Announcing WarLight 1.5

WarLight will be going down on Friday, July 1st at 6am PDT (1pm GMT) to add new features. If all goes well, it should only be down for about 20 minutes. Please plan accordingly for any fast games or single player games that may get interrupted during this time.

During this time, WarLight will be upgraded to v1.05.0. This blog post contains a summary of what’s changing.

Vacation Mode

WarLight will let you mark yourself as “on vacation.” This feature helps players avoid getting booted in times when they’re going to be away from WarLight for a while.

Simply visit the Settings tab right before you leave on vacation and turn on Vacation Mode. While in this mode, WarLight will display a small “V” next to your name to let other players know you’re on vacation. It will also prevent you from being booted from most games. Note, however, that game creators have the option of disabling vacations in their game. In these games, you’ll still be bootable, so be sure to check the game settings.

Further, vacations aren’t honored in real-time games either. Real-time games are meant to be played in a single sitting, so going on vacation doesn’t really make sense.

To prevent abuse, each player is limited to 5 vacations per year and each vacation can last up to 10 days. If you’re gone longer than 10 days, you can extend your vacation. You can extend your vacation to up to 10 days from the current date, so you’d have to visit the website while on vacation.

Auto-boot with Banking Boot Times

In order to support vacations, the auto-booter had to be improved to be smarter about when to check games for bootability. As a result of this improvement, it also made it possible to support auto-boot in conjunction with banking boot times. This are two features which previously could not be combined – now they can!

Expired Ladder Games are easier to see

The website now shows (Expired) next to games that are more than 3 months old. This makes it easier to see which games are affecting your rating.

Preparation for Mobile Client

As mentioned in the previous blog post, this release contains code to support the upcoming iPhone and Android versions of WarLight. Stay tuned for the preview!

Misc Changes

– The website recieved some style updates.
– When using the Control+Click deploy method, starting to issue an attack now closes the deployment slider.
– When your teammates change orders, the game no longer shows the wait dialog.
– Fixed a bug that caused failed attacks to show the wrong attacking armies if you watched the attack, then navigated back and re-watched the same attack immediately after.
– The lobby now shows a string indicating your state in a game.
– Maps are now served up from a CDN so they download faster.

5 thoughts on “Announcing WarLight 1.5”

  1. Hello, I have a problem with the site. Now, I cannot see anything, except for the Home page and the Help page. What is going on with Warlight??

    One thing I do not like about the site is that there is no contact info at all, in case you need to contact someone about the site. I have had several questions when I first started on the site. I had to find the answers by MYSELF on my own.

    1. The “Feedback” link is under Community – I presume you missed that tab, since it has full instructions on how to contact me, including my e-mail address.

  2. I am highly curious about how exactly the vacation mode setting is going to work…
    can players make their turns during a vacation but are not required to due to being boot free during it?
    or are they required to end their vacation prior to taking their turns…
    if the later, I presume you fixed the autoboot to give them a leniancy, but how does it determine for direct boot?
    I would be highly interested in a better understanding of how it works, and will next visit the settings tab in case any of those questions are already answered 😛

    1. also scanning it, I think wouldn’t it make more sense to allow a certain number of vacation days rather then a set number of vacations? perhaps I stretch my sick/vacation days to get 10 4 day weekends instead of a real vacation set, should I be punished because I either choose to take shorter vacations, or am unable to leave my job for long periods without it falling apart?
      I’d wager it would be more practical to make it a timer/toggle.. that when it hits 10 days without any activity *meaning logging in to effectively extend it* it would expire…

  3. Not sure I’m a fan of vacation mode as it’s set up. So someone can stall a game for 50 days (sure, I’ve been known to stall for 50 days in a game, but that’s at risk of getting booted). I was wondering why my one ladder game wasn’t moving. I otherwise tend to agree with Perrin, it should be a set # of vacation days that you can use. I also am curious as to how it works with autoboot. If the 10-day vacay expires, do they get instantly auto-booted?

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