || 40% Zinc || 40% Silver || 20% Gold&lt;br /&gt;
|-&lt;br /&gt;
| Flautify || 50% Silver || 50% Gold || -&lt;br /&gt;
|-&lt;br /&gt;
| Grincurvinding || 20% Silver || 80% Gold || -&lt;br /&gt;
|-&lt;br /&gt;
| Rowskiman || 40% Iron || 40% Gold || 20% Platinum&lt;br /&gt;
|-&lt;br /&gt;
| Herobbing || 50% Gold || 50% Platinum || -&lt;br /&gt;
|-&lt;br /&gt;
| Mufficatormes || 20% Gold || 80% Platinum || -&lt;br /&gt;
|-&lt;br /&gt;
| Diserbalned || 40% Tin || 40% Platinum || 20% Titanium&lt;br /&gt;
|-&lt;br /&gt;
| Ottornood || 50% Platinum || 50% Titanium || -&lt;br /&gt;
|-&lt;br /&gt;
| Arraight || 20% Platinum || 80% Titanium || -&lt;br /&gt;
|-&lt;br /&gt;
| Sketeematic || 40% Lead || 40% Titanium || 20% Thorium&lt;br /&gt;
|-&lt;br /&gt;
| Neutinoclar || 50% Titanium || 50% Thorium || -&lt;br /&gt;
|-&lt;br /&gt;
| Bewillo || 20% Titanium || 80% Thorium || -&lt;br /&gt;
|-&lt;br /&gt;
| Explum || 40% Aluminum || 40% Thorium || 20% Neodymium&lt;br /&gt;
|-&lt;br /&gt;
| Catated || 50% Thorium || 50% Neodymium || -&lt;br /&gt;
|-&lt;br /&gt;
| Facipaz || 20% Thorium || 80% Neodymium || -&lt;br /&gt;
|-&lt;br /&gt;
| Bruther || 40% Silver || 40% Neodymium || 20% Chromium&lt;br /&gt;
|-&lt;br /&gt;
| Wagorget || 50% Neodymium || 50% Chromium || -&lt;br /&gt;
|-&lt;br /&gt;
| Beconch || 20% Neodymium || 80% Chromium || -&lt;br /&gt;
|-&lt;br /&gt;
| Runnett || 40% Gold || 40% Chromium || 20% Uranium&lt;br /&gt;
|-&lt;br /&gt;
| Farbors || 50% Chromium || 50% Uranium || -&lt;br /&gt;
|-&lt;br /&gt;
| Throomize || 20% Chromium || 80% Uranium || -&lt;br /&gt;
|-&lt;br /&gt;
| Apiesters || 40% Platinum || 40% Uranium || 20% Lanthanum&lt;br /&gt;
|-&lt;br /&gt;
| Ounded || 50% Uranium || 50% Lanthanum || -&lt;br /&gt;
|-&lt;br /&gt;
| Chase-on || 20% Uranium || 80% Lanthanum || -&lt;br /&gt;
|-&lt;br /&gt;
| Chase-off || 40% Titanium || 40% Lanthanum || 20% Samarium&lt;br /&gt;
|-&lt;br /&gt;
| Purson || 50% Lanthanum || 50% Samarium || -&lt;br /&gt;
|-&lt;br /&gt;
| Fondord || 20% Lanthanum || 80% Samarium || -&lt;br /&gt;
|-&lt;br /&gt;
| Pirelapperots || 40% Thorium || 40% Samarium || 20% Terbium&lt;br /&gt;
|-&lt;br /&gt;
| Gallinstent || 50% Samarium || 50% Terbium || -&lt;br /&gt;
|-&lt;br /&gt;
| Naldors || 20% Samarium || 80% Terbium || -&lt;br /&gt;
|-&lt;br /&gt;
| Randix || 40% Neodymium || 40% Terbium || 20% Erbium&lt;br /&gt;
|-&lt;br /&gt;
| Defegustical || 50% Terbium || 50% Erbium || -&lt;br /&gt;
|-&lt;br /&gt;
| Oppingeast || 20% Terbium || 80% Erbium || -&lt;br /&gt;
|-&lt;br /&gt;
| Norsents || 40% Chromium || 40% Erbium || 20% Yttrium&lt;br /&gt;
|-&lt;br /&gt;
| Janeroces || 50% Erbium || 50% Yttrium || -&lt;br /&gt;
|-&lt;br /&gt;
| Tronnegated || 20% Erbium || 80% Yttrium || -&lt;br /&gt;
|- &lt;br /&gt;
| Spikover || 40% Uranium || 40% Yttrium || 20% Dysprosium&lt;br /&gt;
|- &lt;br /&gt;
| Pacizantry || 50% Yttrium || 50% Dysprosium || -&lt;br /&gt;
|-&lt;br /&gt;
| Sponiansumble || 20% Yttrium || 80% Dysprosium || -&lt;br /&gt;
|-&lt;br /&gt;
| Toportienative || 40% Lanthanum || 40% Dysprosium || 20% Unobtanium&lt;br /&gt;
|-&lt;br /&gt;
| Contairily || 50% Dysprosium || 50% Unobtanium || -&lt;br /&gt;
|-&lt;br /&gt;
| Ganishare || 20% Dysprosium || 80% Unobtanium || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Advancements&amp;diff=5540</id>
		<title>Advancements</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Advancements&amp;diff=5540"/>
		<updated>2023-10-19T15:13:48Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: Added phase 3 advancements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancements&#039;&#039;&#039; are upgrades you can find in Warzone Idle. They are purchased using &#039;&#039;advancement points&#039;&#039; (AP).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four phases of advancements. Each requires an amount of AP to be spent in the previous phase before they are unlocked:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Increased Army Camp Production: Increases armies received from all army camps by 10%. Upgradable to 500% in 10% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Copper Production: Receive 10% more Copper from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Cache Money: Caches award 10% more money. Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Joint Strike: 5% of your armies are retained when conquering a territory you control two or more connections to. Upgradable to 25% in 2% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Ore Sell Values: Ores sell for 10% more money. Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Discounted Mine Upgrades: Mine upgrades cost 5% less. Upgradable to 25% in 2% increments.&lt;br /&gt;
&lt;br /&gt;
Mine Visibility: Can see the location of the first 3 mines. Upgradable to 66 in increments of 3.&lt;br /&gt;
&lt;br /&gt;
Increased Tin Production: Receive 10% more Tin from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increase Smelters Speed: Decreases the amount of time it takes to smelt things by 10%. Upgradable to 50% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Additional Mercenaries: Increases the number of armies available in mercenary camps by 10%. Upgradable to 150% in 2.5% increments.&lt;br /&gt;
(After unlocking it, the first upgrade costs 50AP and then 10AP more for each subsequent upgrade.)&lt;br /&gt;
&lt;br /&gt;
Increased Iron Production: Receive 10% more Iron from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Statistics: Reveals additional statistics about your empire. Upgradable to 4. [?]&lt;br /&gt;
&lt;br /&gt;
Increased Idle Time: Increases the maximum amount of idle time you can accrue at once by 30 minutes. Unlimited upgrades in 30 minute increments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Phase 2 requires 1,000 AP spent in Phase 1.&lt;br /&gt;
&lt;br /&gt;
Auto-Conquer: Automatically conquers any territories that cost less than 5% of the number of armies you have. Upgradable to 50% in 5% increments. Can be disabled at will. Unlocks challenges and battles!&lt;br /&gt;
&lt;br /&gt;
Increased Zinc Production: Receive 10% more Zinc from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Cache Resources: Caches award 10% more ore, alloys, and items. Upgradable to 100% in 10% increments.&lt;br /&gt;
&lt;br /&gt;
Smelters/Crafters Visibility: Can see the location of the first 3 smelter/crafters. Upgradable to 30 in increments of 3.&lt;br /&gt;
&lt;br /&gt;
Increased Nickel Production: Receive 10% more Nickel from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Army Camp Discounts: Decreases cost of upgrading army camps by 2%. Upgradable to 30% in 2% increments.&lt;br /&gt;
&lt;br /&gt;
Auto-Smelt: If a smelter or crafter is unable to work due to lack of resources, 120 minutes later this will automatically change its recipe to the most expensive recipe that it can work on. Upgradable to 10 minutes in -10 increments. Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Increased Lead Production: Receive 10% more Lead from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Mercenary Discount: Decreases cost of buying armies at mercenary camps by 10%. Upgradable to 50% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Alloy Sell Values: Alloys sell for 10% more money. Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Draft Sizes: Increases armies received from drafting by 10%. Upgradable to 300% in 10% increments.&lt;br /&gt;
(This does not change that the sliding portion goes up to 16% of total armies earned, i.e. you will reach that point with fewer drafts, but afterwards there is only the fixed portion left to be increased with this advancement.)&lt;br /&gt;
&lt;br /&gt;
Increased Silicon Production: Receive 10% more Silicon from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Recipe Visibility: Can see the location of the first 3 recipes. Upgradable to 30 in increments of 3.&lt;br /&gt;
&lt;br /&gt;
Auto-Upgrade Army Camps: Automatically upgrades army camps that cost less than 5% of the money you have on hand. Upgradable to 100% in 5% increments. Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Increase Crafters Speed: Decreases the amount of time it takes to craft things by 10%. Upgradable to 50% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Aluminum Production: Receive 10% more Aluminum from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased AP: Increases AP received by winning levels by 5%. Upgradable to 25% in 2% increments. Does no affect challenges or battles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Phase 3 requires 8,000 AP spent in Phase 2.&lt;br /&gt;
&lt;br /&gt;
Can Skip Levels: Allows bypassing the next 1 locked level to start the one after it.  Upgradable to 10.&lt;br /&gt;
&lt;br /&gt;
Increased Silver Production: Receive 10% more Silver from mines.  Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Auto-Sell: Automatically sells any resources you don&#039;t need for purchasing techs and that aren&#039;t used in recipes.  Sells once every 120 minutes.  Upgradable to 5 minutes in -5 increments.  Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Start with Tech: Start each level with 1 free tech already unlocked.  Upgradable to 10.&lt;br /&gt;
&lt;br /&gt;
Increased Gold Production: Receive 10% more Gold from mines.  Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Mortar Damage: Increases damage done by mortars by 10%.  Upgradeable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Mercenary Camp Visibility: Can see the location of the first 3 mercenary camps.  Upgradable to 51 in increments of 3.&lt;br /&gt;
&lt;br /&gt;
Increased Money from Bonuses: All bonuses award 10% more money per second.  Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Item Sell Values: Items sell for 10% more money.  Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Market Visibility: Can see the location of the first 1 markets.  Upgradable to 7 in increments of 1.&lt;br /&gt;
&lt;br /&gt;
Tech Discount: Reduces the resources required to complete all techs by 4%.  Upgradable to 30% in 2% increments.&lt;br /&gt;
&lt;br /&gt;
Auto-Upgrade Mines: Automatically upgrades mines camps that cost less than 5% of the money you have on hand.  Upgradable to 100% in 5% increments.  Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Phase 4 requires 25,000 AP spent in Phase 3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Player_colors&amp;diff=5538</id>
		<title>Player colors</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Player_colors&amp;diff=5538"/>
		<updated>2023-09-29T07:41:55Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warzone players may select from 24 standard different colors to represent themselves.  There is no default color, as the sign-up page randomly selects a color each time it is loaded.&lt;br /&gt;
&lt;br /&gt;
This page lists the colors along with the hex-codes that represent them.&lt;br /&gt;
&lt;br /&gt;
== Standard Colors ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #59009d&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;59009D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff7d00&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF7D00&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orange&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #606060&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;606060&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Gray&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff697a&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF697A&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Hot Pink&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00ff8c&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FF8C&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Sea Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #009b9d&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;009B9D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Teal&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ac0059&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;AC0059&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Magenta&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ffff00&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFFF00&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Yellow&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #feff9b&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FEFF9B&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Ivory&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #b70aff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;B70AFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Electric Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff00b1&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF00B1&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Deep Pink&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #4effff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;4EFFFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Aqua&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #008000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;008000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff0000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF0000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Red&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00ff05&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FF05&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #94652e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;94652E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Saddle Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff4700&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF4700&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orange Red&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #23a0ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;23A0FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Light Blue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff87ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF87FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orchid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #943e3e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;943E3E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ad7e7e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;AD7E7E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Copper Rose&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ffaf56&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFAF56&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Tan&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #8ebe57&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;8EBE57&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Lime&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #0000ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;0000FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Blue&lt;br /&gt;
&lt;br /&gt;
== Premium Colors ==&lt;br /&gt;
The premium colors can be purchased. Purchasing a color gives you unlimited use of that color forever. &lt;br /&gt;
&amp;lt;br&amp;gt;[https://www.warzone.com/ChangeColor https://www.warzone.com/ChangeColor]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #990024&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;990024&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Tyrian Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #880085&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;880085&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Mardi Gras&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #4169E1&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;4169E1&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Royal Blue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #FF43A4&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF43A4&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Wild Strawberry&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #100C08&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;100C08&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Smoky Black&lt;br /&gt;
&lt;br /&gt;
== Limited Edition Colors ==&lt;br /&gt;
In addition to the colors above, a few limited edition colors have also been released:&lt;br /&gt;
* https://i.imgur.com/EwKhbMM.png Blue Diagonals (also called Support Blue)&lt;br /&gt;
* https://i.imgur.com/2f3AcRB.png Prison Green&lt;br /&gt;
* [https://warzonecdn.com/UJS/Resources/RoundedRectangle_Tex20-ff7d00.png https://i.imgur.com/i7OD1pp.jpg] Dice (Orange)&lt;br /&gt;
* [https://i.imgur.com/epYpqqb.png https://i.imgur.com/nJ90l3t.png] Hearts (Wild Strawberry)&lt;br /&gt;
&lt;br /&gt;
Please note that the limited edition colors are no longer for sale.&lt;br /&gt;
&lt;br /&gt;
== Reserve Colors ==&lt;br /&gt;
&lt;br /&gt;
