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Clan League 10 : Division C Official Thread.: 7/25/2018 05:31:33

[V.I.W] recruiting time! Join us !
Level 65
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Poor Hergul, nobody believes in him
Clan League 10 : Division C Official Thread.: 7/25/2018 09:49:30


8549176320
Level 38
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This is from the beginning of CL10.

Why!

Edited 7/25/2018 10:16:03
Clan League 10 : Division C Official Thread.: 7/26/2018 00:15:07


Master Cowboy 
Level 60
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Two subs have been made recently.

Apprentice - Pangea Ultima WR
Tito Out, MaikMcJuggle In
Subs left (9)

CORP - Strategic Greece
Tjoex Out, Dutch Desire In
Subs left (9)
Clan League 10 : Division C Official Thread.: 7/26/2018 19:52:41


Sherlock Holmes
Level 55
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101st gets 3v3 Biomes win against Wizards.


Poor Hergul, nobody believes in him


Do you mean to say how good he will play against these bad predictions, just like his clan?
Clan League 10 : Division C Official Thread.: 7/27/2018 16:50:33


Master Cowboy 
Level 60
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Round 2 of Volcano Islands have been created.

{101st} vs. The Wizards
https://www.warzone.com/MultiPlayer?GameID=16099732
Apprentice vs. CORP
https://www.warzone.com/MultiPlayer?GameID=16099732
New World Order vs. Very Important Weirdos
https://www.warzone.com/MultiPlayer?GameID=16099762

Players have until 11 a.m. (CST), July 30th to join.

Edited 7/29/2018 13:04:21
Clan League 10 : Division C Official Thread.: 7/27/2018 17:41:59


Master Cowboy 
Level 60
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Thanks to psykkoman for pointing out I missed a set of games!

Round 2 of Battle Islands V has begun.

{101st} vs. Very Important Weirdos
https://www.warzone.com/MultiPlayer?GameID=16100395
Apprentice vs. New World Order
https://www.warzone.com/MultiPlayer?GameID=16100422
CORP vs. The Wizards
https://www.warzone.com/MultiPlayer?GameID=16100429

Players have until Noon (CST), July 30th to join.

Edited 7/29/2018 13:04:30
Clan League 10 : Division C Official Thread.: 7/27/2018 18:20:37


Mostly Harmless 
Level 60
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You sure you mean January? That'd take a while for the tourney to finish!

Edited 7/27/2018 18:24:07
Clan League 10 : Division C Official Thread.: 7/27/2018 18:56:32


Master Cowboy 
Level 60
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Ha
Clan League 10 : Division C Official Thread.: 7/29/2018 05:56:19


Master Cowboy 
Level 60
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Update for Week 2 - July 23rd to July 28th

Another slow progressing week, brought on by min's eternal vacation (love ya min <3), and the crawl that is clan league. Will we finish before the slowpokes in Division A? Probably. But only because of the true competition of A, that is to be the last player with a game in clan league. I do have a few things to talk about, so I best stop rambling and get on with it.



kicorse, krunx, and Mostly Harmless defeat Vole, Lord Koros, and Sherlock Holmes
{101st} vs. The Wizards
https://www.warzone.com/MultiPlayer?GameID=16013195

Might be one of the craziest Biomes of America boards I've seen. It featured a triple Sao Paulo and Rio bonus, triple Alaska Coastline bonus, double East Coast bonus (complimented well by a possible Toronto pick, Southern Amazon double pick, and a plethora of other great picks. It's almost the perfect board for the style of picking required by 3v3 Biomes. Now things get fairly complicated when talking about picks on Biomes, so I'll make this short and sweet. 101st took the strategy of not valuing the triple bonuses so early. Instead preferring to bet their chances that they could disrupt any early comboing by the wizards. This included, putting more value in double bonuses (such as Southern Amazon) Wizards took a slightly different strategy, instead focusing on the easier less challenging parts of the map, while also not overcommiting in the triple bonuses, often preferring just to pick 2 in that area. Vole also picked short of the amount he should've. Though it didn't cost him, such mistakes can be deadly.
101st gets a pretty strong advantage at picks, despite starting in the hole on income, still having much better combos and early income opportunities. Turn 1 goes perfect for 101st as they are able to hold position in Pernambuco (due to Sherlock's overdeployment in Inuvik), gaining a lot of early income and getting positional advatage in east coast. Vole being in an uncontested position also gets a good jump on income, but still doesn't match krunx's or kicorse's total. Turn 2 was another beauty for 101st, swapping a bonus in Sao Paulo and Rio for East Coast. 101st was still able to keep good position due to their Pampas bonus, taking Rio Grande do Sul with a stack to ensure a higher chance at breaking it next turn. This also pressures Sherlock in Alaska as he has to defend against a stack by krunx as well. Lord Koros also has two of his starts eliminated, leaving him with limited strategy. (He could've guaranteed denied East Coast in what would've been a much better strategy.)
The game from here is fairly over; despite the best spells that wizards could possibly cast, the strong bombardment from 101st was too much too handle.

