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Nations Cup - WARNING SYSTEM: 7/15/2012 21:28:47

RvW 
Level 54
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Once we've decided on a system, it's easy to make a spreadsheet that does it all automatically. You'd only have to manually copy the numbers (nothing can be done about that, I think) and the result just magically appears. Besides, I didn't make it that complicated, did I...? :s
Nations Cup - WARNING SYSTEM: 7/16/2012 06:00:26

Kruel 
Level 44
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In my view, penalties make no sense. Autoboot is there for a reason, if this isn't adequate then include timebanking, or make suggestions for added features to Fizzer, as the current system is quite lacking. However, creating a warning system for rounds that have already begun is unfair to those in the rounds. For example, had I known it would work this way I'd not have joined the tournament.

If you want things to move along quickly and simply, then make it 1d1h auto for future rounds, at least in the 1v1s (though the 7v7s will be slowest). Also, future rounds could conceivably be started before the previous one is finished. You want to encourage people to play, not turn them off of it and not make things overly complicated for no good reason. If people aren't getting booted then they should be considered as playing within the rules.
Nations Cup - WARNING SYSTEM: 7/16/2012 06:39:40

Yeon 
Level 61
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I agree with all you (RvW and Aziridine) said in your last posts. As far as I'm concerned, I think the only thing we need to finish it up is to adjust the divisor in Aziridine's formula so that it is for 8 turns and not for 10 turns (it's just multiplying the divisor by 0.8, isn't it?).

The rules appear a lot more complicated than they are, it's actually pretty simple to make a spreadsheet as RvW says. That would take ten minutes tops. But yes, there's a copying-of-information to be done for the games that do not finish on time.

In either case, I think the main points are:
1) Encourage players to finish the games rather than game the delay system
2) Not overly punish teams who aren't trying to delay games

So that basically, as much as possible, we'll be playing Warlight, not the delay system. And I think we're a lot closer to that now than we were initially.

Kruel: I do share your sentiments to a point, but the case is that if we don't have these rules, some people will delay the games on purpose for so long that the tournament may take two years or more to finish. Personally I think the end date for the group stage is a bit short (could finish more games, especially in round 3, by adding a couple weeks), but that was decided on early on and as far as I know it's not on the table. So what we're discussing is what to do with the games that are still running the 31st of August, not whether there will be a deadline.
Nations Cup - WARNING SYSTEM: 7/16/2012 15:20:53


J Russell Mikkelsen 
Level 4
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I'm sorry Dunga but what the heck is this? You're changing the rules to the tournament AFTER it's begun? You're asking us to play team games but you're forcing us to move within 24 hours? I live in a timezone 9 hours behind most of my teammates. How are we supposed to communicate and plan our moves and strategy within 24 hours if I'm awake while they're asleep and vice versa?

I never would've joined this tournament under this new rule.
Nations Cup - WARNING SYSTEM: 7/16/2012 15:27:13


myhandisonfire 
Level 54
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its the same problem we faced with the manager league
Nations Cup - WARNING SYSTEM: 7/16/2012 16:06:29


dunga • apex 
Level 57
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I want to make it clear that my suggestion was already voted out. IT WILL NOT BE DONE.
So far nobody is suffering no penalties for no reason, and nobody is being forced to be faster either. SO FAR.
I like to remember I made it clear about the deadlines, and that this would be discussed eventually.

We are discussing it in this thread.

I liked to see this discussion to see how we all together feel about how things should work out to have a tournament with schedule.

we can also see the peoples preference:

you all prefere:
1) force finish with deadlines and formulas with speedbased score system? (1 month/round)

2) wait everything to finish in its own pace and wait to see how long it will take?
Nations Cup - WARNING SYSTEM: 7/16/2012 16:11:02


dunga • apex 
Level 57
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And also, we are all learning as a community to sort out this problems when they appear, as myhand said, this happens a lot.

I would still prefere option 1 with a speed-based formula because i want to make a second tournament. Maintaining interest is the key here.

I am now open discussion in this subject, the deadlines can be changed.
Nations Cup - WARNING SYSTEM: 7/17/2012 07:41:31

Yeon 
Level 61
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If deadline can be changed, I propose that group stage ends 30th of September, with games not finished by then going into adjudication as per the ideas RvW, Aziridine and I discussed. :) But we'll see what people think.
Nations Cup - WARNING SYSTEM: 7/17/2012 17:46:41


Math Wolf 
Level 64
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Personally, I'm trying to move (a bit) faster in these games as to not ruin a great idea similarly to what happened in the manager league.

Stopping games earlier should be posssible and I actually do agree on a penalty if one team plays particularly slow towards the end.

However, penalties should always be small in my opinion. Let's not forget that to win a player needs to have an advantage anyway. Maybe this particular player wouldn't have won if the game was played out, but he/she did have at least early advantage. Most templates are low-luck as far as I know, which means that a strong start implies skill.
Similar to sports, it would be nice if there were some neutral judges who could decide in close situations.
Nations Cup - WARNING SYSTEM: 7/21/2012 07:03:22

Ben the Beast 
Level 3
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Lol for France 2 we did not even start the game vs GB1, so the deadline we'll never meet, mostly as the wrong player was invited in the game...
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