Games with more than 24 players will offer additional color choices, up to the max of 40.  Because these colors are often too similar to other colors or the neutral color, these colors are only available in large games to minimize the number of times that similar colors are used. Note that they cannot be selected as a default player color.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #DAA520&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;DAA520&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Goldenrod&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00FFFF&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FFFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Cyan&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #8F9779&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;8F9779&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Artichoke&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00755E&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00755E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Rain Forest&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #FFE5B4&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFE5B4&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Peach&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #8DB600&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;8DB600&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Apple Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #40826D&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;40826D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Viridian&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #C04000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;C04000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Mahogany&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #FFDDF4&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFDDF4&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Pink Lace&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #CD7F32&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;CD7F32&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Bronze&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #C19A6B&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;C19A6B&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Wood Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #C09999&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;C09999&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Tuscany&lt;br /&gt;
&lt;br /&gt;
== Custom Game Colors ==&lt;br /&gt;
&lt;br /&gt;
There are a few hidden colors beyond the 40 player colors. These colors cannot be obtained by a player due to the 40 player limit, but these colors do appear when assigning territories to slots AO through AW in Custom Game.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #B0BF1A&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;B0BF1A&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Acid Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #3B7A57&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;3B7A57&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Amazon&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #4B5320&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;4B5320&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Army Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #664C28&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;664C28&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Donkey Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #893F45&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;893F45&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Cordovan&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #D2691E&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;D2691E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Cinnamon&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #36454F&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;36454F&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Charcoal&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #FF00FF&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF00FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Fuchsia&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #76FF7A&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;76FF7A&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Screamin&#039; Green&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Player_colors&amp;diff=5513</id>
		<title>Player colors</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Player_colors&amp;diff=5513"/>
		<updated>2023-07-06T19:57:22Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* Premium Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warzone players may select from 24 standard different colors to represent themselves.  There is no default color, as the sign-up page randomly selects a color each time it is loaded.&lt;br /&gt;
&lt;br /&gt;
This page lists the colors along with the hex-codes that represent them.&lt;br /&gt;
&lt;br /&gt;
== Standard Colors ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #59009d&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;59009D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff7d00&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF7D00&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orange&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #606060&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;606060&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Gray&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff697a&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF697A&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Hot Pink&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00ff8c&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FF8C&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Sea Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #009b9d&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;009B9D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Teal&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ac0059&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;AC0059&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Magenta&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ffff00&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFFF00&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Yellow&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #feff9b&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FEFF9B&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Ivory&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #b70aff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;B70AFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Electric Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff00b1&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF00B1&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Deep Pink&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #4effff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;4EFFFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Aqua&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #008000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;008000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff0000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF0000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Red&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00ff05&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FF05&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #94652e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;94652E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Saddle Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff4700&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF4700&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orange Red&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #23a0ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;23A0FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Light Blue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff87ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF87FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orchid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #943e3e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;943E3E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ad7e7e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;AD7E7E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Copper Rose&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ffaf56&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFAF56&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Tan&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #8ebe57&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;8EBE57&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Lime&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #0000ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;0000FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Blue&lt;br /&gt;
&lt;br /&gt;
== Premium Colors ==&lt;br /&gt;
The premium colors can be purchased. Purchasing a color gives you unlimited use of that color forever. &lt;br /&gt;
&amp;lt;br&amp;gt;[https://www.warzone.com/ChangeColor https://www.warzone.com/ChangeColor]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #990024&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;990024&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Tyrian Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #880085&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;880085&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Mardi Gras&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #4169E1&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;4169E1&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Royal Blue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #FF43A4&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF43A4&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Wild Strawberry&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #100C08&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;100C08&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Smoky Black&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to the colors above, a few limited edition colors have also been released:&lt;br /&gt;
* https://i.imgur.com/EwKhbMM.png Blue Diagonals (also called Support Blue)&lt;br /&gt;
* https://i.imgur.com/2f3AcRB.png Prison Green&lt;br /&gt;
* [https://warzonecdn.com/UJS/Resources/RoundedRectangle_Tex20-ff7d00.png https://i.imgur.com/i7OD1pp.jpg] Dice (Orange)&lt;br /&gt;
Please note that the limited edition colors are no longer for sale.&lt;br /&gt;
&lt;br /&gt;
== Reserve Colors ==&lt;br /&gt;
&lt;br /&gt;
Games with more than 24 players will offer additional color choices, up to the max of 40.  Because these colors are often too similar to other colors or the neutral color, these colors are only available in large games to minimize the number of times that similar colors are used. Note that they cannot be selected as a default player color.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #DAA520&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;DAA520&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Goldenrod&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00FFFF&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FFFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Cyan&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #8F9779&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;8F9779&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Artichoke&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00755E&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00755E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Rain Forest&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #FFE5B4&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFE5B4&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Peach&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #8DB600&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;8DB600&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Apple Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #40826D&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;40826D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Viridian&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #C04000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;C04000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Mahogany&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #FFDDF4&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFDDF4&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Pink Lace&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #CD7F32&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;CD7F32&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Bronze&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #C19A6B&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;C19A6B&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Wood Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #C09999&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;C09999&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Tuscany&lt;br /&gt;
&lt;br /&gt;
== Custom Game Colors ==&lt;br /&gt;
&lt;br /&gt;
There are a few hidden colors beyond the 40 player colors. These colors cannot be obtained by a player due to the 40 player limit, but these colors do appear when assigning territories to slots AO through AW in Custom Game.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #B0BF1A&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;B0BF1A&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Acid Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #3B7A57&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;3B7A57&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Amazon&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #4B5320&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;4B5320&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Army Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #664C28&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;664C28&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Donkey Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #893F45&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;893F45&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Cordovan&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #D2691E&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;D2691E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Cinnamon&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #36454F&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;36454F&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Charcoal&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #FF00FF&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF00FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Fuchsia&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #76FF7A&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;76FF7A&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Screamin&#039; Green&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Levels&amp;diff=5471</id>
		<title>Levels</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Levels&amp;diff=5471"/>
		<updated>2023-02-21T10:21:25Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By earning [[points]], players can gain &#039;&#039;&#039;levels&#039;&#039;&#039;.   Gaining levels unlocks additional features or [[map]]s that players can use, among other things.&lt;br /&gt;
&lt;br /&gt;
== Levels don&#039;t make you stronger ==&lt;br /&gt;
The idea of leveling up is familiar to anyone who&#039;s played an RPG. However, Warzone’s leveling system has an important distinction: In Warzone, levels don’t actually make you stronger. Warzone is fundamentally a competitive strategy game, and games will always be won or lost based on your strategy alone. Levels will not do anything that gives you an advantage in a game. It’s just as easy for a level 1 player to defeat a level 30 player as it is for a level 40 player.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Leveling up unlocks rewards.  Once a reward is unlocked, you have it permanently.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Points (Delta)&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Points (Sum)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2 || style=&amp;quot;text-align:right;&amp;quot; | 7,000 || style=&amp;quot;text-align:right;&amp;quot; | 7,000 || Can create 6 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3 || style=&amp;quot;text-align:right;&amp;quot; | 7,300 || style=&amp;quot;text-align:right;&amp;quot; | 14,300 || Can join tournaments&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4 || style=&amp;quot;text-align:right;&amp;quot; | 7,800 || style=&amp;quot;text-align:right;&amp;quot; | 22,100 || Can post to the [[forums]] (all except [[Ladder]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5 || style=&amp;quot;text-align:right;&amp;quot; | 8,100 || style=&amp;quot;text-align:right;&amp;quot; | 30,200 || Three days of ad-free play&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6 || style=&amp;quot;text-align:right;&amp;quot; | 8,600 || style=&amp;quot;text-align:right;&amp;quot; | 38,800|| Can create 7 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7 || style=&amp;quot;text-align:right;&amp;quot; | 9,100 || style=&amp;quot;text-align:right;&amp;quot; | 47,900|| Can use the [[Statistics Window]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8 || style=&amp;quot;text-align:right;&amp;quot; | 9,500 || style=&amp;quot;text-align:right;&amp;quot; | 57,400|| Can include the [[Diplomacy Card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9 || style=&amp;quot;text-align:right;&amp;quot; | 10,000 || style=&amp;quot;text-align:right;&amp;quot; | 67,400|| Can create 8 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10 || style=&amp;quot;text-align:right;&amp;quot; | 10,500 || style=&amp;quot;text-align:right;&amp;quot; | 77,900|| Can include the [[Emergency Blockade Card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11 || style=&amp;quot;text-align:right;&amp;quot; | 11,100 || style=&amp;quot;text-align:right;&amp;quot; | 89,000|| Can use [[Open Seat Prerequisites]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12 || style=&amp;quot;text-align:right;&amp;quot; | 11,700 || style=&amp;quot;text-align:right;&amp;quot; | 100,700|| Can create 10 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13 || style=&amp;quot;text-align:right;&amp;quot; | 12,300 || style=&amp;quot;text-align:right;&amp;quot; | 113,000|| Can create [[tournaments]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14 || style=&amp;quot;text-align:right;&amp;quot; | 12,900 || style=&amp;quot;text-align:right;&amp;quot; | 125,900|| Can include the [[Airlift Card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15 || style=&amp;quot;text-align:right;&amp;quot; | 13,600 || style=&amp;quot;text-align:right;&amp;quot; | 