Sherlock Holmes, Lord Koros, and Vole defeat sound_of_silence, lineal2012, and Ninja:)
The Wizards vs. Very Important Weirdos
GAME DELETED DUE TO NONJOIN


Apparently The Wizards have a fairly strong sleeping spell that made Ninja not able to join his game! Either that or Ninja decided giving up his position was not worthwhile. Regardless, this is not how VIW wants to start Division C.




Overview
{101st} rebounds putting themselves in first place. They're currently second in Total Points and third in Max Points though, so they still have a lot of work ahead of them. The Wizards gets another set of free points to extend them to 8 points, but how long they can keep racking up points all depends on their players steeping up to push the advantage already built for them. Apprentice and New World Order have yet to complete a game. Good job guys, we should send ya'll straight to A immediately. CORP finishes no games this week, and remains 0-1. Look on the bright side CORP, 0-1 is a hell of a lot better than 0-2!

Hopefully I didn't bore you, but there wasn't a whole lot to talk about this week, maybe the next will be different!

P.S. when I'm less lazy, I'll fix the lines to better match the clans :P
Clan League 10 : Division C Official Thread.: 7/29/2018 07:22:45


Master Cowboy 
Level 60
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Round 2 of Strategic Greece has begun!

{101st} vs. The Wizards
https://www.warzone.com/MultiPlayer?GameID=16110235
Apprentice vs. CORP
https://www.warzone.com/MultiPlayer?GameID=16110310
Very Important Weirdos vs. New World Order
https://www.warzone.com/MultiPlayer?GameID=16110320

Players have until 2 a.m. July 31st to join their game.
Clan League 10 : Division C Official Thread.: 7/29/2018 08:29:01


Min34 
Level 63
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Stop stalling me guys!
Clan League 10 : Division C Official Thread.: 7/29/2018 12:21:44


Master Cowboy 
Level 60
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Don't make me nudge you!
Clan League 10 : Division C Official Thread.: 7/29/2018 14:19:35

[V.I.W] recruiting time! Join us !
Level 65
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Ninja is taking orders from a unknown shogun.... our weirdopolice is investigating
Clan League 10 : Division C Official Thread.: 7/30/2018 07:57:42


Master Cowboy 
Level 60
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Round 2 of Final Earth has begun!

{101st} vs. New World order
https://www.warzone.com/MultiPlayer?GameID=16117757
Apprentice vs. Very Important Weirdos
https://www.warzone.com/MultiPlayer?GameID=16117777
CORP vs. The Wizards
https://www.warzone.com/MultiPlayer?GameID=16117788

Players have until 3 a.m. (CST), August 2nd to join their game.
Clan League 10 : Division C Official Thread.: 7/31/2018 15:07:24


Toua Tokuchi
Level 54
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It is good to see stalling.
Oops, good to see Wizards having a good start.
Clan League 10 : Division C Official Thread.: 8/1/2018 07:07:16


Master Cowboy 
Level 60
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Round 2 of Pangea Ultima WR has begun

{101st} vs. Very Important Weirdos
https://www.warzone.com/MultiPlayer?GameID=16131486
Apprentice vs. New World Order
https://www.warzone.com/MultiPlayer?GameID=16131499
CORP vs. The Wizards
https://www.warzone.com/MultiPlayer?GameID=16131502

Players have until 2 am. (CST) August 4th to join.
Clan League 10 : Division C Official Thread.: 8/3/2018 13:51:37


(deleted) 
Level 62
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Good job Cowboy on the updates.
Clan League 10 : Division C Official Thread.: 8/4/2018 10:02:10


Master Cowboy 
Level 60
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Round 3 of Battle Islands V has begun.

{101st} vs. CORP
https://www.warzone.com/MultiPlayer?GameID=16153357
Apprentice vs. The Wizards
https://www.warzone.com/MultiPlayer?GameID=16153398
New World Order vs. Very Important Weirdos
https://www.warzone.com/MultiPlayer?GameID=16153438

Players have until 5 am (CST), August 7th to join
Clan League 10 : Division C Official Thread.: 8/5/2018 21:56:06


Master Cowboy 
Level 60
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Update for Week 3 - July 29th to August 5th

Woo, we set a new record this week : 3 games! The vacations have seemed to end for now, so the race is on for that early advantage. To be fair, going this slow, does give me the chance to make better updates, so I'll take it for now.
By the way if this update looks rushed, it's because I'm hungry. Think I'll go for a ham sandwich. I promise I'll try harder next time (no I won't)



psykkoman defeats HunterDW
CORP vs. Very Important Weirdos
https://www.warzone.com/MultiPlayer?GameID=16024655

-Picks


psykkoman picks are a bit strange, but the pattern is clear. His #1 pick is in the central bonus of the map. This area is very likely to be contended for, so overall it's a good coverage pick. His 2 is a good income spot and is often a top pick on BIV, so if he was to lose it, he could easily perform a blind counter on it. His 3-6 are all in +3 bonuses for quick income. Assuming he doesn't lose 2/4/5, he has good coverage across the board no issue. If he does end up losing those picks though, there is no sweat as it would be very easy to predict your opponent with this intel.



