{"id":1021,"date":"2014-03-12T07:56:20","date_gmt":"2014-03-12T07:56:20","guid":{"rendered":"http:\/\/blog.warlight.net\/?p=1021"},"modified":"2014-03-12T08:58:09","modified_gmt":"2014-03-12T08:58:09","slug":"website-update-2-4","status":"publish","type":"post","link":"https:\/\/www.warzone.com\/blog\/index.php\/2014\/03\/website-update-2-4\/","title":{"rendered":"Website update 2.4"},"content":{"rendered":"<p>WarLight has just been upgraded to version 2.04.0!  This update improves the way cyclic move order works, and brings a few other enhancements\/fixes to the site.<\/p>\n<h1>Cyclic Move Order<\/h1>\n<p>The way that cyclic move order works has changed with this update.  Cyclic move order is a setting that can be enabled for games that determines the order in which orders are carried out (most notably, who gets the first attack on each turn).<\/p>\n<p>Prior to this update, cyclic move order worked by taking the person who got first move on the previous turn and giving them last move on the next turn.  For example, if you had four players named A, B, C and D, the order would work like this:<\/p>\n<p>ABCD -> BCDA -> CDAB -> DABC -> ABCD<\/p>\n<p>After this update, the order simply swaps:<\/p>\n<p>ABCD -> DCBA -> ABCD -> DCBA -> ABCD<\/p>\n<p>It&#8217;s worth noting that in a 1v1 game, these two methods are identical &#8212; the players simply take turns getting first move.  However, in games with more than two players, the new method is actually more fair.<\/p>\n<p>Say, for example, say you&#8217;re playing in a 4-player FFA, and you&#8217;re in a battle with one enemy player.  You&#8217;re player B fighting mostly against player A.  Now look at the four possible move orders in the old method:  ABCD -> BCDA -> CDAB -> DABC.  In three of the four, A gets a move before B &#8212; that isn&#8217;t fair!  By using the new method, it ensures that first-moves will swap back and forth between any two players.<\/p>\n<h1>Hide Lottery Games<\/h1>\n<p>The Open Games and Open Tournament pages now have a check-box that will allow hiding any games\/tournaments that have the word &#8220;lottery&#8221; in them.<\/p>\n<p>Lottery games are typically games that have no skill involved where the winner is determined randomly.  If you don&#8217;t like these kind of games, this check-box can be used to hide them so they don&#8217;t need to clutter up your page.<\/p>\n<p>The state of this check-box will be saved to your local device so the next time you load the page it will be checked or unchecked as you left it.<\/p>\n<p>Please be sure that when creating lottery games, you include the word &#8220;lottery&#8221; somewhere in the title.  Also be sure that if your game isn&#8217;t a lottery game, don&#8217;t put &#8220;lottery&#8221; in the title.<\/p>\n<p>Also, as a reminder:  Stacking lottery games so you always win is against the rules.  The games must be random, that&#8217;s why it&#8217;s a lottery.  If you see someone stacking a lottery game, please report them using the in-game report system.  If you see someone not using the word &#8220;lottery&#8221; in their game, please kindly ask them to do so next time.<\/p>\n<h1>Other Changes<\/h1>\n<p> &#8211; The number of simultaneous open games that a player can have at a time has been raised by one.<br \/>\n &#8211; Made the lobby page wider so more of player&#8217;s name can be displayed.<br \/>\n &#8211; Modified kill rates no longer reduce that game&#8217;s point multiplier.  If you&#8217;re modifying kill rates to make a game that&#8217;s purely luck based, please be sure the game has the word &#8220;lottery&#8221; in the game name.<br \/>\n &#8211; Fixed a bug when using the Enter key to send an in-game message that contained territory or bonus links.<br \/>\n &#8211; Fixed a bug that caused some numbers on the in-game graph&#8217;s vertical axis to be wrong.  The data displayed was never wrong, just the axis along the left.<br \/>\n &#8211; Fixed a bug that occurred if you opened history to the distribution state, opened the view picks drop down, but then used a hotkey to exit history without closing the drop down.<br \/>\n &#8211; Fixed a bug that let you open multiple private chat windows to the same player.<br \/>\n &#8211; Fixed a bug that let you open multiple vote-to-end windows.<br \/>\n &#8211; Fixed a bug that prevented Facebook users from getting the multi-platform achievements.  They will be awarded the next time you sign into the website with your Facebook account.<br \/>\n &#8211; When making maps, the length of territory names, distribution names, and bonus names is now limited to 50 characters.<br \/>\n &#8211; When adding a scenario distribution to a map, it now links to the wiki for those who don&#8217;t know how scenario distributions work.<br \/>\n &#8211; Improved the website so it now gives a message when the server is under heavy load instead of just a generic error.<br \/>\n &#8211; iOS\/Android: The menu button is now disabled while playing cards (cards that require interacting with the map, like recon, abandon, blockade, etc.). Most of the menu options would cause errors or cause the game to crash, so it makes sense to disable it.<br \/>\n &#8211; Android: Fixed a bug that sometimes caused the screen to be half black after the software keyboard was closed.<br \/>\n &#8211; Android: Fixed layout issues that caused some pages to not be centered.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>WarLight has just been upgraded to version 2.04.0! This update improves the way cyclic move order works, and brings a few other enhancements\/fixes to the site. Cyclic Move Order The way that cyclic move order works has changed with this update. Cyclic move order is a setting that can be enabled for games that determines &hellip; <a href=\"https:\/\/www.warzone.com\/blog\/index.php\/2014\/03\/website-update-2-4\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Website update 2.4&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/1021"}],"collection":[{"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=1021"}],"version-history":[{"count":3,"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/1021\/revisions"}],"predecessor-version":[{"id":1024,"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/1021\/revisions\/1024"}],"wp:attachment":[{"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=1021"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=1021"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.warzone.com\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=1021"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}