139,500|| Can create 12 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16 || style=&amp;quot;text-align:right;&amp;quot; | 14,300 || style=&amp;quot;text-align:right;&amp;quot; | 153,800|| Can use [[vacations]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17 || style=&amp;quot;text-align:right;&amp;quot; | 15,100 || style=&amp;quot;text-align:right;&amp;quot; | 168,900|| Can include the [[Sanctions Card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18 || style=&amp;quot;text-align:right;&amp;quot; | 15,900 || style=&amp;quot;text-align:right;&amp;quot; | 184,800|| Can create 14 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19 || style=&amp;quot;text-align:right;&amp;quot; | 16,700 || style=&amp;quot;text-align:right;&amp;quot; | 201,500|| Can use the [[extra armies for territories]] setting when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20 || style=&amp;quot;text-align:right;&amp;quot; | 17,600 || style=&amp;quot;text-align:right;&amp;quot; | 219,100|| Can change the [[offensive and defensive kill rate]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21 || style=&amp;quot;text-align:right;&amp;quot; | 18,500 || style=&amp;quot;text-align:right;&amp;quot; | 237,600|| Can create 16 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 22 || style=&amp;quot;text-align:right;&amp;quot; | 19,400 || style=&amp;quot;text-align:right;&amp;quot; | 257,000|| Can have two created [[tournaments]] at a time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23 || style=&amp;quot;text-align:right;&amp;quot; | 20,500 || style=&amp;quot;text-align:right;&amp;quot; | 277,500|| Can include the [[spy card]], [[surveillance card]], and [[reconnaissance card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24 || style=&amp;quot;text-align:right;&amp;quot; | 21,600 || style=&amp;quot;text-align:right;&amp;quot; | 299,100|| Can create 18 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25 || style=&amp;quot;text-align:right;&amp;quot; | 22,700 || style=&amp;quot;text-align:right;&amp;quot; | 321,800|| Can include [[wastelands]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26 || style=&amp;quot;text-align:right;&amp;quot; | 23,900 || style=&amp;quot;text-align:right;&amp;quot; | 345,700|| Can enable the [[attack only and transfer only]] settings when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27 || style=&amp;quot;text-align:right;&amp;quot; | 25,100 || style=&amp;quot;text-align:right;&amp;quot; | 370,800|| Can create 20 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28 || style=&amp;quot;text-align:right;&amp;quot; | 26,400 || style=&amp;quot;text-align:right;&amp;quot; | 397,200|| Can include the [[blockade card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29 || style=&amp;quot;text-align:right;&amp;quot; | 27,900 || style=&amp;quot;text-align:right;&amp;quot; | 425,100|| Can take up to 3 [[vacations]] per year&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30 || style=&amp;quot;text-align:right;&amp;quot; | 29,300 || style=&amp;quot;text-align:right;&amp;quot; | 454,400|| Can create 22 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31 || style=&amp;quot;text-align:right;&amp;quot; | 30,800 || style=&amp;quot;text-align:right;&amp;quot; | 485,200|| Can enable the [[local deployments]] setting when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32 || style=&amp;quot;text-align:right;&amp;quot; | 32,500 || style=&amp;quot;text-align:right;&amp;quot; | 517,700|| Can have up to three created [[tournaments]] at a time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33 || style=&amp;quot;text-align:right;&amp;quot; | 34,200 || style=&amp;quot;text-align:right;&amp;quot; | 551,900|| Can create 24 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34 || style=&amp;quot;text-align:right;&amp;quot; | 35,900 || style=&amp;quot;text-align:right;&amp;quot; | 587,800|| Can use Dense, Heavy, and Complete [[fog]] levels&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 35 || style=&amp;quot;text-align:right;&amp;quot; | 37,900 || style=&amp;quot;text-align:right;&amp;quot; | 625,700|| Can include the [[gift card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 36 || style=&amp;quot;text-align:right;&amp;quot; | 39,800 || style=&amp;quot;text-align:right;&amp;quot; | 665,500|| Can create 26 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 37 || style=&amp;quot;text-align:right;&amp;quot; | 41,900 || style=&amp;quot;text-align:right;&amp;quot; | 707,400|| Can enable [[multi-attack]] and [[attack by percentage]] settings when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 38 || style=&amp;quot;text-align:right;&amp;quot; | 44,200 || style=&amp;quot;text-align:right;&amp;quot; | 751,600|| Can have up to four created [[tournaments]] at a time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 39 || style=&amp;quot;text-align:right;&amp;quot; | 46,400 || style=&amp;quot;text-align:right;&amp;quot; | 798,000|| Can create 28 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40 || style=&amp;quot;text-align:right;&amp;quot; | 48,900 || style=&amp;quot;text-align:right;&amp;quot; | 846,900|| Can enable [[no-split mode]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41 || style=&amp;quot;text-align:right;&amp;quot; | 51,400 || style=&amp;quot;text-align:right;&amp;quot; | 898,300|| Can include the [[order priority card]] and [[order delay card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 42 || style=&amp;quot;text-align:right;&amp;quot; | 54,100 || style=&amp;quot;text-align:right;&amp;quot; | 952,400|| Can create 30 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 43 || style=&amp;quot;text-align:right;&amp;quot; | 57,000 || style=&amp;quot;text-align:right;&amp;quot; | 1,009,400|| Can have up to five created [[tournaments]] at a time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 44 || style=&amp;quot;text-align:right;&amp;quot; | 60,000 || style=&amp;quot;text-align:right;&amp;quot; | 1,069,400|| Can create 32 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 45 || style=&amp;quot;text-align:right;&amp;quot; | 63,100 || style=&amp;quot;text-align:right;&amp;quot; | 1,132,500|| Can [[override bonuses]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 46 || style=&amp;quot;text-align:right;&amp;quot; | 66,400 || style=&amp;quot;text-align:right;&amp;quot; | 1,198,900|| Can create 34 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 47 || style=&amp;quot;text-align:right;&amp;quot; | 69,900 || style=&amp;quot;text-align:right;&amp;quot; | 1,268,800|| Can use [[custom scenarios]] when creating multi-player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48 || style=&amp;quot;text-align:right;&amp;quot; | 73,600 || style=&amp;quot;text-align:right;&amp;quot; | 1,342,400|| Can join the [[1 v 1 Ladder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49 || style=&amp;quot;text-align:right;&amp;quot; | 77,400 || style=&amp;quot;text-align:right;&amp;quot; | 1,419,800|| Can take up to 5 [[vacations]] per year&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50 || style=&amp;quot;text-align:right;&amp;quot; | 81,500 || style=&amp;quot;text-align:right;&amp;quot; | 1,501,300|| Can create 36 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 51 || style=&amp;quot;text-align:right;&amp;quot; | 85,800 || style=&amp;quot;text-align:right;&amp;quot; | 1,587,100|| Can join the [[2 v 2 Ladder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 52 || style=&amp;quot;text-align:right;&amp;quot; | 90,300 || style=&amp;quot;text-align:right;&amp;quot; | 1,677,400 || Can join the [[Seasonal Ladder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 53 || style=&amp;quot;text-align:right;&amp;quot; | 95,000 || style=&amp;quot;text-align:right;&amp;quot; | 1,772,400 || Can create 40 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54 || style=&amp;quot;text-align:right;&amp;quot; | 100,000 || style=&amp;quot;text-align:right;&amp;quot; | 1,872,400 || Can join the [[3 v 3 Ladder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 55 || style=&amp;quot;text-align:right;&amp;quot; | 220,400 || style=&amp;quot;text-align:right;&amp;quot; | 2,092,800 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 56 || style=&amp;quot;text-align:right;&amp;quot; | 479,000 || style=&amp;quot;text-align:right;&amp;quot; | 2,571,800 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 57 || style=&amp;quot;text-align:right;&amp;quot; | 830,600 || style=&amp;quot;text-align:right;&amp;quot; | 3,402,400 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58 || style=&amp;quot;text-align:right;&amp;quot; | 1,308,400 || style=&amp;quot;text-align:right;&amp;quot; | 4,710,900 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 59 || style=&amp;quot;text-align:right;&amp;quot; | 1,957,900 || style=&amp;quot;text-align:right;&amp;quot; | 6,668,800 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60 || style=&amp;quot;text-align:right;&amp;quot; | 2,840,700 || style=&amp;quot;text-align:right;&amp;quot; | 9,509,500 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 61 || style=&amp;quot;text-align:right;&amp;quot; | 4,040,300 || style=&amp;quot;text-align:right;&amp;quot; | 13,549,800 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 62 || style=&amp;quot;text-align:right;&amp;quot; | 5,670,900 || style=&amp;quot;text-align:right;&amp;quot; | 19,220,700 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 63 || style=&amp;quot;text-align:right;&amp;quot; | 7,886,900 || style=&amp;quot;text-align:right;&amp;quot; | 27,107,600 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 64 || style=&amp;quot;text-align:right;&amp;quot; | 10,898,900 || style=&amp;quot;text-align:right;&amp;quot; | 38,006,500 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 65 || style=&amp;quot;text-align:right;&amp;quot; | 14,992,400 || style=&amp;quot;text-align:right;&amp;quot; | 52,998,900 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 66 || style=&amp;quot;text-align:right;&amp;quot; | 20,556,000 || style=&amp;quot;text-align:right;&amp;quot; | 73,554,900 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 67 || style=&amp;quot;text-align:right;&amp;quot; | 28,117,800 || style=&amp;quot;text-align:right;&amp;quot; | 101,672,700 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 68 || style=&amp;quot;text-align:right;&amp;quot; | 38,394,900 || style=&amp;quot;text-align:right;&amp;quot; | 140,067,600 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69 || style=&amp;quot;text-align:right;&amp;quot; | 52,362,900 || style=&amp;quot;text-align:right;&amp;quot; | 192,430,500 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map Levels ==&lt;br /&gt;
By gaining levels, players can gain access to additional maps.  Players only need access to a map in order to &#039;&#039;create&#039;&#039; games or tournaments on that map.  If they are invited to a game or tournament, they can always join it no matter what level they are.&lt;br /&gt;
&lt;br /&gt;
Map creators are in full control of what level their maps unlock. As a map creator, you can log into your map at any time, click the &amp;quot;Edit Name/Description&amp;quot; button and set the level. You can do this even after it&#039;s public. If you want your map available to everyone regardless of their level, you can just set your map to level 1 and everyone will be able to use it. &lt;br /&gt;
&lt;br /&gt;
The advantage of setting a level to your map is increased visibility. For example, if you set your map to level 10, whenever someone levels up to 10 it&#039;ll pop up a message on their screen letting them know they&#039;ve unlocked your map. For best visibility, you should try to set your map to a level that has few other maps assigned to it (or at least, where your map is rated more highly than the others at that level.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;br /&gt;
* [[Hidden settings]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5399</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5399"/>
		<updated>2022-11-05T04:15:28Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* List of artifact types */ Fill placeholders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || P || 7% || 14% || 28% || 56% || 112% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || I&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || 6% || R || E || 48% || I&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || P || 4 || 8 || 14 || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || 160 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || 2% || 4% || 8% || 16% || 32% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || 7.5% || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || 16% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || 1.75% || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || 2% || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || 48% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || 15% || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge an army camp for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || E || 240 minutes || I&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% || 40% || 80% ||  160% || I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5393</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5393"/>
		<updated>2022-10-29T09:01:21Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* List of artifact types */ uncommon Discount Army Camp is 12%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || 56% || 112% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || 14 || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || 160 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || 2% || 4% || 8% || 16% || 32% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || 7.5% || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || 16% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || 1.75% || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || 2% || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || 15% || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge an army camp for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% || 40% || 80% ||  160% || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5371</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5371"/>
		<updated>2022-10-14T04:38:45Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* List of artifact types */ Epic Mercenary Discount = 16%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || 56% || 112% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || 14 || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || 160 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || 2% || 4% || 8% || 16% || 32% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || 7.5% || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || 16% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || 1.75% || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || 2% || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || 15% || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge an army camp for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% || 40% || 80% ||  160% || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Talk:Bonuses&amp;diff=5361</id>
		<title>Talk:Bonuses</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Talk:Bonuses&amp;diff=5361"/>
		<updated>2022-09-01T19:28:19Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: Are bonuses awarded to teams or individuals?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please add clarification: does &amp;quot;you&amp;quot; in &amp;quot;Bonuses are groups of territories that give you an income bonus&amp;quot; refer to a single player, or a team? If a team, how is the bonus divided among allies?&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5357</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5357"/>
		<updated>2022-08-08T12:09:50Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || 56% || 112% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || 1.75% || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || 7.5 minutes || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% || 40% || 80% ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5333</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5333"/>
		<updated>2022-06-17T16:59:24Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 4% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || U || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || . || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || U || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5332</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5332"/>
		<updated>2022-06-17T16:55:52Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 4% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || U || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || . || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || U || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5331</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5331"/>
		<updated>2022-06-13T14:54:09Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 4% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || U || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || . || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || U || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5330</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5330"/>
		<updated>2022-06-13T14:53:33Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.4% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 4% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || U || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || . || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || U || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5329</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5329"/>
