Birth of Civilization: A Roleplaying Scenario: 9/23/2014 22:10:46 |
Genghis
Level 54
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Government Many technologies offer new government types. Government is a supplement to your economy at times, but it mainly affects your science and diplomacy.
Here are some technologies to look into for changing up your government.
Organization-Anarchy-Monarchy-Republic-Freedom-Slavery-Oppression-Theocracy-Equality
Organization and Anarchy open up Class System and Anarchy, respectively. Monarchy opens up Monarchy. Republic and Freedom open up Republic and Democracy, respectively. Slavery and Oppression open up Empire and Anti-Democracy respectively. Theocracy and Equality open up Theocracy and Free Market respectively.
Anarchy - No science is generated, get only 60% of your usual income ( revolution technology opens up 100% income during revolutions, and you revert to anarchy as intermission while switching gov't). However, you can attack without declaring and are not bound by any rules.
Class System - For every territory worth 1-2 armies you control, get +3 income. For every territory worth 3-5, get -1 income.
Monarchy - +20% Income. Get 80% of your normal income if you are at war with someone who has Free Market, Republic or Democracy.
Republic - Gives you +20% income if you own less than 6 territories. Lose 200 gold if you start a revolution.
Democracy - For every territory worth 3 - 5 armies, gain +3 income. For every territory worth 1-2 armies you control, get -1 income.
Empire - +30 Income if you control land once owned by another culture. +20% Income if you control land that is separated by water. Go down to 70% science generation.
Anti-Democracy - Gain +0.1 income for every army you control. Lose 1 income for every territory you control. +10% Science.
Theocracy - If you are Mono/Poly, gain +40% science, but lose 40% income. If you are NOT Mono/Poly, gain +30% Income, but lose 50% Science.
Free Market - +10% Income for every territory that does not have more than 1 armies on it. -5% income for every territory that has more than 1 armies on it.
You can mix and match government types! Researching Freedom, Tolerance and Polytheism all allow you to add one more government type to your Gov't. However, revolutions last one turn longer after researching any one of these ( research all 3? 6 turn revolutions :-( )
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Birth of Civilization: A Roleplaying Scenario: 9/23/2014 23:06:33 |
Genghis
Level 54
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Barbarians, Era Advances and Projects
Barbarians are an interestingly play. They are forever stuck in a special government all their own, " Barbarism ". Barbarism doesn't allow for any science generation to occur. You forever gain a fixed stream of income. You have no army stack caps and pay 50% upkeep for your army.
Era Advances Moving into a new era has stellar advantages! This includes opening up International Projects, acquiring Golden Ages, technologies not tailored to the tech tree and a large set of possible anomalies! Here are some basic era advance bonuses.
Stone ---> Copper Golden Age for the first to advance. After all have advanced to Copper, the Barbarians become much more powerful. +10% income for advancing. Copper ---> Bronze Golden Age for then first to advance. Silver Age for anyone else who advances. Discover Technology Shipbuilding, which allows you to construct basic boats if lumber is around you. Bronze ---> Iron A Powerful Army for the first to advance. Discover Technology Bigger Ships, increasing Naval Trade Routes' profitability by 200% if a concentration of silk/linen etc. is in your area. Barbarians become even stronger.
International Projects Each era unlocks a world wonder project that the whole word can participate in! Stone unlocks Stonehenge ( 100 ) Copper unlocks Pyramids ( 200 ) Bronze unlocks Hanging Gardens ( 300 ) Iron unlocks Parthenon ( 400 )
To construct these projects, you must devote either 10%, 20%, 50%, or 100% of your science to construction. The highest donors will not only host the wonder, but also acquire its benefits! People who assist will receive beneficial bonuses as well.
Stonehenge Benefits Biggest Donor : Can view all civilizations once. Acquire technology " Calendar ". Other Donors : Can view 1 civilization.
Pyramids Benefits Biggest Donor : Enter a Golden Age. Receive a +20% Income boost. Other Donors : Either enter a Silver Age or receive a large lump sum of money.
Hanging Gardens Benefits Biggest Donor : + 2 Trade Routes ( before bonuses applied ). Trade routes +50% more valuable. Other Donors : +2 Trade Routes.
Parthenon Benefits Biggest Donor : Enters a Silver Age. Enrolls a barbarian tribe of their choosing into their empire ( they become the Empire's vassal ). Other Donors : Enter a Silver Age.
The Biggest Donor chooses a territory to place his World Wonder. If this territory is ever taken, the new controller acquires its benefits.
Edited 9/23/2014 23:07:05
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Birth of Civilization: A Roleplaying Scenario: 9/23/2014 23:19:52 |
Genghis
Level 54
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Research, Income, Golden and Silver Ages
The normal research income is 10, but you receive +10 for every era advance. For every territory, you get +1. You require a normal gold income of 10, but +10 for every era advance. For every territory, you get +2. Depending on how you want to divvy up your income, you'll be spending it on upkeeps, devoting it to science or stocking it up for a time of need.
Ages A Golden Age ups your research by +50% for 5 turns (round up). They also give you a much lesser chance of catastrophic anomalies and a better chance of beneficial anomalies. Internal happiness is greatly increased and income is increased by +10%.
