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Give Me your Mod Ideas: 4/23/2017 08:13:33


dabo1
Level 57
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all bugs are fixed now
Give Me your Mod Ideas: 4/23/2017 08:13:54


dabo1
Level 57
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Edit: Oh here was a second page... now wonder that the message didn't show up on the first page

Edited 4/23/2017 08:15:15
Give Me your Mod Ideas: 4/24/2017 21:33:36


ViralGoat 
Level 60
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The nuke card is a thing of beauty!!!

Fizzer, is it possible to create brand new cards without having to use a current card? For example dabo1 had to use a current card (reconnaisance) to make the nuke card work. So it is actually a reconnaisance+nuke at the same time. Mod developers should also have to be able to change the graphics on the card (or at least have it as a non-descript text-only for now). Also very nice (but not needed) would be a sound notification. Because the nuke card has a huge impact on the game, and it would be nice to hear a good ol' alarm when the nuke card goes off.
Give Me your Mod Ideas: 4/24/2017 22:50:19


Clint Eastwood
Level 59
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Dammit! I want to try it so bad, but Unity won't work on my computer and Fizzer told me to wait. Would you be willing to PM me screenshots, by any chance? I want to see how this work of art works! I've been excited about this idea for so long!
Give Me your Mod Ideas: 4/25/2017 04:26:35


ViralGoat 
Level 60
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Give Me your Mod Ideas: 4/25/2017 04:28:51


ViralGoat 
Level 60
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not the best example because Congo didn't have more than 1 army. If it had 4 armies, it would've gone down to 2. Still, it's a ridiculous card. I can see this disrupting games like crazy. And I love it!
Give Me your Mod Ideas: 4/25/2017 05:00:41


Clint Eastwood
Level 59
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That. Is. AWESOME.
Give Me your Mod Ideas: 4/25/2017 13:47:43


dabo1
Level 57
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at them moment it isn't possible to create new cards/ change the look of existing/rename cards or something like that, but if something of that comes out, the mod will become an update
Give Me your Mod Ideas: 4/30/2017 04:07:09


l4v.r0v 
Level 59
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Okay this is entirely serious: a thank mr. skeltal mod where you get visited by mr skeltal



and if you do not say 'thank mr skeltal' in chat within the first minute of that turn, one of your territories gets randomly blockaded; if you do, you get a popup saying 'doot doot' and a Calcium Card you can spend to fortify one of your territories
Give Me your Mod Ideas: 5/13/2017 19:09:01


Semicedevine 
Level 60
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a random region of territories will begin to have red glowing stripes marked over time one turn

on the next turn (or in a number of turns after), those territories will feel the effect of a nuke card

this is basically an earthquake

tl;dr: add natural disasters pls

Edited 5/13/2017 19:09:27
- downvoted post by Wally Balls
Give Me your Mod Ideas: 5/13/2017 19:45:37


DanWL 
Level 63
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^off-topic and you stole the code from me and I didn't publish mine so that anyone could modify it.
Give Me your Mod Ideas: 5/13/2017 19:48:07


Clint Eastwood
Level 59
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Wally, you're a colossal asshole.
Give Me your Mod Ideas: 5/15/2017 13:00:31


Ƨillynamenace
Level 59
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a random region of territories will begin to have red glowing stripes marked over time one turn

on the next turn (or in a number of turns after), those territories will feel the effect of a nuke card

this is basically an earthquake

tl;dr: add natural disasters pls



https://www.warlight.net/Forum/100492-inspiring-frivolous-suggestions
Give Me your Mod Ideas: 5/15/2017 13:16:12


dabo1
Level 57
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I guess that natural disasters like a flood wave aren't that easy cause I can't know where water or the map rand is. Also I can't access the particle system of unity so I can't create a red glowing strip. What is possible is a natural desaster that happens without any notice.
Give Me your Mod Ideas: 5/15/2017 14:38:57


ViralGoat 
Level 60
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Pestilence is very annoying to play with. But I think a combination of deployment limits + nuke card + bomb (+possibly commanders) can make for some very interesting games. As long as deployment limit is at least 12 or so. I tried low deployment limit (7) in single player and it is very hard to conquer territories.
Give Me your Mod Ideas: 5/17/2017 18:24:45


ViralGoat 
Level 60
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for deployment limit and stack limit, if the armies get teleported somewhere else, is there a way to notify where the armies go?
Give Me your Mod Ideas: 5/17/2017 18:31:11


dabo1
Level 57
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its handled like a normal deploy order, but your right, I should differ it from a normal order
Give Me your Mod Ideas: 5/17/2017 19:58:59


PhucilliJerry
Level 62
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A double tap card so you can attack one territory twice from one territory. Give a 1 tap first order and then hit with a big stack later in the turn.....
Give Me your Mod Ideas: 5/18/2017 03:47:25


ViralGoat 
Level 60
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Idea for new mod: Random Nukes card. When this card is played, 5-6 territories will randomly be nuked. But instead of keeping the territory, the territory will become neutral with 0 or 1 armies. Cannot affect commanders.

This will can help players who are behind because statistically the player that owns more territories will have a higher chance of losing a bonus.
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