		<updated>2022-06-11T12:29:52Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || 6.4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 4% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || U || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || . || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || U || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Battles&amp;diff=5326</id>
		<title>Battles</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Battles&amp;diff=5326"/>
		<updated>2022-06-07T17:04:46Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battles&#039;&#039;&#039; are levels within Warzone Idle where you compete against other human players.&lt;br /&gt;
&lt;br /&gt;
A new battle is started every 30 minutes; however if too few players enter then the battle will not start.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
In a battle, each player has a copy of the same map, and the aim is to conquer the map as quickly as possible. Time progresses at an accelerated pace during the battle.&lt;br /&gt;
&lt;br /&gt;
Only one manual action can be taken every 4 seconds; this does not apply to auto-actions.&lt;br /&gt;
&lt;br /&gt;
In addition, attacks are found on the map. Using an attack on another player will hinder them in some way (e.g. by destroying army camps, mines, and/or smelters).&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Battles give out Battle Points (BP), and after earning enough BP the player will receive rewards.&lt;br /&gt;
&lt;br /&gt;
The following is an incomplete table of BP earned for placing in battles:&lt;br /&gt;
&lt;br /&gt;
* 5th: 25 BP&lt;br /&gt;
* 6th - 10th: 20 BP&lt;br /&gt;
* 11th - 20th: 15 BP&lt;br /&gt;
* 21st: 10 BP&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5318</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5318"/>
		<updated>2022-05-13T23:01:43Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || 6.4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || 8% || 10% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || ... || ... || 16%&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 4% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || C || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || . || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ... || 40%&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || P || C || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Smelters work XX% faster || 5% || . || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || . ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5317</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Artifacts&amp;diff=5317"/>
		<updated>2022-05-13T22:48:14Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || 6.4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || 8% || 10% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || ... || ... || 16%&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% ||  U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ... || 40%&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Smelters work XX% faster || 5% || . || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || . ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Achievements&amp;diff=5197</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Achievements&amp;diff=5197"/>
		<updated>2021-11-28T01:41:13Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* Achievement List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;achievement&#039;&#039;&#039; in Warzone is a task or accomplishment that players can unlock.  Players can earn achievements for doing various things throughout the game. &lt;br /&gt;
&lt;br /&gt;
Achievements also award [[points]]. Achievements award points based on their difficulty – the more difficult the achievement, the more points you&#039;ll get for unlocking it. &lt;br /&gt;
&lt;br /&gt;
All achievements earned are displayed on player&#039;s profiles.&lt;br /&gt;
&lt;br /&gt;
There are no achievements that require a [[membership]] to get, so free players can still complete every achievement if they desire to.&lt;br /&gt;
&lt;br /&gt;
== Achievement List ==&lt;br /&gt;
The full list of achievements has not yet been revealed!  The main way to discover what achievements exist is by stumbling into them or checking other player&#039;s profiles.  &lt;br /&gt;
&lt;br /&gt;
You can also see some achievements you haven&#039;t earned yet by visiting your profile and looking at the achievements list.  However, this will only show you a maximum of 15 achievements that you haven&#039;t earned.  Once you unlock one of those, you can see another in its place.  If this section contains fewer than 15, then you know it&#039;s showing all remaining achievements.&lt;br /&gt;
&lt;br /&gt;
The list below is a work in progress, please feel free to add to it. &lt;br /&gt;
&lt;br /&gt;
All game-related achievements may only be earned in ranked multi-player games unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Achievement&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| AI Exploitment || In a team game, gift a stack of 30 or more armies to the opposing team&#039;s AI. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Airlift Master || Airlift into a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Against All Odds || Win an uneven team game as the smaller team. Must be a team of 3-5 fighting against a team with at least 2 more players. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| All Gold || Get a gold star on all single-player levels || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Color Superiority || Deny someone else their color || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Control 100 armies || Total number of armies on the board at end of a turn is 100 or higher || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Control 200 armies || Total number of armies on the board at end of a turn is 200 or higher || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Control 1,000 armies || Total number of armies on the board at end of a turn is 1,000 or higher || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Challenge || Defeat the single-player level Crazy Challenge || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Created a multi-player game || Created a multi-player game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a level X player || Achievements the first time you beat someone from each level from 5 up to 68 in a ranked game. || style=&amp;quot;text-align:right;&amp;quot; | (lvl 5-20?) 2,000&amp;lt;!--lvl 13 is definitely 2000--&amp;gt;&amp;lt;br/&amp;gt;(lvl 21-40?) 3,500&amp;lt;br/&amp;gt;(lvl 41+) 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn&#039;t out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Veteran || Issue at least 10 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Dense || Have at least 40 armies on 80% of your territories at the end of a turn. Must have at least 10 territories. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy master || Play a diplomacy card on two opponents || style=&amp;quot;text-align:right;&amp;quot; | 2000&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Duo || As a team of 2, win an uneven team game against a team of 3 to 5. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate yourself || Eliminate yourself form a game with an abandon card, gift card or blockade card || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Blockade Master || Abandon a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Europe Challenge || Defeat the single-player level Europe Challenge || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Insane Challenge || Defeat the single-player level Insane Challenge || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Invited a friend || Invite a friend to a game, who then accepts the invitation || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Invited 5 friends || Invite 5 friends to a game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Invited 15 friends || Invite 15 friends to a game || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 100 armies || A single territory has 100 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 200 armies || A single territory has 200 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 1,000 armies || A single territory has 1,000 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful Nation || Go at least 5 turns without issuing any attack orders || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Play Warzone from two platforms || Play from at least two of the three platforms (Website, iOS, Android) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Play Warzone from three platforms || Play from all three platforms (Website, iOS, Android) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Positional Advantage || Your opponent surrenders in a 1v1 while they&#039;re winning (They must have between 5 and 20% more armies and income than you.) || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Priority Master || Use a Priority Card to kill an enemy stack that was trying to attack a defenseless territory of yours on its first order || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Ranked in the top 50 of the coin leader board || Appear in the top 50 of the coin leader board || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate a map || Give a star rating to a map you play || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 10 maps || Give a star rating to 10 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 20 maps || Give a star rating to 20 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 50 maps || Give a star rating to 50 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 100 maps || Give a star rating to 100 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 200 maps || Give a star rating to 200 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 500 maps || Give a star rating to 500 maps you play || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Emergency Blockade Card || Use an Emergency Blockade card to abandon a territory and re-take the territory in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Gift Card || Gift a territory to an opponent and re-take it in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 100 or more armies || Resist an attack of 100 or more armies || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 200 or more armies || Resist an attack of 200 or more armies || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Level 1 || Use the level 1 template in multi-player and win from Slot B || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Ruthless Trainer || Defeat a player that you invited to Warzone || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Sanction Master || Sanction a player with 10x your income || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Second Birthday || Warzone account is over two years old || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Shared on Facebook || Shared a game on Facebook || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 15 || Someone you invited reached level 15 || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 30 || Someone you invited reached level 30 || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 50 || Someone you invited reached level 50 || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited purchased a membership || Someone you invited purchased a membership || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Spy Master || Spy on all opponents in the same turn. You must have at least four opponents, you must play all the spy cards on the same turn, and the game must have fogged territories || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 1 with 1 || Capture a territory defended by one army while only attacking with one army (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 2 with 2 || Capture a territory defended by two armies while only attacking with two armies (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 3 with 3 || Capture a territory defended by three armies while only attacking with three armies (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Transfer Only Master || Use transfer-only to avoid moving 30 or more armies on the first move into a territory that your opponent is attacking with 30 or more armies on their first move. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Tutorial Breaker || Win the single-player tutorial level in three turns || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Viral Achievement || Defeat a player who has the Viral Achievement || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Warzone birthday || Warzone account is over one year old || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Well Timed Victory || Eliminate three or more opponents and win on the same turn. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win your first game || Win any ranked game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 ladder games in a row || This can be earned on the real-time, 1v1, 2v2 and Seasonal ladders || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 games || Win 10 ranked games || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win 100 games || Win 100 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 1,000 games || Win 1,000 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 10,000 games || Win 10,000 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 coin game || Win a 1v1 coin game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a FFA Coin Game || Win a 1v1 coin game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 auto game || Win 2v2 auto game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 ladder game || Win a 1v1 ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 ladder game || Win a 2v2 ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a cooperative game || Win a game where humans are teamed up against only AIs (can be earned in practice games) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA auto game || Win a free-for-all game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 5 or more players || Win a free-for-all game with 5 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 10 or more players || Win a free-for-all game with 10 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 15 or more players || Win a free-for-all game with 15 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 20 or more players || Win a free-for-all game with 20 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 30 or more players || Win a free-for-all game with 30 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 40 or more players || Win a free-for-all game with 40 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a seasonal ladder game || Win a seasonal ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a team game || Win any ranked team game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a tournament game || Win a tournament game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time ladder game || Win a real-time ladder game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 5 different maps || Win ranked games on 5 different maps || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win on 10 different maps || Win ranked games on 10 different maps || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 20 different maps || Win ranked games on 20 different maps || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 50 different maps || Win ranked games on 50 different maps || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 100 different maps || Win ranked games on 100 different maps || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 500 different maps || Win ranked games on 500 different maps || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win multi-day 1v1 auto game || Win multi-day 1v1 auto game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win real-time 1v1 auto game || Win a ranked real-time 1v1 auto game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a multi-day Quickmatch game || Win a multi-day Quickmatch game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time Quickmatch game || Win a real-time Quickmatch game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 Quickmatch games in a row || Win 5 Quickmatch games in a row || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Quickmatch rate x || Achieving a global Quickmatch rate of x (intervals of 100) || style=&amp;quot;text-align:right;&amp;quot; | 100-400 (3,500)&amp;lt;br&amp;gt;500-600 (5,000)&amp;lt;br&amp;gt;700-1000 (10,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
Achievements are considered things that any player could just go out and do. Trophies, on the other hand, are for tasks that are rare, very difficult, or special in some way. For example, there’s a trophy for achieving rank #1 on the [[1 v 1 Ladder|1v1 Ladder]], and another for playing Warzone while it was beta. Trophies are intended to be rare, and most players will probably never get one.&lt;br /&gt;
&lt;br /&gt;
Unlike achievements, trophies don’t actually award points themselves, but they’re displayed prominently on player’s profiles. (Ranking #1 on the 1v1 Ladder would award plenty of points from the ladder, just not from the trophy itself.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Mines&amp;diff=5187</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Mines&amp;diff=5187"/>
		<updated>2021-06-10T00:55:41Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: fixed typos regarding Alumin(i)um and two mine names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mines&#039;&#039;&#039; are the core way to get ore in [[Warzone Idle]].   Mines generate ore every second.  You can find mines by exploring on the map and conquering them.&lt;br /&gt;
&lt;br /&gt;
Mines can be upgraded to produce more ore per second.  The upgrade cost varies depending on the mine and the level, so the costs are not listed in this wiki.&lt;br /&gt;
&lt;br /&gt;
The ore that mines generate can be refined into bars via [[Smelters/Crafters|Smelters]]&lt;br /&gt;
&lt;br /&gt;