Hunter triple pick the blue 4 in the north. If he loses 1, then it's a quick loss. Coverage is poor and requires you to meet your opponent late game.

-Gameplay

First 3 turns are pretty dull, so I will skip them.
While Hunter is able to get the jump by countering Impora on turn 4, he overexpands when he's in a halfway decent position, if he stacks to Mifar and blockades Calia (while not expanding into Nicha), he would have a good shot at taking a bulk of psykk's income. psykk on the other hand makes an errant prediction that Hunter will be in Chalanka, luckily for him with no threat in the area, he can now use it to help him take Liconia. If Hunter doesn't swiftly overrun psykk, this game is over.
On turn 5 Hunter gives up a key double border and puts the minimal amount of armies into countering Mecolia. psyk takes advantage of this and at this point the game is over. Calia is taken on turn 6 and Hunter can't stop him from wrecking his income.



Kayn defeats Herul
{101st} vs. The Wizards
https://www.warzone.com/MultiPlayer?GameID=16110235

-Picks



Hergul focuses on some of the smaller bonuses (outside of his #2 which is used to help take Caria). Overall his picks are decent, if not relying on having too much presence in the east. As long as he doesn't lose a pick in the east he should be able to get fast income to deal with any early brawls. But the picks are still very risky and leaves a bit of coverage on the table.



Kayn seemed to have divided the board into two zones. He focuses his early picks around Thermum-Aetolia, which offers both early and late game income. He also sticks his 4 brilliantly in one of the most contentions spots of the east. He puts his 5/6 towards the middle and focuses the rest of his picks in the east.

-Gameplay

Herul is in a precarious spot. All of his income is threatened early. His turn 1 goes as well as you could hope, but he gets pretty greedy by not using Western Mysia to prevent Kayn from getting into prime position on Phocaea-Cyme. The greed continues as he overextends himself while also trying yo take mylyio in Kayn's face (which kayn triple borders). This goes about as well as you'd expect.
Turn 3 is a good one positionally for Hergul as he blast towards Kayn's income. Kayn does complete Epirus though, giving him a clear income advantage. While he continues to cause major issues for Hergul in the east.
Turn 4 Kayn gives up West Central Greece, but still gains +5 from the east. Turn 5 is a good chance for Hergul to get back into it, but he doesn't take the undefended Epirus from Kayn, keeping it at a 14-8 rather than 9-8 game. By this turn, Kayn is already about to take Dodecanese, and get a huge income advantage, and there's nothing Hergul can do to stop him.

Dutch Desire beats sloppyfatginger
CORP vs. Apprentice
https://www.warzone.com/MultiPlayer?GameID=16110310

-Picks



sloppy banks on getting his #1 pick to cover a decent area, while hoping his 2/3 can offer both great early and late game income. His 4 is a quick easy bonus to snatch. Oddly enough, sloppy ignores Sporades which is a devastating counter to both his 2/3 and 5/6. His late picks are also "sloppy" for lack of a better word. I'm not sure what his plan was behind them.



Dutch's picks get him great income early, assuming he doesn't lose his first pick to sloppy (which he doesn't). He also picks his 6 in sporadesafter his 5 in Ionia. This is important as those are the most dominant picks in the area.

-Gameplay

Both players basically have no intel, with that sloppy ends up countering two area that don't need to be. Even more peculiar is his counter in South Cyclades. In contrast, Dutch completes two bonuses to get an early +3 advantage to sloppy's +2 bonus. Both players did set themselves up to complete a 4 bonus next turn. On turn 3, sloppy heads towards getting a +5 bonus, but fails to stop Dutch from picking up Caria, which he subsequently fails to break the next turn. By the end of turn 4, Dutch leads 19-16, and has more armies/delays than sloppy does.
On turn 5 sloppy fails the tradeoff of breaking a bonus for position and surrenders.




Overview

{101st} is still on top, gaining another win this week, to get to 8 points. CORP is the big winner this week as they jump to second place with 2 wins. It's hard to know if they'll keep up until team results start coming in, but every win is important. The Wizards are in third place, but go 0-1 this week. VIW starts 1-2 going 0-1 this week. Apprentice finally finishes a game. Unfortunately for them it's a loss in a potential key game. But 0-1 is really not much to fret about. New World Order fails to complete a game again. Tbf, you can't lose if you never finish a game.

Edited 8/5/2018 22:09:11
Clan League 10 : Division C Official Thread.: 8/5/2018 23:28:38


Benoît
Level 63
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It would help to finish a game if opponents would also want to accept defeat but it is all good, they say it is better to wait for things you desire.
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