{"id":1367,"date":"2017-08-04T00:53:49","date_gmt":"2017-08-04T00:53:49","guid":{"rendered":"https:\/\/www.warlight.net\/blog\/?p=1367"},"modified":"2017-08-04T00:53:49","modified_gmt":"2017-08-04T00:53:49","slug":"sneak-peek-commerce-games","status":"publish","type":"post","link":"https:\/\/www.warzone.com\/blog\/index.php\/2017\/08\/sneak-peek-commerce-games\/","title":{"rendered":"Sneak Peek: Commerce Games!"},"content":{"rendered":"<p>A new game mode has been added to WarLight!<\/p>\n<p>In commerce games, instead of receiving armies per turn, all players receive <b>gold per turn<\/b>.  For example, if you capture Central America which used to be worth 3 armies per turn, you&#8217;ll instead get 3 gold every turn.  You can then use that gold to buy armies.<\/p>\n<p>While it may seem like a subtle change, this actually has big implications on the game and allows for new strategic features to be introduced which couldn&#8217;t have existed in the old model.  For example, you can decide not to spend all your gold every turn, and instead save it for future turns where you can then deploy more and surprise your opponent.<\/p>\n<p>What&#8217;s more is that WarLight allows you to customize the cost of armies.  By default, armies cost 1 gold for the first 10 you buy in each turn, 2 gold for the next 10, 3 gold for the next 10, etc.  This multiplier means that armies are more expensive as you buy more, which helps balance against people who save their gold for future turns.<\/p>\n<h1>Cities<\/h1>\n<p>But wait, there&#8217;s more!  In commerce games, players can also build <b>cities<\/b> on their territories.  Cities produce one gold every turn for their owners in tax revenue.  This gives a way of players of investing in the future.<\/p>\n<p>Ensure you build your cities on territories that are well-defended!  However, by default, cities cost 5 gold plus one additional gold for each city already on that territory.  This gives you reason to spread out your cities, and not pile them all on the most defensible territory.<\/p>\n<p>Cities open up interesting strategic opportunities.  Each player needs to balance how much of their income they want to invest into cities and how much into armies, as investing too much into cities leaves them vulnerable to capture by an opponent who invested heavily in armies.  Investing too much in armies could find you outmatched by an opponent who can out-spend you.<\/p>\n<h1>Want to try it now?<\/h1>\n<p>An alpha version of commerce games are available today in WarLight&#8217;s Unity client!  The Unity client is being developed to replace the iOS, Android and Flash versions of the game.  <a href=\"https:\/\/www.warlight.net\/Forum\/249786-warlight-unity-experimental-alpha-now-available\">Try it today<\/a> and let me know what you think!<\/p>\n<p>Commerce games will be officially released at the same time as the Unity client.<\/p>\n<h1>Designed with Mods in mind<\/h1>\n<p>WarLight&#8217;s new modding framework is doing great, with 27 public mods already that affect the game in all sorts of interesting ways.  Commerce games are designed to fit in well with mods, and mods will be able to add their own purchasable items.  Mods will easily be able to do things like let players buy\/sell\/trade territories, treaties, cards, special units, and anything else you can imagine!<\/p>\n<p>Official support for commerce game mods will be added in the next update.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A new game mode has been added to WarLight! In commerce games, instead of receiving armies per turn, all players receive gold per turn. For example, if you capture Central America which used to be worth 3 armies per turn, you&#8217;ll instead get 3 gold every turn. You can then use that gold to buy &hellip; <a href=\"https:\/\/www.warzone.com\/blog\/index.php\/2017\/08\/sneak-peek-commerce-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Sneak Peek: Commerce Games!&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/1367"}],"collection":[{"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=1367"}],"version-history":[{"count":2,"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/1367\/revisions"}],"predecessor-version":[{"id":1369,"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/1367\/revisions\/1369"}],"wp:attachment":[{"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=1367"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=1367"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=1367"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}