== Generation Rate ==&lt;br /&gt;
&lt;br /&gt;
Each mine generates different types of resources, and in different ratios.  For example, a mine could generate 100% copper, or 30% copper and 70% tin.&lt;br /&gt;
&lt;br /&gt;
The total ore each mine generates is based on this formula:&lt;br /&gt;
&lt;br /&gt;
0.3 * Level ^ 2 + Level + 2&lt;br /&gt;
&lt;br /&gt;
If mine&#039;s level is 1, multiply result by 0.3.  If mine level is 2, multiply result by 0.6.  If mine level is 3, multiply result by 0.8.&lt;br /&gt;
&lt;br /&gt;
The result of this formula is then divided into the resource types it generates.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mining Rate&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Increase&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||1/sec||-||-&lt;br /&gt;
|-&lt;br /&gt;
| 2||5.2/sec||+1.9/sec||+58%&lt;br /&gt;
|-&lt;br /&gt;
| 3||7.7/sec||+2.5/sec||+48%&lt;br /&gt;
|-&lt;br /&gt;
| 4||10.8/sec||+3.1/sec||+40%&lt;br /&gt;
|-&lt;br /&gt;
| 5||14.5/sec||+3.7/sec||+34%&lt;br /&gt;
|-&lt;br /&gt;
| 6||18.8/sec||+4.3/sec||+30%&lt;br /&gt;
|-&lt;br /&gt;
| 7||23.7/sec||+4.9/sec||+26%&lt;br /&gt;
|-&lt;br /&gt;
| 8||29.2/sec||+5.5/sec||+23%&lt;br /&gt;
|-&lt;br /&gt;
| 9||35.3/sec||+6.1/sec||+21%&lt;br /&gt;
|-&lt;br /&gt;
| 10||42.0/sec||+6.7/sec||+19%&lt;br /&gt;
|-&lt;br /&gt;
| 11||49.3/sec||+7.3/sec||+17%&lt;br /&gt;
|-&lt;br /&gt;
| 12||57.2/sec||+7.9/sec||+16%&lt;br /&gt;
|-&lt;br /&gt;
| 13||65.7/sec||+8.5/sec||+15%&lt;br /&gt;
|-&lt;br /&gt;
| 14||74.8/sec||+9.1/sec||+14%&lt;br /&gt;
|-&lt;br /&gt;
| 15||84.5/sec||+9.7/sec||+13%&lt;br /&gt;
|-&lt;br /&gt;
| 16||94.8/sec||+10.3/sec||+12%&lt;br /&gt;
|-&lt;br /&gt;
| 17||105.7/sec||+10.9/sec||+11%&lt;br /&gt;
|-&lt;br /&gt;
| 18||117.2/sec||+11.5/sec||+11%&lt;br /&gt;
|-&lt;br /&gt;
| 19||129.3/sec||+12.1/sec||+10%&lt;br /&gt;
|-&lt;br /&gt;
| 20||142.0/sec||+12.7/sec||+10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
These numbers can be increased via your tech upgrades, advancement upgrades, supercharge powers, etc.&lt;br /&gt;
&lt;br /&gt;
== Mine Generation Ratios ==&lt;br /&gt;
&lt;br /&gt;
Mines produce either one, two or three different kinds of ore. The total production of a mine depends on the level of the mine and other upgrades, however the ratios of ores a mine produces doesn&#039;t change per level unless increased ore production advancements are purchased. The basic ratios are displayed in the tabular below, with the first 42 mines in the same order as displayed in the IDLE.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mine&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaspo||100% Copper||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Hopesonen||85% Copper||15% Tin||-&lt;br /&gt;
|-&lt;br /&gt;
| Freadwels||50% Copper||50% Tin||-&lt;br /&gt;
|-&lt;br /&gt;
| Valinia||80% Tin||20% Iron||-&lt;br /&gt;
|-&lt;br /&gt;
| Keleginary||20% Copper||30% Tin||50% Iron&lt;br /&gt;
|-&lt;br /&gt;
| Proftor||100% Iron||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Handow||40% Copper||40% Tin||20% Zinc&lt;br /&gt;
|-&lt;br /&gt;
| Censborogeol||40% Copper||60% Zinc||-&lt;br /&gt;
|-&lt;br /&gt;
| Foremotions||80% Zinc||20% Nickel||-&lt;br /&gt;
|-&lt;br /&gt;
| Andorcel||20% Iron||30% Zinc||50% Nickel&lt;br /&gt;
|-&lt;br /&gt;
| Fectly||100% Nickel||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Ciliked||40% Iron||40% Nickel||20% Lead&lt;br /&gt;
|-&lt;br /&gt;
| Stramentension||50% Zinc||50% Lead||-&lt;br /&gt;
|-&lt;br /&gt;
| Bragpose||20% Nickel||80% Lead||-&lt;br /&gt;
|-&lt;br /&gt;
| Probnonders||40% Tin||40% Lead||20% Silicon&lt;br /&gt;
|-&lt;br /&gt;
| Suffergizes||50% Lead||50% Silicon||-&lt;br /&gt;
|-&lt;br /&gt;
| Sparterchacks||20% Iron||80% Silicon||-&lt;br /&gt;
|-&lt;br /&gt;
| Judingsions||40% Nickel||40% Silicon||20% Aluminum&lt;br /&gt;
|-&lt;br /&gt;
| Gicabbonies||50% Silicon||50% Aluminum||-&lt;br /&gt;
|-&lt;br /&gt;
| Rivulstenspers||20% Lead||80% Aluminum||-&lt;br /&gt;
|-&lt;br /&gt;
| Draugerhytics||40% Silicon||40% Aluminum||20% Silver&lt;br /&gt;
|-&lt;br /&gt;
| Shadambuzzler||50% Aluminum||50% Silver||-&lt;br /&gt;
|-&lt;br /&gt;
| Excienested||20% Aluminum||80% Silver||-&lt;br /&gt;
|-&lt;br /&gt;
| Echnuthfirones||40% Zinc||40% Silver||20% Gold&lt;br /&gt;
|-&lt;br /&gt;
| Flautify||50% Silver||50% Gold||-&lt;br /&gt;
|-&lt;br /&gt;
| Grincurvinding||20% Silver||80% Gold||-&lt;br /&gt;
|-&lt;br /&gt;
| Rowskiman||40% Iron||40% Gold||20% Platinum&lt;br /&gt;
|-&lt;br /&gt;
| Herobbing||50% Gold||50% Platinum||-&lt;br /&gt;
|-&lt;br /&gt;
| Mufficatormes||20% Gold||80% Platinum||-&lt;br /&gt;
|-&lt;br /&gt;
| Diserbalned||40% Tin||40% Platinum||20% Titanium&lt;br /&gt;
|-&lt;br /&gt;
| Ottornood||50% Platinum||50% Titanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Arraight||20% Platinum||80% Titanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Sketeematic||40% Lead||40% Titanium||20% Thorium&lt;br /&gt;
|-&lt;br /&gt;
| Neutinoclar||50% Titanium||50% Thorium||-&lt;br /&gt;
|-&lt;br /&gt;
| Bewillo||20% Titanium||80% Thorium||-&lt;br /&gt;
|-&lt;br /&gt;
| Explum||40% Aluminum||40% Thorium||20% Neodymium&lt;br /&gt;
|-&lt;br /&gt;
| Catated||50% Thorium||50% Neodymium||-&lt;br /&gt;
|-&lt;br /&gt;
| Facipaz||20% Thorium||80% Neodymium||-&lt;br /&gt;
|-&lt;br /&gt;
| Bruther||40% Silver||40% Neodymium||20% Chromium&lt;br /&gt;
|-&lt;br /&gt;
| Wagorget||50% Neodymium||50% Chromium||-&lt;br /&gt;
|-&lt;br /&gt;
| Beconch||20% Neodymium||80% Chromium||-&lt;br /&gt;
|-&lt;br /&gt;
| Runnett||40% Gold||40% Chromium||20% Uranium&lt;br /&gt;
|-&lt;br /&gt;
| Farbors||50% Chromium||50% Uranium||-&lt;br /&gt;
|-&lt;br /&gt;
| Throomize||20% Chromium||80% Uranium||-&lt;br /&gt;
|-&lt;br /&gt;
| Apiesters||40% Platinum||40% Uranium||20% Lanthanum&lt;br /&gt;
|-&lt;br /&gt;
| Ounded||50% Uranium||50% Lanthanum||-&lt;br /&gt;
|-&lt;br /&gt;
| Chase-on||20% Uranium||80% Lanthanum||-&lt;br /&gt;
|-&lt;br /&gt;
| Chase-off||40% Titanium||40% Lanthanum||20% Samarium&lt;br /&gt;
|-&lt;br /&gt;
| Purson||50% Lanthanum||50% Samarium||-&lt;br /&gt;
|-&lt;br /&gt;
| Fondord||20% Lanthanum||80% Samarium||-&lt;br /&gt;
|-&lt;br /&gt;
| Pirelapperots||40% Thorium||40% Samarium||20% Terbium&lt;br /&gt;
|-&lt;br /&gt;
| Gallinstent||50% Samarium||50% Terbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Naldors||20% Samarium||80% Terbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Randix||40% Neodymium||40% Terbium||20% Erbium&lt;br /&gt;
|-&lt;br /&gt;
| Defegustical||50% Terbium||50% Erbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Oppingeast||20% Terbium||80% Erbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Norsents||40% Chromium||40% Erbium||20% Yttrium&lt;br /&gt;
|-&lt;br /&gt;
| Janeroces||50% Erbium||50% Yttrium||-&lt;br /&gt;
|-&lt;br /&gt;
| Tronnegated||20% Erbium||80% Yttrium||-&lt;br /&gt;
|- &lt;br /&gt;
| Spikover||40% Uranium||40% Yttrium||20% Dysprosium&lt;br /&gt;
|- &lt;br /&gt;
| Pacizantry||50% Yttrium||50% Dysprosium||-&lt;br /&gt;
|-&lt;br /&gt;
| Sponiansumble||20% Yttrium||80% Dysprosium||-&lt;br /&gt;
|-&lt;br /&gt;
| Toportienative||40% Lanthanum||40% Dysprosium||20% Unobtanium&lt;br /&gt;
|-&lt;br /&gt;
| Contairily||50% Dysprosium||50% Unobtanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Ganishare||20% Dysprosium||80% Unobtanium||-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Warzone_Idle_FAQ&amp;diff=5146</id>
		<title>Warzone Idle FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Warzone_Idle_FAQ&amp;diff=5146"/>
		<updated>2021-03-01T19:45:42Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: Answered a question that an Idle noob on Global Chat said should belong on the FAQ on 2021/03/01 11:42:59 pacific time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Frequently Asked Questions&#039;&#039;&#039; about [[Warzone Idle]]&lt;br /&gt;
&lt;br /&gt;
== How can I inspect a territory without conquering it? ==&lt;br /&gt;
&lt;br /&gt;
Inspect one of its neighbors, such as a territory you own or a fogged territory, then click &amp;quot;connections list&amp;quot; and select it from the list.&lt;br /&gt;
&lt;br /&gt;
== Why is it slow? ==&lt;br /&gt;
&lt;br /&gt;
Warzone Idle is meant to be played in short sessions throughout your day, not in one sitting.  Feel free to take a break, and come back in an hour or two.  Your armies will accumulate even when you&#039;re offline.&lt;br /&gt;
&lt;br /&gt;
== Yes, but even then it&#039;s taking forever! ==&lt;br /&gt;
&lt;br /&gt;
Be sure to upgrade your army camps!  Army camps are where you will get most of your armies.  Also be sure to get the techs that increase your army camp production, and purchase all mercenaries.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t afford to do all this, see the next question.&lt;br /&gt;
&lt;br /&gt;
== How do I get money faster? ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll get most of your money by selling items that are made by your crafters.  Be sure to keep your smelters and crafters active -- anytime they are waiting for resources, you are losing out on potential money.  In general, the longer it takes to craft an item, the better investment it is, so try to keep your crafters on the slowest recipes as much as possible.&lt;br /&gt;
&lt;br /&gt;
Be sure to sell off any items or ore that you don&#039;t need for techs or your smelters.  Selling stuff is important for maximizing money generation.&lt;br /&gt;
&lt;br /&gt;
== Why is there waiting? ==&lt;br /&gt;
&lt;br /&gt;
The recommended way to play is to check in every once in a while and re-invest your profits while you&#039;re doing other stuff.  With this strategy, there&#039;s virtually no waiting involved in playing Warzone Idle.&lt;br /&gt;
&lt;br /&gt;
== Increased Money From Territories didn&#039;t increase my income as much as advertised ==&lt;br /&gt;
&lt;br /&gt;
Not all of your money/sec comes from territories -- some of it comes from bonuses. If you get the Statistics advancement, you can easily see how much of your money comes from territories versus bonuses.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have the Statistics advancement yet, you can get an idea of where your money is coming from by clicking around the map.  Territories and Bonuses will identify themselves in the inspect area at the bottom, and each will say how much money per second they generate.&lt;br /&gt;
&lt;br /&gt;
== Army Camp upgrade didn&#039;t increase my armies/sec as much as advertised ==&lt;br /&gt;
&lt;br /&gt;
Some increases are added together, not multiplied.  For example, say you&#039;re getting 100 armies per second, and you get an upgrade of 10%.  Now you&#039;re getting 110 armies per second.  Then you get another upgrade of 10%, it makes your total increase 20% bringing your armies per second to 120. But if you look only at that second upgrade in isolation, you might be confused on why 110 to 120 isn&#039;t quite 10%.  The answer is because the upgrades are added together with your previous upgrades, not multiplied.&lt;br /&gt;
&lt;br /&gt;
== I&#039;m out of mercenaries and all I have left to spend money on is army camps! ==&lt;br /&gt;
&lt;br /&gt;
A common mistake players make is buying mercenaries too early.&lt;br /&gt;
&lt;br /&gt;
Think of it this way: You&#039;re spending some money on mercenaries and some money on army camp upgrades.  Buying mercenaries gives you armies immediately, but buying army camp upgrades gives you armies over time.  Therefore, it&#039;s far better to do those army camp upgrades first and buy the mercenaries later, so your camp upgrades have more time to produce armies.  Upgrading army camps when a level is almost complete is not an efficient plan.&lt;br /&gt;
&lt;br /&gt;
When to buy mercenaries is a balancing act and there&#039;s no sure-fire rules on when to do it.  Ideally, you want to be purchasing your last mercenaries to conquer the last territory on the map.&lt;br /&gt;
&lt;br /&gt;
The speed at which you progress through Warzone Idle is based on your strategy, so if things are going too slow you should try revisiting your play style.&lt;br /&gt;
&lt;br /&gt;
== How do I gain Advancement Points (AP)? ==&lt;br /&gt;
&lt;br /&gt;
You can get Advancement Points by finishing levels of Warzone Idle. You can also get Advancement Points by abandoning levels partway. When you abandon a level, Warzone will tell you how much AP you can get for your partial progress. Note that this partial AP will be subtracted from how much AP you can gain the next time you play that same level.&lt;br /&gt;
&lt;br /&gt;
== Any more tips? ==&lt;br /&gt;
&lt;br /&gt;
Once you have a bunch of AP upgrades, you should consider going back and playing previous levels again.  You&#039;ll be able to clear them much more quickly than the first time, and you can earn some extra AP this way.  Each level gives 25% less AP each time you beat it, so it&#039;s best to defeat each level a few times then move on.&lt;br /&gt;
&lt;br /&gt;
== Cheating ==&lt;br /&gt;
&lt;br /&gt;
Any attempts to cheat will result in your Warzone account being banned (along with any of your alts).  Do not attempt to modify the game data, modify your system clock, or automate the game in any fashion except as provided within the game&#039;s normal UI.  You have been warned.&lt;br /&gt;
&lt;br /&gt;
== Syncing Between Devices ==&lt;br /&gt;
See [[Warzone Idle Syncing]]&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Warzone_Idle&amp;diff=5114</id>
		<title>Warzone Idle</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Warzone_Idle&amp;diff=5114"/>
		<updated>2020-11-03T14:39:19Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: update 5.0.61 - https://www.warzone.com/blog/index.php/2020/10/update-5-06-1/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.example.com link title]&#039;&#039;&#039;Warzone Idle&#039;&#039;&#039; is a spin-off game using the Warzone engine.  See [https://www.youtube.com/watch?v=1JR31ABzsIc this video] for an introduction to what Warzone Idle is.&lt;br /&gt;
&lt;br /&gt;
The game was announced in July of 2020 and since 24 Oct. 2020 open to any player.&lt;br /&gt;
&lt;br /&gt;
== About this Wiki ==&lt;br /&gt;
&lt;br /&gt;
The Warzone Idle section of this wiki is currently under construction.&lt;br /&gt;
&lt;br /&gt;
The goal is to document the way the core engine works, without including any level-specific information.  For now, level-specific information is considered a spoiler, and should not be published to the wiki.  We want players to discover this on their own.  Level-specific information is defined as anything that changes between each level, such as the maps, tech costs, recipe costs, and item sell prices.&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
&lt;br /&gt;
See these pages for more information about Warzone Idle:&lt;br /&gt;
&lt;br /&gt;
* [[Warzone Idle FAQ|FAQ]]&lt;br /&gt;
* [[Warzone Idle Syncing|Syncing]]&lt;br /&gt;
* [[Smelters/Crafters]]&lt;br /&gt;
* [[Army Camps]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
* [[Arena]]&lt;br /&gt;
* [[Challenge Levels]]&lt;br /&gt;
&lt;br /&gt;
== Cheating in Warzone Idle ==&lt;br /&gt;
&lt;br /&gt;
Any attempts to cheat will result in your Warzone account being banned (along with any of your alts).  Do not attempt to modify the game data, modify your system clock, or automate the game in any fashion except as provided within the game&#039;s normal UI.  You have been warned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=3_v_3_Ladder&amp;diff=5113</id>
		<title>3 v 3 Ladder</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=3_v_3_Ladder&amp;diff=5113"/>
		<updated>2020-10-23T01:18:07Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;3 v 3 Ladder&#039;&#039;&#039; is a [[ladder]] that plays on the Europe map. https://www.warzone.com/SinglePlayer?PreviewMap=10895&lt;br /&gt;
&lt;br /&gt;
To join the 3 v 3 ladder, see [[joining team ladders]].&lt;br /&gt;
&lt;br /&gt;
The 3 vs 3 has no set end and players try to get the biggest score and highest ranking they can. Games expire after 5 months at which point they cease to impact ratings.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A player may only play on a team ladder if there is no team consisting of the same players (not accounts) with unexpired games. They may join the ladder on a new team if at least one of their teammates is a new different player or if one or more of the players on the old team is not on the new team. &#039;&#039;&#039;Essentially, if the only difference between two teams is that a player has been replaced by an alt of the same player, then it is not considered to be a different team.&#039;&#039;&#039; Violations will be punished with a warning and then a suspension.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[1 v 1 Ladder]]&lt;br /&gt;
* [[2 v 2 Ladder]]&lt;br /&gt;
* [[Seasonal Ladder]]&lt;br /&gt;
* [[Real-Time Ladder]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ladders]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=5105</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=5105"/>
		<updated>2020-09-28T00:25:57Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: added startup screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Basic combat|How does basic combat work?]]&lt;br /&gt;
* [[Cards|How do cards work?]]&lt;br /&gt;
* [[Move Order|What order do moves execute in?  Who gets to go first?]]&lt;br /&gt;
* [[Hotkeys|Are there any hotkeys to play easier?]]&lt;br /&gt;
* [[Ranked versus Practice|What&#039;s the difference between a ranked and practice game?]]&lt;br /&gt;
* [[Feedback|How can I submit feedback or suggest new features?]]&lt;br /&gt;
* [https://www.warzone.com/ReportBug How can I report a bug?]&lt;br /&gt;
* [[Map Making|How do I make my own map?]]&lt;br /&gt;
* [[Quickmatch|What are these &amp;quot;QM&amp;quot; games and how do I control them?]]&lt;br /&gt;
* [[Linking your Game|How do I share a game?]]&lt;br /&gt;