A Silver Age ups your research by +20% for 10 turns(round down). They give you a slightly lesser chance for catastrophic anomalies, but less of a chance for beneficial ones either. Internal Happiness is higher than normal, and income is increased by +10%.
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Birth of Civilization: A Roleplaying Scenario: 9/24/2014 06:08:31 |
Polakillo
Level 57
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Im in if possible =)
have you ever played hearts of iron?? :P
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Birth of Civilization: A Roleplaying Scenario: 9/30/2014 03:48:18 |
Genghis
Level 54
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A Few Notes on how These Other Ideas will be Different from the Current Template :
Examples for this lecture : Common Sense The Great Schism The Eternal War Pax Romana The War on Terror
While these mechanics may seem confusing, they'll be a breeze once you practice them consistently. Pax Romana will be almost like the current template! Aside from stronger barbs, a few large empires and slightly larger armies, this will have a nearly identical tech tree where players all start out with a certain set of techs.
While some scenarios will encapsulate large windows of time ( Pax Romana, The Eternal War ) and some will cover moderate eras ( Great Schism ), scenarios like The War on Terror or Common Sense will feature a pretty narrow spectrum of years. Common Sense covers roughly 90 years, while the War on Terror will only go through 20! Luckily, turns will take up fewer and fewer years/months to compensate for the lack of them.
Some scenarios will feature recycling of previous tech trees ( Pax Romana, The Great Schism ), others will have entirely independent trees ( The Eternal War ) or will build foundations for new tech trees ( The War on Terror ).
Some mechanics will be taken out for certain situations ( trade, science or upkeep, etc. ) and some may be added in for certain scenarios ( city system, chances of success at things like Revolutions or completely redone victory system, etc. ).
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Birth of Civilization: A Roleplaying Scenario: 9/30/2014 04:18:29 |
Genghis
Level 54
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Victory Routes
Before we head into the Birth of Civilization game in the coming days, here are ALL the possible Victory Routes. Note that many of these victories are subject to change throughout playing the game.
General Victory Routes Victories that everyone can attain.
Paradise --------------------- Your civilization is extremely productive, unimaginably content and the envy of others. Often achieved during Golden Ages, after greatly successful wars or if you manage to dwarf the scientific researching of other cultures.
Economic --------------------- Your civilization has over +500 income OR you have over 10,000 gold. Often achieved during Golden Ages, after a great plunder of another rich nation or by having massive money sources.
Universal Trade --------------------- If you manage to set up a trade route with every person playing ( after sailing, you can trade with any coastal nation so long as you have available trade routes, with Co-Existence you can trade with any peaceful nation regardless of borders or available trade routes ), you win. Often achieved during Revolutions, periods of peace or during years where other nations are desperate to recover from war ( or are in a war ).
Diplomatic --------------------- You are voted as the Emperor of the Known World.
Domination --------------------- You have united the entire Known World ( excluding Barbarians ) under one Banner. Often achieved by early warmongers, friendly traitors or scientific powerhouses.
Religious --------------------- At least 80% of the known world's populations practice your religion ( when given the option of Monotheism/Polytheism, you are also required to either found your own Mono/Polytheistic Religion or practice another's ).
Region Specific Victory Options
Italian Cultures Roman Empire - Control all of Italy, the Greek region and Anatolia ( Turkey ).
Chinese Dynasty Silk Road - If you can infect every other culture in the world with a plague ( aside from a Chinese Dynasty ).
Indian Culture Ahsoka's Conquest - ( can only be achieved before Iron Age ) Conquer all other Indian Cultures, conquer 1 Chinese Dynasty, Conquer a Mesopotamian culture of any sort and have a trade route with either Egypt, an Italian Culture, or a Greek City State.
Mesopotamian [ Insert Kingdom, Empire or City State ] Epic of Gilgamesh - ( can only be achieved after researching slavery and before researching Jihad ) Get into 3 revolutions in a row, help another nation in a revolution during one of yours and conquer another Mesopotamian KECS during one of your revolutions.
Egypt Blessing of the Nile - ( can only be achieved after getting a good flood, if you get a bad one, you must wait until another good one happens ) Control the Pyramids and another Project, have at least one revolution and win one war.
Greek City State Alexander's Empire - Control all of the Greece region. Research at least 2 Iron Age techs, control all of Anatolia, Egypt and modern Iran before researching Religious Fighters or Militia.
Barbarians Attila's Fathers - Have completely ransacked 2 civilizations, have a military larger than 100 and have a treasury with more than 1000 gold. Conquer another barbarian tribe.
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Birth of Civilization: A Roleplaying Scenario: 9/30/2014 17:32:05 |
Doomsday
Level 57
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plus fizzer and co are fucking tits
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Birth of Civilization: A Roleplaying Scenario: 10/4/2014 13:50:34 |
OnlyThePie
Level 54
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I'm in, this looks awesome. The Italian Victory is way to easy BTW, all the other ones are much harder than it.
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Birth of Civilization: A Roleplaying Scenario: 10/5/2014 20:48:35 |
Ironheart
Level 54
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Am in if this is still a thing.
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