Script, pretty, yadda yadda yadda
https://www.warzone.com/MultiPlayer?GameID=26038533Lu Fredd have taken one against Blitz, in 3v3 Europa Magna
Lu Fredd went for a full mirror, even with the available combos. Can't knock it when it beats Blitz
They chose to give up the FTB Black A set Egypt (7,8)
Blitz far more classical and looking at the board combos
They didn't try to get the FTB Black A set Egypt, but they did go 1 spot for the early counter and a later for intel (1,4)
18 picks later and what do we think of their efforts
Blitz get the strong Egpyt combo, but it's split.
Almost everybody has a dance partner, advantage to Lu Fredd when CalmWaters vs Banana has got themselves a B set combo start. Lost when CalmWaters 3rd start also borders pip
Turn One
Blitz win Belgium, But look in shape to take Mesopotamian (Black A set, gold dust on this map)
Interesting double blockade up in Poland. Advantage Blitz who block small and run, compared to Lu Fredd who drop a 24 wasteland on the board and lose control over Germany
Some sensible moving around and everybody makes their starts work, overcoming the negatives and we're all back up to base
Turn Two
Pip is like a gym bunny on roids and he grows with everything he has, he goes big up to +13 but alifenorm chops at the kness and pegs it back to +11
alifenorm also is fighting the good fight in Egypt as he's double-upped on, keeps it sneaking giving him and both his opps a piece of the -2
Calmwaters presses the advantage in mesopotamian while Banana runs, prefering to protect Egypt
Turn Three
Banana sorts Egypt and Libiya, our own pharaoh. alifenorm doesn't get any luck on the shores of the Med but looks in better shape in Afghanistan. It does look if you're going to block half Italia and leave yourself stackless, that you should block North Italy at the same time. Much easier solving problems before they get problematic
SamWise is getting bored and bashes more neutrals
Alifenorm gets first move in Meso looking in decent (yet slow shape)
For Blitz, Pip gets the job done in Italy, and enjoys his +11 income
Banana does really well as pharaoh
SerFen has supported and really just has a couple of 1's
Turn Four
Calm and Same continue to spread like covid, Sam knowing where SerFen is and going big and sage
alifenorm struggles but a clever gift with a forgotten attack teammates swings 3 income and is a good result
Pip adds N Italy uncontested
Banana goes harder than he should against alife and loses a turn of momentum toward carthage, and doesnt attack teammate
SerFen tries to grow but isn't rewarded with any safe options
Turn Five
alifenorm looks to hold on, staving off elimination but trying to be the biggest pain possible
Meanwhile SerFen learns how it feels as he gets removed from the centre; but the way in which his set is taken blocks off the chance for Blitz to go 2v1 on Sam. Instead Pip has 2 fronts against Sam, Sam with more more troops but Pip with a stack of 10 a turn a way and +3 income(*). And Calm going toe to toe with Banana, equal and opposite to the other match up Calm has the +4 income(*) while Banana has more troops.
Both teams have had full card pieces and both sanction the right player, both match ups are equalized in income but with Blitz having the most troops
Turn Six
Sam does a great block of the pass at Singidun, protecting his income, blocking away 20 Pip soldiers and stopping Pip taking any gain from his E set.
Calm's gift to Sam holds and now we're going to see 2v1, Sam+Calm vs Banana
Sam gifts a safe spot for alifenorm but it comes at a high price next turn of -3
Pip's half italia set is broken with no defence and it sets up an easy blockade for Pip next turn, if Pip can find somewhere else to fight
SerFen and alifenorm do some stuff in the corner,but their teammates really just want the card pieces from their trading of blows
Banana stretches toward Carthage and some useful late income gains
Turn Se7en
Banana keeps stretching for carthage, a couple of turns later than Blitz wanted but finally finds the sweet spot of +2, sadly sitting at 2v1 he loses 2 from Egypt and is crumbling
Pip has a stack of 20 in the the hinterlands, probably being drilled hard by the master of arms but they're really doing very little for the cause. As there really isn't an enemy to fight he ploughs back into Italia, but Lu Fredd have it counted and block big. Once more, Pip is chasing shadows
Sam is heavily supporting alifenorm's safety gift with 4 supports and hammers Banana, Calm gets the break (one of them was) and SerFen v alifenorm swings towards SerFen as he takes a +3 a turn before alifenorm is given a safe one
Turn Eight
Blitz have been enjoying income advantage for a long time, but haven't been able to land many kills with Pip off stuck in the north, Banana is being gutted faster than his blockades can hold. Lu Fredd take the income lead and Pip adds some low value sets but is getting bigger. SerFen vs alifenorm remains an interesting sideshow, perhaps finally alifenorm is edging it, as his +3 is safe but they're both +10 and they're both taking card pieces every turn, great contributions to the cause.
Turn NiNe
Banana Splits and heads to the corner, trampling any neutrals in the way. Pip finally smashes a big blockade to get back into the fight and looks to do some damage to Sam. Calm clears up the banana milkshake and looks for their next opponent. Calm at a dangerous +22 but the only thing on the borders is neutrals. alifenorm and SerFen continue to add card pieces, the first sanctions wear off, Lu Fredd send it straight back onto Pip while Blitz swap from Calm to Sam. Even though Calm is bigger it looks to be the right decision, Pip can break Sam and swing some income while Calm is just working the weak sets, blockades and chasing shadows. BUT, the income has well and truly swung towards Lu Fredd and Blitz have two players feeling the heat
Turn Ten
As they were, Banana putting as much distance between him and elimination but manages to throw up a quick wall in carthage that holds to slow Sam's resupply. Sam wisely chooses to stack behind the border as Pip smashes in
Calm grows like covid at a football game. Alifenorm works a safe+2 and loses ground vs SerFen but card pieces all round again
Turn Eleven
SerFen finally wins vs alifenorm but that is not the case over the map. Calm is chalking up low value, mid value any value set and is unopposed. I'd call it for Lu Fredd here. They're +14 income and Calm has set up +5 for next turn and it is all safe. It takes 3 more turns for CalmWaters to fully assert themselves but the writing is on the wall. Even sanctioned in the last turn, Calm is bringing +29 while Blitz finish with +32 between them
3v3's are not just about the win they are the full five points; almost twice as much as the 1v1's. As an MH boy I can tell you how important the team games are! WG remain unbeaten and in pole position but it is any ones game to play for in 2nd and the promotion spot. It looks to be a good top 4 fighting for the top two spots and is perhaps poorer bottom three fighting for the bottom two. This would be good competition for all and the league's final games already look to be important at both ends of the table but are these early games a pattern? Or are they just smoke obstructing the true fact that MH are the greatest?