* How do I change that startup screen? Go to the top right corner where the profile icon is &amp;gt; Settings &amp;gt; Start up screen &amp;gt; Choose appropriate option.&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Fog&amp;diff=5094</id>
		<title>Fog</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Fog&amp;diff=5094"/>
		<updated>2020-09-10T06:32:22Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: changed order of fog to match what&amp;#039;s displayed in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fog&#039;&#039;&#039; is a way of controlling how much of your opponents empires you can see. Warzone supports six levels of fog: No Fog, Light Fog, Dense Fog, Normal Fog, Heavy Fog and Complete Fog.&lt;br /&gt;
&lt;br /&gt;
==End Game==&lt;br /&gt;
&lt;br /&gt;
After a game is over, all of the fog is removed.  Players can use the [[history]] button to see exactly what happened behind the fog.  If enabled, players will receive a fog-game-ended email that lets them know that the game ended.&lt;br /&gt;
&lt;br /&gt;
==Types of Fog==&lt;br /&gt;
&lt;br /&gt;
In all fog levels, you can always see your own [[territories]]. &lt;br /&gt;
&lt;br /&gt;
* https://d2wcw7vp66n8b3.cloudfront.net/Images/NoFog.png No Fog: All territories are visible to everyone.&lt;br /&gt;
&lt;br /&gt;
* https://d2wcw7vp66n8b3.cloudfront.net/Images/LightFog.png Light Fog: Territories adjacent to you are fully visible, but all others only show the owner, not the number of armies there.&lt;br /&gt;
&lt;br /&gt;
* https://d2wcw7vp66n8b3.cloudfront.net/Images/ModerateFog.png Dense Fog: All territories show the owner, but not the number of armies there.&lt;br /&gt;
&lt;br /&gt;
* https://d2wcw7vp66n8b3.cloudfront.net/Images/Foggy.png Normal Fog: Territories adjacent to you are fully visible, but all others are completely fogged.&lt;br /&gt;
&lt;br /&gt;
* https://d2wcw7vp66n8b3.cloudfront.net/Images/VeryFoggy.png Heavy Fog: Territories adjacent to you show the owner, but not the number of armies. All other territories are fogged.&lt;br /&gt;
&lt;br /&gt;
* https://d2wcw7vp66n8b3.cloudfront.net/Images/ExtremeFog.png Complete Fog: All territories are fogged.&lt;br /&gt;
&lt;br /&gt;
==Orders Visibility Overview==&lt;br /&gt;
&lt;br /&gt;
In addition to hiding the territories, Warzone will also not show attacks and transfers that happen in the fog to different degrees. The table below shows these rules in full detail.&lt;br /&gt;
 &lt;br /&gt;
Although the table below is complex, there&#039;s one fundamental rule that governs how orders are visible: There should not be any information a player can gather by doing a significant amount of work. In other words, all information should be either blantantly clear or impossible to obtain.&lt;br /&gt;
 &lt;br /&gt;
This rule is important to Warzone since we don&#039;t want to give advantages to players who are willing to spend hours doing a thorough analysis of the game map. Doing this would reduce the fun of the game for both the player doing the painstaking analysis and for the player who lost by not taking advantage of said analysis.&lt;br /&gt;
&lt;br /&gt;
==Orders Visibility Details==&lt;br /&gt;
&lt;br /&gt;
Definitions: &lt;br /&gt;
* You: A territory you or a teammate control.&lt;br /&gt;
* Visible: A territory you can fully see, but do not control.&lt;br /&gt;
* Fogged: A territory you can&#039;t see at all - it&#039;s completely fogged.&lt;br /&gt;
* Owner: A territory you can see the owner of, but not the number of armies.&lt;br /&gt;
 &lt;br /&gt;
Visible:&lt;br /&gt;
* Yes: Players can always see this information.&lt;br /&gt;
* No: Players can never see this information.&lt;br /&gt;
* OwnChg: Players can only see this information if the order resulted in territory ownership changing. In other words, a successful attack.&lt;br /&gt;
* Success: Players can only see this information if the order was successful. In other words, a transfer that executed or an attack that resulted in ownership changing.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| Can see that attack took place&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Can see what territory is attacking&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Can see what territory is being attacked&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Can see number of armies attacking/transferring&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Can see number of armies defending with&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Can see who is attacking&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Can see who is defending&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Can see number of attacking armies died&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Can see number of defending armies died&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Can see success/failure&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | From&lt;br /&gt;
! style=&amp;quot;width:10px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | To&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 4&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 5&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 6&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 7&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 8&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 9&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| Visible&lt;br /&gt;
| to&lt;br /&gt;
| Visible&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| You&lt;br /&gt;
| to&lt;br /&gt;
| You&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| You&lt;br /&gt;
| to&lt;br /&gt;
| Visible&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Visible&lt;br /&gt;
| to&lt;br /&gt;
| You&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Visible&lt;br /&gt;
| to&lt;br /&gt;
| Fogged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| You&lt;br /&gt;
| to&lt;br /&gt;
| Fogged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fogged&lt;br /&gt;
| to&lt;br /&gt;
| Visible&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Success&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Success&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fogged&lt;br /&gt;
| to&lt;br /&gt;
| You&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Visible&lt;br /&gt;
| to&lt;br /&gt;
| Owner&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| You&lt;br /&gt;
| to&lt;br /&gt;
| Owner&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| to&lt;br /&gt;
| Visible&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Success&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Success&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| to&lt;br /&gt;
| You&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| to&lt;br /&gt;
| Owner&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| OwnChg&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| to&lt;br /&gt;
| Fogged&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fogged&lt;br /&gt;
| to&lt;br /&gt;
| Owner&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| OwnChg&lt;br /&gt;
|-&lt;br /&gt;
| Fogged&lt;br /&gt;
| to&lt;br /&gt;
| Fogged&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The luck values (offense luck and defense luck) are only visible when the armies on both the source and destination territories are visible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Rules&amp;diff=5085</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Rules&amp;diff=5085"/>
		<updated>2020-08-27T02:26:20Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: Future proofed number of rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warzone maintains a few &#039;&#039;&#039;rules&#039;&#039;&#039; that players must follow to help Warzone stay a civil place where everyone feels welcome.&lt;br /&gt;
&lt;br /&gt;
This article discusses the official rules that all players &#039;&#039;&#039;must&#039;&#039;&#039; follow in order to be allowed to play Warzone.  Players sometimes invent their own etiquette around things like [[booting]] and [[voting to end]], however these are not enforced like the official rules are.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
The following rules are presented to all players the first time they play a game with other players:&lt;br /&gt;
&lt;br /&gt;
# You shall be respectful to other players at all times. &lt;br /&gt;
# Racial slurs, personal attacks, excessive profanity, or any other offensive language will not be tolerated. &lt;br /&gt;
# You shall not operate more than one Warzone account in a way that gives you an advantage in a game, tournament or ladder.&lt;br /&gt;
# You may never operate or access more than one account with a coin balance or that plays coin games, and that account may never be used by another person.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that additional rules exist in the Warzone [https://www.warzone.com/TermsOfService terms of service].  These rules aren&#039;t displayed as prominently since they&#039;re common sense, but they still apply.  Examples include, but are not limited to, impersonating other players, rigging games, launching denial-of-service attacks, or using someone else&#039;s account without their permission.&lt;br /&gt;
&lt;br /&gt;
Additionally, since Warzone displays ads, players must also abide by the rules imposed by the advertisers.  The following is not allowed to be submitted or linked to:&lt;br /&gt;
&lt;br /&gt;
# pornographic content or links to pornographic content&lt;br /&gt;
# erotic stories or descriptions of sexual acts&lt;br /&gt;
# sexual jokes&lt;br /&gt;
# erotic or sexual forums&lt;br /&gt;
&lt;br /&gt;
==Ladder Rules==&lt;br /&gt;
&lt;br /&gt;
The following are the rules for playing in any of the official Warzone ladders.&lt;br /&gt;
&lt;br /&gt;
# You may not play on the 1v1 Ladder if you have another account which has unexpired games on that ladder. Games expire 5 months after their end date.&lt;br /&gt;
# You may not play on the Real Time Ladder if you have another account which is currently ranked. Accounts become unranked after 3 days of inactivity on the ladder.&lt;br /&gt;
# You may not use more than one account in any season of the Seasonal Ladder.&lt;br /&gt;
# You may not manipulate the Seasonal Ladder&#039;s force-finish mechanism in order to win games.&lt;br /&gt;
# You many not play on the 2v2 or 3v3 ladders with a team if there is another team on that same ladder consisting of the same players. You may play if at least one of the players on the new team is a new different player or if one or more of the players on the old team is not on the new team. Essentially, if the only difference between two teams is that a player has been replaced by an alt of the same player, then it is not considered to be a different team.&lt;br /&gt;
&lt;br /&gt;
==Enforcement==&lt;br /&gt;
&lt;br /&gt;
Because all players must agree to obey these rules the first time they click the multi-player tab, it&#039;s assumed that all players know and understand the rules.  Players who knowingly disobey the rules can be [[reported]].&lt;br /&gt;
&lt;br /&gt;
Players who break the rules can be warned, suspended, or banned.  A warning is usually given first if the infraction not very severe.  However, in extreme cases players can be directly suspended or banned without a warning.  For banning or longer suspensions, players may be automatically surrendered in all of their games to allow the remaining players to continue the game without them if they choose to do so.&lt;br /&gt;
&lt;br /&gt;
Warnings are completely anonymous -- other players cannot tell that a player received a warning.  However, suspensions and banning are revealed on a player&#039;s profile for the duration of the suspension.&lt;br /&gt;
&lt;br /&gt;
==Non-rules==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, players sometimes invent their own etiquette around how the game should be played.  It&#039;s okay to do this, however, you should not expect that players will be warned or suspended when they break your etiquette.  Instead, use your [[block list]] to avoid playing with the problem players.&lt;br /&gt;
&lt;br /&gt;
# Booting: Booting isn&#039;t against the rules.  If it were, the button simply wouldn&#039;t be there!  In particular, some players feel that booting within a certain threshold of the boot timer should result in suspensions.  Instead, it&#039;s recommended to set your boot timer to the duration that you&#039;d first like to see players become bootable.  For example, instead of setting the boot timer to 5 minutes and asking nobody click it until 7 minutes have passed, just set the boot timer to 7 minutes.  You will save yourself a lot of hassle.&lt;br /&gt;
# Not taking their turn fast enough: Warzone can&#039;t force people to play, and you should not report players for not playing.  If you find yourself waiting on other players longer than you&#039;d like, please create or join games with lower boot times so you can boot them and continue your game.&lt;br /&gt;
# Colluding: Players working together is not against the rules, and you should not report players for doing so.  To avoid collusion, play in 1 v 1 games where collusion is impossible, or in team games (since then the collusion is pre-arranged), or just play with friends you trust.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Arenas&amp;diff=5063</id>
		<title>Arenas</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Arenas&amp;diff=5063"/>
		<updated>2020-07-29T20:43:24Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some territories of [[Warzone Idle]] may have an &#039;&#039;&#039;Arena&#039;&#039;&#039;. An Arena lets you get bonus resources (armies, money, ores, etc.) by playing a [[Quickmatch]] game on a fixed template. You can play the Arena game upon conquering the Arena territory or defer it for later (by closing the pop-up).&lt;br /&gt;
&lt;br /&gt;
Like with mines, smelters, caches, and crafters, Arenas spawn on fixed locations. The template for an Arena game is also pre-determined; it&#039;s listed in the Arena pop-up (visible upon either conquering the territory or clicking the &amp;quot;Play&amp;quot; button in the territory description).&lt;br /&gt;
&lt;br /&gt;
Arena games are ordinary Quickmatch games (except with a specific template). They will affect your Quickmatch rating.&lt;br /&gt;
&lt;br /&gt;
== Reward &amp;amp; Redemption ==&lt;br /&gt;
The Arena reward is essentially a double-Cache.&lt;br /&gt;
&lt;br /&gt;
It is redeemed upon returning to Idle after winning a Quickmatch Arena game. You can retry the Arena as many times as it takes for you to win. The Arena will disappear once you claim its reward.&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Boss&amp;diff=5054</id>
		<title>Boss</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Boss&amp;diff=5054"/>
		<updated>2020-07-27T00:44:24Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: Edited boss 4 information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boss]]es are special units that are only used in single player. There are four types of boss: boss1, boss2, boss3 and boss4. Before a boss can be attacked, all regular armies on the territory occupied by the boss must be killed. When there is fog in the level, you can still see enemy tiles with boss1, boss2, boss4. When making single player level, you can give every slot up to 3 bosses. {{ref|https://www.warzone.com/Forum/296879-behaviours-different-bosses}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--add boss images to clarify--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Boss1&amp;lt;/h2&amp;gt;&lt;br /&gt;
This boss is like a stack of 400 armies. This boss&#039;s armies will reduce when in combat (as offence and defence). Sametimes it deploys extra armies on territory where it is. It deploys every (1+5*k)th turn (6th, 11th, 16th) And the amount is:&lt;br /&gt;
n= [(current turn-1)/5-1]*13+10. His 1st deploy is 10 armies, then 23 armies, 36 armies, 49, 62, 75, 88...&lt;br /&gt;
&amp;lt;h2&amp;gt;Boss2&amp;lt;/h2&amp;gt;&lt;br /&gt;
This type of boss has an increasing boss value and the boss must be fully killed in a single attack for the boss to be gone. This boss&#039;s value starts at 20. On turn 11, it&#039;s value will increase to 60 and on turn 14, the value will increase to 300.&lt;br /&gt;
&amp;lt;h2&amp;gt;Boss3&amp;lt;/h2&amp;gt;&lt;br /&gt;
This boss can only be killed in a single attack. This boss is originally worth 100 armies. Once a boss worth 100 is killed, it will spawn 4 lots of 90 army Boss3 (copy) bosses in random territories. Once a boss worth 90 is killed, a further 3 Boss3 bosses will be spawned with a value of 80 armies (copy&#039;s copy). These bosses can&#039;t be spawned on territories occupied by [[commanders]].&lt;br /&gt;
&amp;lt;h2&amp;gt;Boss4&amp;lt;/h2&amp;gt;&lt;br /&gt;
This boss is a stack of 400 armies. This boss&#039;s armies will reduce when in combat (as offence and defence).  It spawns even more armies. &lt;br /&gt;
There are 2 types of spawns: &lt;br /&gt;
1) On any territory controled by ally team &lt;br /&gt;
2) On territory controled by enemy: it kills all armies in it, steals the territory and spawns armies there. &lt;br /&gt;
&lt;br /&gt;
Armies start to be spawned in on turn 4 and every 3 turns after that. The amount of spawned armies is:&lt;br /&gt;
&lt;br /&gt;
Starting with turn 4, and every +6 turn after that: 7*n where n&#039;s value is  (remembering that it activates every 3 turns). eg at turn 22 n=7 (turns: 4,7,10,13,16,19,22) and the boss will spawn 49 troops.&lt;br /&gt;
&lt;br /&gt;
Starting with turn7 and every +6 turn after that: 11*n. eg at turn 19 n=6 and the boss will spawn 66.&lt;br /&gt;
&lt;br /&gt;
To make this clear, this is how many troops the spawn will create in the first 25 turns:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class = &amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Turn&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Spawned armies&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;49&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;56+88&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting with turn 25, both effects activate at the same turn and you will see 2 spawns. The boss is extremly dangerous and should be killed as soon as possible. It is possible to give this unit to slot, which will then not be assigned to any team (boss will be neutral). Neutral boss will add units on random enemy&#039;s terriotry and will steal your territories, turning them neutral and spawning troops there. Allied/ your boss will steal your territories, killing all armies in it in the process, give the territory to the player/ AI controlling the boss and add troops. It also adds troops to randomly selected enemy&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=1_v_1_Ladder&amp;diff=5051</id>
		<title>1 v 1 Ladder</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=1_v_1_Ladder&amp;diff=5051"/>
		<updated>2020-07-18T18:53:55Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: Added # of unexpired games for ranking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;1 v 1 ladder&#039;&#039;&#039; is a [[ladder]] that uses the [[strategic 1 v 1]] [[Template|template]]. &lt;br /&gt;
The goal of the 1 v 1 ladder is to provide the most fun [[settings]] possible for 1v1.  Although this usually correlates with reducing the [[Luck Modifier|luck factor]] as much as possible, the goal is not to remove luck completely.&lt;br /&gt;
&lt;br /&gt;
The 1 v 1 ladder has no set end. Players must try to get as high as possible and maintain that score for as long as they can. Games expire after 5 months and cease to impact ratings.&lt;br /&gt;
&lt;br /&gt;
You need to be level 48 to join the 1v1 ladder. To be ranked on the ladder, a player must have 20 unexpired games.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A player is not allowed to start playing on the 1v1 ladder with an account if they have another account with unexpired games. Games expire after 5 months. Violations will be punished with a warning and then a suspension.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[2 v 2 Ladder]]&lt;br /&gt;
* [[Seasonal Ladder]]&lt;br /&gt;
* [[Real-Time Ladder]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ladders]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Link_to_Game&amp;diff=5046</id>
		<title>Link to Game</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Link_to_Game&amp;diff=5046"/>
		<updated>2020-07-17T09:46:34Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each Warzone game has a unique URL that uniquely identifies it.  The URL looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;https://www.warzone.com/MultiPlayer?GameID=1234567&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be shared with other players or posted on the [[forum]] which helps when discussing games.&lt;br /&gt;
&lt;br /&gt;
Whenever you open a game on the Warzone website, that game&#039;s URL will appear in your browser&#039;s address bar. It is also under Game &amp;gt; Settings &amp;gt; Full Settings &amp;gt; link. While using the app, tapping the link will copy the link to the clipboard. Tap again to paste.&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Link_to_Game&amp;diff=5045</id>
		<title>Link to Game</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Link_to_Game&amp;diff=5045"/>
		<updated>2020-07-17T09:43:45Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each Warzone game has a unique URL that uniquely identifies it.  The URL looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;https://www.warzone.com/MultiPlayer?GameID=1234567&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be shared with other players or posted on the [[forum]] which helps when discussing games.&lt;br /&gt;
&lt;br /&gt;
Whenever you open a game on the Warzone website, that game&#039;s URL will appear in your browser&#039;s address bar. It is also under Game &amp;gt; Settings &amp;gt; Full Settings &amp;gt; link.&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=5044</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=5044"/>
		<updated>2020-07-17T09:42:34Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: how to share games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Basic combat|How does basic combat work?]]&lt;br /&gt;
* [[Cards|How do cards work?]]&lt;br /&gt;
* [[Move Order|What order do moves execute in?  Who gets to go first?]]&lt;br /&gt;
* [[Hotkeys|Are there any hotkeys to play easier?]]&lt;br /&gt;
* [[Ranked versus Practice|What&#039;s the difference between a ranked and practice game?]]&lt;br /&gt;
* [[Feedback|How can I submit feedback or suggest new features?]]&lt;br /&gt;
* [https://www.warzone.com/ReportBug How can I report a bug?]&lt;br /&gt;
* [[Map Making|How do I make my own map?]]&lt;br /&gt;
* [[Quickmatch|What are these &amp;quot;QM&amp;quot; games and how do I control them?]]&lt;br /&gt;
* [[Linking your Game|How do I share a game?]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=User:Skunk940&amp;diff=5025</id>
		<title>User:Skunk940</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=User:Skunk940&amp;diff=5025"/>
		<updated>2020-06-28T07:16:11Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* Skunk940 Maps (Creation Order) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skunk940&#039;&#039;&#039; is a long term Warlight player, map maker and member. After constant use of the Warlight wiki skunk940 decided to help with the updating of it.&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Profile.aspx?p=405914907 Skunk940&#039;s Profile] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skunk940 On Ladders ==&lt;br /&gt;
Skunk940 participates in most ladders on Warlight. For a full break down of his ladder statistics, please see [http://warlight.net/Profile.aspx?p=405914907 Skunk940&#039;s Profile] or [http://warlight.net/LadderTeam?LadderTeamID=3143 Skunk940&#039;s ladder profile]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skunk940 Maps (Creation Order)==&lt;br /&gt;
Skunk940 is a avid Warlight map maker and has made a total of 48 maps, making him one of the biggest map makers on Warlight. These are the current maps made by Skunk940.&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=2108 Silly Isle]                                        &lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=2403 Solar System]                                      &lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=2881 Falkland Islands]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3065 Europe (Realistic)]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3301 Christmas Celabrations 2011]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3309 North Norfolk]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3625 Earth (Realistic)]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3819 Biology]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6372 Indochina (Small Version)]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6779 Scandinavia Surrounds]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6597 Indochina (Large Version)]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6786 Dome]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6813 Tripod]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7030 Toblix Island]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7411 Africa Billike]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7549 Christmas Celabrations 2012]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7489 Europe 1914]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7601 East UK Wind Farms]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7718 Africa 1914]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7685 Earth 1914]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8142 Islands And Insulars: Cyprus]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8172 Islands And Insulars: Sahara Split]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8176 Islands And Insulars: Near East]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8391 Europe 2050]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8555 Hopscotch Traditional]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8561 Earth: Regionarity]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=10169 USSR]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=10176 Ottoman Empire]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=10706 Persia]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=12018 Christmas Celabrations 2013]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=11592 Skunk940 Representation Map]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=13976 North Africa]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=14127 Jamaica]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=15266 Holt]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=16347 UK]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=16377 Roundabout]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=16318 Christmas Celabrations 2014]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=17230 USA Mainland: 1790]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=18410 Continents]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=20232 Christmas Celabrations 2015]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=24410 UK: Regions]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=25767 San Diego]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=26684 Christmas Celabrations 2016]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=27899 Iran Medium]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Map/29885-Railways-Great-Britain Railways Of Great Britain]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Map/30550-Christmas-Celabrations-2017 Christmas Celabrations 2017]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Map/31689-North-Norfolk-District North Norfolk District]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Map/32422-Christmas-Celabrations-2018-Real-Map Christmas Celabrations 2018 (Real Map)]&lt;br /&gt;
&lt;br /&gt;
== Skunk940 Map Series ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Christmas Celabrations&#039;&#039;&#039;&#039;&#039; - Christmas Celabrations 2011, Christmas Celabrations 2012, Christmas Celabrations 2013, Christmas Celabrations 2014, Christmas Celabrations 2015, Christmas Celabrations 2016, Christmas Celabrations 2017&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Indochina&#039;&#039;&#039;&#039;&#039; - Indochina (large version), Indochina (small version)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Realistic)&#039;&#039;&#039;&#039;&#039; - Earth (Realistic), Europe (Realistic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;1914&#039;&#039;&#039;&#039;&#039; - Europe:1914, Africa: 1914, Earth: 1914&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Islands And Insulars&#039;&#039;&#039;&#039;&#039; - Islands And Insulars: Cyprus, Islands And Insulars: Sahara Split, Islands And Insulars: Near East&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Past Nations&#039;&#039;&#039;&#039;&#039; - USSR, Ottoman Empire, Persia&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Reinforcement_Card&amp;diff=4936</id>
		<title>Reinforcement Card</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Reinforcement_Card&amp;diff=4936"/>
		<updated>2019-04-22T22:42:41Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: Replaced content with &amp;quot;The reinforcement card is a card that gives exactly 1 army. Only members can use this card when creating games.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The reinforcement card is a card that gives exactly 1 army. Only members can use this card when creating games.&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Earth&amp;diff=4935</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Earth&amp;diff=4935"/>
		<updated>2019-04-22T22:40:21Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Earth&#039;&#039;&#039; is one of the featured [[map]]s in WarLight. [[Level 3]] is played on this map.&lt;br /&gt;
&lt;br /&gt;
It is based on the planet Earth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Featured Maps]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Single-player_levels&amp;diff=4933</id>
		<title>Single-player levels</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Single-player_levels&amp;diff=4933"/>
		<updated>2019-04-22T22:38:02Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WarLight has twenty-six single-player levels, available on the Single Player tab.&lt;br /&gt;
&lt;br /&gt;
* [[Level 1]]&lt;br /&gt;
* [[Level 2]]&lt;br /&gt;
* [[Level 3]]&lt;br /&gt;
* [[You played yourself | Level 4]]&lt;br /&gt;
* [[You played yourself | Level 5]]&lt;br /&gt;
* [[You played yourself | Level 6]]&lt;br /&gt;
* [[You played yourself | Level 7]]&lt;br /&gt;
* [[You played yourself | Level 8]]&lt;br /&gt;
* [[You played yourself | Level 9]]&lt;br /&gt;
* [[You played yourself | Level 10]]&lt;br /&gt;
* [[You played yourself | Level 11]]&lt;br /&gt;
* [[You played yourself | Level 12]]&lt;br /&gt;
* [[You played yourself | Level 13]]&lt;br /&gt;
* [[You played yourself | Level 14]]&lt;br /&gt;
* [[You played yourself | Level 15]]&lt;br /&gt;
* [[You played yourself | Level 16]]&lt;br /&gt;
* [[You played yourself | Level 17]]&lt;br /&gt;
* [[You played yourself | Level 18]]&lt;br /&gt;
* [[You played yourself | Level 19]]&lt;br /&gt;
* [[You played yourself | Level 20]]&lt;br /&gt;
* [[You played yourself | Level 21]]&lt;br /&gt;
* [[You played yourself | Level 22]]&lt;br /&gt;
* [[You played yourself | Level 23]]&lt;br /&gt;
* [[Europe Challenge]]&lt;br /&gt;
* [[Crazy Challenge]]&lt;br /&gt;
* [[Insane Challenge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Level_1&amp;diff=4931</id>
		<title>Level 1</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Level_1&amp;diff=4931"/>
		<updated>2019-04-22T22:34:31Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Level 1&#039;&#039;&#039; is the easiest Warzone [[single-player level]].  Its goal is to be winnable even by first-time Warzone players.  &lt;br /&gt;
&lt;br /&gt;
Most experienced players complete the level in 7 turns.  However, players that complete it in 6 turns are awarded a gold star for their efforts.  It is possible to complete in fewer than 6 turns, which gives the achievement [[You Played Yourself | Level 1 Master]].&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
Level 1 is accompanied by an in-game tutorial that helps new players through taking their first turn.  It instructs players to capture the Europe bonus, shows them how the orders they issue are added to the [[orders list]] in the top-right, and let&#039;s them know that it&#039;s a good idea to attack territories with at least twice as many armies as the defender has.&lt;br /&gt;
&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/Level1.png&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Europe_Challenge&amp;diff=4930</id>
		<title>Europe Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Europe_Challenge&amp;diff=4930"/>
		<updated>2019-04-22T22:32:39Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Europe Challenge is a [[single-player level]] that introduces the [[Airlift card]] and [[teams]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
Europe Challenge is unique in several respects:&lt;br /&gt;
&lt;br /&gt;
* It&#039;s the only level where the human player is teamed with an AI player. &lt;br /&gt;
* It&#039;s the only level that takes place on the Europe map.&lt;br /&gt;
* It&#039;s the only level where players or AIs start with completed bonuses.&lt;br /&gt;
* It&#039;s the only level where players or AIs start with a significant number of armies already on the map.&lt;br /&gt;
* It&#039;s the only level that uses a custom-designed map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this challenge, the player starts in Britain with an AI teammate who starts in Russia and the scandinavian peninsula.  The enemy AI starts with the remainder of Europe.&lt;br /&gt;
&lt;br /&gt;
Players who complete this challenge in 5 or fewer turns are awarded with a gold star for their efforts.&lt;br /&gt;
&lt;br /&gt;
This level used to be called Level 24.&lt;br /&gt;
&lt;br /&gt;
==Airlift Card==&lt;br /&gt;
&lt;br /&gt;
The [[Airlift card]] is split into 6 pieces.  Since teams share the same pool of cards, it&#039;s theoretically possible to get an airlift card every 3 turns if both you and your teammate capture a territory each turn.&lt;br /&gt;
&lt;br /&gt;
This map has three repositories of 120 armies each in the upper-left corner, under the header &amp;quot;Reinforcements for Airlift.&amp;quot;  Technically these are normal [[territories]], but they differ since they don&#039;t connect to any other territories.  Therefore, the only way to make use of the armies here is via airlift.&lt;br /&gt;
&lt;br /&gt;
To make use of these armies, wait until you have an airlift card and follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Select the Cards button&lt;br /&gt;
# Click on the Arlift Card&lt;br /&gt;
# Click Discard Card&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
Although this map is based off of the Europe map, it&#039;s actually slightly different.  The map used for this level is simply called the Europe Challenge Map.&lt;br /&gt;
&lt;br /&gt;
The most obvious difference is that Iceland is gone, and the Reinforcements for Airlift are present instead.&lt;br /&gt;
&lt;br /&gt;
Further, many of the bonus values have been adjusted for this challenge.&lt;br /&gt;
&lt;br /&gt;
The Europe Challenge Map is unique in that it&#039;s the only WarLight map that has territories that don&#039;t connect to any others.  &lt;br /&gt;
&lt;br /&gt;
For this reason, it&#039;s important to be careful if you want to use this map in multi-player, since it&#039;s possible to have games that cannot end if a human starts in one of these territories and does not win the game.  To ensure this doesn&#039;t happen, avoid using Full distribution or Random Cities distribution, or custom scenarios that distribute the unconnected territories.&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Single-player_levels&amp;diff=4929</id>
		<title>Single-player levels</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Single-player_levels&amp;diff=4929"/>
		<updated>2019-04-22T22:29:31Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WarLight has twenty-six single-player levels, available on the Single Player tab.&lt;br /&gt;
&lt;br /&gt;
* [[Level 1]]&lt;br /&gt;
* [[Level 2]]&lt;br /&gt;
* [[Level 3]]&lt;br /&gt;
* [[Level 4]]&lt;br /&gt;
* [[Level 5]]&lt;br /&gt;
* [[Level 6]]&lt;br /&gt;
* [[Level 7]]&lt;br /&gt;
* [[Level 8]]&lt;br /&gt;
* [[Level 9]]&lt;br /&gt;
* [[Level 10]]&lt;br /&gt;
* [[Level 11]]&lt;br /&gt;
* [[Level 12]]&lt;br /&gt;
* [[Level 13]]&lt;br /&gt;
* [[Level 14]]&lt;br /&gt;
* [[Level 15]]&lt;br /&gt;
* [[Level 16]]&lt;br /&gt;
* [[Level 17]]&lt;br /&gt;
* [[Level 18]]&lt;br /&gt;
* [[Level 19]]&lt;br /&gt;
* [[Level 20]]&lt;br /&gt;
* [[Level 21]]&lt;br /&gt;
* [[Level 22]]&lt;br /&gt;
* [[Level 23]]&lt;br /&gt;
* [[Europe Challenge]]&lt;br /&gt;
* [[Crazy Challenge]]&lt;br /&gt;
* [[Insane Challenge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Basic_Strategy&amp;diff=4928</id>
		<title>Basic Strategy</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Basic_Strategy&amp;diff=4928"/>
		<updated>2019-04-22T22:26:05Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page gives an introduction for new players on the basic strategies that give you better chances at winning games.&lt;br /&gt;
&lt;br /&gt;
=Getting started=&lt;br /&gt;
&lt;br /&gt;
It&#039;s a good idea to play the first twenty-three [[single-player levels]] before jumping into multi-player.  These will ensure you understand the basic idea behind [[bonuses]] and [[basic combat]], as these are necessary prerequisites to playing WarLight.&lt;br /&gt;
&lt;br /&gt;
=Free-for-all games=&lt;br /&gt;
&lt;br /&gt;
In games with lots of players, it&#039;s generally a good idea to try to avoid getting into a lot of battles with other players.  If two players are fighting each other, and a third is growing unencumbered, the third player tends to win more often since the first two are depleting their armies against each other.  &lt;br /&gt;
&lt;br /&gt;
Remember, fighting between two players weakens both of them.  Be careful who you pick a fight with - even if you end up winning the war, you may just be opening yourself up for conquest by an even stronger neighbor.&lt;br /&gt;
&lt;br /&gt;
Of course, you can&#039;t win without fighting at all.  Therefore, it&#039;s necessary to find a balance.  The best wars are ones that you can win quickly, whereas the worst ones are wars that you either lose or go on for a long time.&lt;br /&gt;
&lt;br /&gt;
=Heads-up games=&lt;br /&gt;
&lt;br /&gt;
Games with only two entities (1v1s, 2v2s, etc.) work completely differently.  In these games, breaking an opponent&#039;s bonus is just as good (sometimes better) than taking a bonus yourself.  Therefore, going on the offensive is almost always a good decision.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Strategy]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Luck_Modifier&amp;diff=4927</id>
		<title>Luck Modifier</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Luck_Modifier&amp;diff=4927"/>
		<updated>2019-04-22T22:24:04Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a game is created, members have the option to control how much that luck will affect the game. They can pick an amount from 0% to 100%.  The default is 75%.&lt;br /&gt;
 &lt;br /&gt;
==Details==&lt;br /&gt;
To understand the details of how the luck percentage affects combat, it is assumed you first understand the [[combat basics]].&lt;br /&gt;
 &lt;br /&gt;
When an attack happens, WarLight calculates the &amp;quot;expected&amp;quot; number of armies that should get killed, assuming an average roll. The attack is also randomed as normal and these two numbers are interpolated based on the luck percentage.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
If a player attacks with 100 armies, it is expected that it will kill 60 of the defending armies, but let&#039;s assume the random number generator determined that only 54 would get killed.&lt;br /&gt;
 &lt;br /&gt;
In a game with a luck percentage of 100%, WarLight will simply use the 54. However, in a game where the luck percentage had been reduced to 50%, WarLight would take the average of these numbers and would use 57 instead. If the luck percentage were 0%, WarLight would simply ignore the random and use the 60 every single time.&lt;br /&gt;
&lt;br /&gt;
==Remainders==&lt;br /&gt;
&lt;br /&gt;
In the event that the calculations do not come out evenly, the remainders will be randomed. For example, if the formula determines that 12.8 armies should be killed, there is a 80% chance that the result will be rounded up to 13 and a 20% chance that the result will be rounded down to 12. For this reason, luck can never be totally removed from WarLight, but since it&#039;s only one army it&#039;s not too significant.&lt;br /&gt;
 &lt;br /&gt;
Randoming remainders is important to WarLight since it prevents players from exploiting the system. If results were rounded instead, it would make micromanagement of your armies very beneficial which reduces the overall fun of the game. For example, it would be a waste to attack with 3 armies since it would have the same effect as attacking with 2 except it puts an additional army of yours at risk and takes that army away from other benefit. By randoming remainders, this makes every army beneficial and removes the need to micromanage.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
WarLight [[members]] may use any luck percentage in the games they create, however games created by non-members always have a 75% luck percentage unless they use a [[built-in template]]. [http://warlight.net/Membership.aspx Learn more about membership].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Combat Basics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Combat_Basics&amp;diff=4926</id>
		<title>Combat Basics</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Combat_Basics&amp;diff=4926"/>
		<updated>2019-04-22T22:23:27Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attack System=&lt;br /&gt;
&lt;br /&gt;
The attack system is very simple. Each army that attacks has a 60% chance at killing one defending army. If all the defending armies are killed, the territory is captured and all the attacking armies move to occupy the destination territory.&lt;br /&gt;
 &lt;br /&gt;
For example, if you attack with 10, you will kill, on average, 6 armies. This is why you generally want to attack with at least double the number of armies the defender has.&lt;br /&gt;
 &lt;br /&gt;
Defenders also get an opportunity to kill attacking armies. Each defending army has a 70% chance at killing one of the attacking armies.&lt;br /&gt;
 &lt;br /&gt;
Generally, you always want to have overwhelming numbers in every battle you participate in. Clearly, however, this isn&#039;t always possible, so you must pick and choose your fights to make the most effective use of your armies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Example 1=&lt;br /&gt;
15 armies attack a territory that has 6 armies.&lt;br /&gt;
The attacking 15 armies could have killed between 0 and 15, but on average they will kill 9 (60% of 15). Let&#039;s say they kill 9 armies.&lt;br /&gt;
The defenders could kill between 0 and 6 of the attacking 15 armies, but on average they will kill 4 or 5 (70% of 6). Let&#039;s say they kill 5 armies.&lt;br /&gt;
5 of the attacking armies die and all 6 of the defending armies die. Since all the defenders died, the remaining 10 attacking armies take control of the defending territory.&lt;br /&gt;
&lt;br /&gt;
=Example 2=&lt;br /&gt;
25 armies attack a territory that has 20 armies.&lt;br /&gt;
The attacking 25 armies could have killed between 0 and 25, but on average they will kill 15 (60% of 25). Let&#039;s say they kill 15 armies.&lt;br /&gt;
The defenders could kill between 0 and 20 of the attacking 25 armies, but on average they will kill 14 (70% of 20). Let&#039;s say they kill 15 armies.&lt;br /&gt;
15 of the attacking armies die and 15 of the defending armies die. Since 5 defenders lived, the territory is not captured. The remaining 10 attacking armies retreat back to their territory of origin.&lt;br /&gt;
&lt;br /&gt;
=Note=&lt;br /&gt;
The calculations on this page assume that the game&#039;s luck modifier is set to 0% To see how the [[Luck Modifier|luck modifier]] changes the calculations, see the [[Luck Modifier|Luck Modifier Page]]. Also, the offense and defense kill rates can be overridden by game creators, so check the settings on your game to be sure.&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Gameplay_Basics&amp;diff=4925</id>
		<title>Gameplay Basics</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Gameplay_Basics&amp;diff=4925"/>
		<updated>2019-04-22T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: Eaas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aim of WarLight is to capture enemy territories on a given map. &lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
WarLight is a game that mainly utilizes the left mouse button. There are also [[Hotkeys]] that open up different tabs in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armies ==&lt;br /&gt;
Armies are necessities in order to capture and defend territories. If the user has a certain amount of armies e.g. 5 armies, there is a high chance that the default 2 armies on neutral territories will be captured. Keep in mind that game settings such as offensive kill rates will affect the outcome of your attack. Armies also defend player control territories from enemies.&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Automating_the_map_creation_process&amp;diff=4909</id>
		<title>Automating the map creation process</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Automating_the_map_creation_process&amp;diff=4909"/>
		<updated>2019-03-16T02:08:39Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: /* Transfer Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several tools available that allow you to quicken up the &#039;&#039;&#039;map creation process&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Vision creation ==&lt;br /&gt;
You could just start with a [[Map|map]] in SVG format. These can be most easily found on [[commons:|Wikimedia Commons]] or a Wikipedia in your language.&lt;br /&gt;
&lt;br /&gt;
Various raster (ie., not SVG) maps are viable for conversion to SVG format - two most used tools for this are potrace (bundled with Inkscape, available as Path -&amp;gt; Trace Bitmap.. command) and AutoTrace (available for online use [http://www.roitsystems.com/eido/index.pl here]). The clearer the map, the better results you can get - single-color borders on single-color background, or differently colored territories, work best.&lt;br /&gt;
&lt;br /&gt;
== IDs ==&lt;br /&gt;
Inkcape extension plugin for automatically assigning selected Paths ID is available here: https://dl.dropbox.com/u/89026778/WLExtension.zip &lt;br /&gt;
&lt;br /&gt;
Other tool that makes every path have a [[Territories|territory]] ID automatically can be found here: https://www.dropbox.com/s/0agz210n839tvdq/warlight_territories.exe?dl=1. It only works on Inkscape-made maps.&lt;br /&gt;
&lt;br /&gt;
== Centerpoints ==&lt;br /&gt;
A tool that can create centerpoints is available on [[Forum|forums]]: http://warlight.net/Forum/Thread.aspx?ThreadID=2452. It calculates the centroid of every territory-polygon and places the centerpoints. It does not work correctly on multipart territories.&lt;br /&gt;
&lt;br /&gt;
* Source code (in Ruby) is available here: https://github.com/MatmaRex/Warlight-Tools&lt;br /&gt;
* Executable download: https://www.dropbox.com/s/aznaxp2ax73wtiq/centerpoints_uploader.exe?dl=1&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
A tool that can create connections is available on forums: http://warlight.net/Forum/Thread.aspx?ThreadID=2668. It checks every pair of territories and every pair of their points - and considers them neighbors if the distance between any pair of points is less than 5 pixels. It does not work correctly on multipart territories, can take a long time to finish (up to a few hours on large maps), and may be overzealous, connecting territories that don&#039;t actually touch (but are pretty close).&lt;br /&gt;
&lt;br /&gt;
* Source code (in Ruby) is available here: https://github.com/MatmaRex/Warlight-Tools&lt;br /&gt;
* Executable download: https://www.dropbox.com/s/4scz8dgqeb9u350/connection_uploader.exe?dl=1&lt;br /&gt;
&lt;br /&gt;
== Transfer Data ==&lt;br /&gt;
A tool that can transfer over some data from one map family to another can be found on Mediafire. There is also some information on the forum page as well as a YouTube Video.&lt;br /&gt;
* Download: http://www.mediafire.com/file/db4ebebwbsl96zd&lt;br /&gt;
* Forum: https://www.warlight.net/Forum/249623-mapmaking-tool&lt;br /&gt;
* Video: https://youtu.be/A61bgjjmnvI&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;br /&gt;
&lt;br /&gt;
== API ==&lt;br /&gt;
[[Set map details API]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=Real-Time_Ladder&amp;diff=4907</id>
		<title>Real-Time Ladder</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=Real-Time_Ladder&amp;diff=4907"/>
		<updated>2019-03-10T00:43:11Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Real-Time Ladder&#039;&#039;&#039; automatically creates games with players currently logged into the [[Ladders|ladder]]. That&#039;s why you should leave the ladder when you leave Warzone and are not able to play, as otherwise the ladder may create a game, which you will be [[Booting|booted]] from. The good news is that if you get booted in the &#039;&#039;&#039;real-time ladder&#039;&#039;&#039; game, you will be automatically logged out of the ladder.&lt;br /&gt;
&lt;br /&gt;
You will be proposed one game at a time. You cannot choose the person to play with - it is random. Also, the [[map]] is random. You log in to the ladder, play games, and then log out. It isn&#039;t possible to play with the same player more than once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A player may not play on the Real Time ladder with an account if they have another account which is currently ranked. Accounts become unranked after 3 days of inactivity on the ladder. Violations will be punished with a warning and then a suspension.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[1 v 1 Ladder]]&lt;br /&gt;
* [[2 v 2 Ladder]]&lt;br /&gt;
* [[Seasonal Ladder]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ladders]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
	<entry>
		<id>https://www.warzone.com/wiki/index.php?title=AI&amp;diff=4897</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://www.warzone.com/wiki/index.php?title=AI&amp;diff=4897"/>
		<updated>2019-02-15T20:52:40Z</updated>

		<summary type="html">&lt;p&gt;172.104.25.20: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Warzone AI&#039;s behavior is determined by a set of algorithms.  The source code behind these algorithms can be viewed on GitHub at https://github.com/FizzerWL/WarLight.AI. You can also read more about the AI at https://www.warzone.com/blog/index.php/2016/02/the-warlight-ai-goes-open-source/&lt;br /&gt;
&lt;br /&gt;
== Weighted Random ==&lt;br /&gt;
&lt;br /&gt;
The AI constructs a list of actions it could take on each turn, along with a value of how strongly it feels it should do that action. It then does a weighted random against that list. This means that the AI is never perfectly predictable, but it does have tendencies.&lt;br /&gt;
&lt;br /&gt;
== General behaviour of the AI ==&lt;br /&gt;
&lt;br /&gt;
Confirmed:&lt;br /&gt;
&lt;br /&gt;
* It prefers to expand as long as it still sees [[neutral]] [[bonuses]] to expand to, as long as the bonus meets its criteria for being a good bonus. {{Ref|http://warzone.com/Forum/Thread?ThreadID{{=}}136&amp;amp;Offset{{=}}12}}&lt;br /&gt;
&lt;br /&gt;
== Behaviour of the AI in team games ==&lt;br /&gt;
&lt;br /&gt;
* It will only attack teammates in two circumstances:&lt;br /&gt;
&lt;br /&gt;
#If a bonus is entirely controlled by teammates and it has &amp;gt;= 50% of the territories. It will only do attacks of 2 then.&lt;br /&gt;
#If it&#039;s expanding into a new bonus that no teammates control. {{Ref|http://warzone.com/Forum/Thread.aspx?ThreadID{{=}}2489&amp;amp;Offset{{=}}2}}&lt;br /&gt;
&lt;br /&gt;
* The AI will not play cards when teamed with a human teammate unless it must play cards by rule.  The only circumstance where an AI must play cards when teamed with a human teammate is if the last player on a team turns into an AI via boot or surrender and [[cards]] must be used by that team that turn.&lt;br /&gt;
&lt;br /&gt;
== Playing With Itself == &lt;br /&gt;
&lt;br /&gt;
Under the single-player tab, you can set up a game full of AIs, no [[fog]] and watch the entire game play out on its own.&lt;br /&gt;
&lt;br /&gt;
However, under the multi-player tab, the AI will not play a game without any humans involved.  If only AIs remain in a game, the AIs will simply [[vote to end]].  If voting to end is not possible, such as in a [[tournament]] game, the AIs will just pick a winner randomly.  This restriction is necessary due to the way that multi-player games work.  Due to Warzone&#039;s flexible engine, someone could construct a game that took thousands or millions of turns to finish.  For example, a game with no bonuses or large [[wastelands]] separating players.  The Warzone server would strain to complete these games, likely causing the entire site to grind to a halt.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone]]&lt;/div&gt;</summary>
		<author><name>172.104.25.20</name></author>
	</entry>
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