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a new map project: 6/5/2016 04:08:49


Guiguzi 
Level 58
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Cool airplane view.
a new map project: 6/5/2016 13:22:21


Ranek
Level 55
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thanks. =)
a new map project: 6/5/2016 13:48:02

General Amoora
Level 44
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This is probably a bit irrelevant but the fact there are round numbers of territories and bonuses makes me very happy, 1290 and 320 are such clean numbers.
a new map project: 6/5/2016 15:19:44


Ranek
Level 55
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General Amoora, round numbers have been my primary goal! Im glad you appreciate that.=D
Cheesus, thanks a lot. There are many good names. =)
a new map project: 6/5/2016 16:22:04


Ranek
Level 55
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ugh, seems like the new warlight update messed up the map editor..
a new map project: 6/5/2016 17:48:29


Paul.L.Fla
Level 19
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Also some new suggestions:

Wanderers Pension:
Couching Inn - Traveller's Coops - Spitting Louis' Bar - Wine Cellar - Locked Pantry

Drying Hopper or Grumpy Shepard:
Old Nowheresville

Grumpy Shepard:
Wolves' Dinner - Sleeping Alsatian - Fence and Ramshackle Hut - Pilgrims' Maze

Sheap Stall:
Rusted Equipement

Geologists District / Ore Crusher:
Unknown Smuggler Roughs - Skeleton Inn - The Underground - Jewelry Flea Market
House of Alluvial Gold - Goldenberg Claim - Greedy Man's Claim

Inventors Tower:
Star-Gazing Apparatus

Clockmaker:
Astronomical Pendulum/Clock - Repair Parlour - Horological/Timeless Masterpieces

Wood Constructions:
Military Secret Project - Aerodynamic Experiments - Trojan Park

Cemetry East:

Sacrifice Hall - Black Cats Bough - Wishing Well - Bishop's Catacombs - Yard of the Beheaded

The Milliners District:
Beaver Hat - Lady Mildred's Exotic Doves

The Almond Groove:
Red Orangery - Foil-fencing Showdown - Quaint Belvedere

Parade Ground:
Hills of Pagans' Defeat - Conqueror's Cross - Silver Berserk March - Scent of Expansion
Horseman Statue - Festival Uniforms - Falconer Hope (maybe Soldier Forest?)


(By the way some areas might overlap with cheesus' because I didn't checked the thread for a while - first finishing all the rest of names :/ nevertheless I'll include them)

Gibbet Place:
The Hanging Tree - Witcher Hill
Giggling/Waiting Crows - Swinging Noose

The Guillotine:
Head Bucket Store - Spectator's Venue
Gory Blade Grinder - Old Town Scaffold
Stairs to the Creator - Doomed/Beheaded/Executor Shelter

Judge Solomon:
Mendacious Lawyers's Seats - Quiet Chamber - Honourable Rendition

Bloody Coroner:
Instrumentarium - Drowned and Drunken Bodies
Evaluation Site - Forensic Pathology

~Propaganda Ministry:
Red Quill
Office of Integrity

Phew. All for now ;)
a new map project: 6/5/2016 21:38:03


Ranek
Level 55
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awesome! =)
a new map project: 6/8/2016 20:01:24


Paul.L.Fla
Level 19
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A missing connection can be found at Hatchet and Sword and
the Assassins Guild bonus only seems to need its update.
a new map project: 6/8/2016 20:11:21


Ranek
Level 55
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thanks - fixed!
a new map project: 6/8/2016 21:41:15


Tchaikovsky Reborn
Level 41
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For the Palace-

King's Chambers

Queen's Chambers

Stephan the Steward's quarters

Washingroom

Hall of the Royal Council

Dancing Hall

Feasting Hall

The Ruby Throne

Jess the Cook's quarters

Royal Study
a new map project: 6/8/2016 21:48:39


Tchaikovsky Reborn
Level 41
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Barracks-

Page's quarters

Squire's quarters

Armor Stores

Army of the Lion

Army of the Stag

Army of the Boar

Traning Grounds

Standard Storage

Chainmail Corner

Dining Hall

The Quiver

Fletcher's Fancy (a tavern)

Officer's Quarters

Archery Field

Taylor's Tower
a new map project: 6/8/2016 22:57:29


Darth Grover
Level 52
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Maybe it's too late for this suggestion, but it might be good to make the span of the bridges into territories instead of connecting one side directly to the other. It would make for more tactical realism to have those choke points.
a new map project: 6/9/2016 00:11:29


Tchaikovsky Reborn
Level 41
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^
a new map project: 6/9/2016 00:17:02


Ranek
Level 55
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Von Jewburg, thanks for your suggestions. =)
Grover, I already considered to give the bridges territories, but I decided against it. the roads will have zero bonus value on default. there are meant for fast traveling and for strategic purposes. controlling the streets will be the key for dominating the districts. bridge-territories wont have any strategic value. bridge territories would only enlarge choke points and traveling time. Instead of defending from the bridge you can hold off the enemy from the adjacent road. Although there are bridge territories across the moat, but these shall simulate the fortification aspect. I hope that was somehow helpful to comprehend my decision. =)
a new map project: 6/9/2016 02:46:21


Darth Grover
Level 52
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That makes sense, though I thought a change would make the bridges more realistically important strategically. Controlling street is key to dominating the districts, but controlling bridges and intersections would be key to holding the streets. Just a suggestion. :-) Do what you want with it.

I figured there was no harm in mentioning it. :-) It's such a cool map!

Edited 6/9/2016 03:29:57
a new map project: 6/9/2016 03:21:31


Darth Grover
Level 52
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For the Brewery District -

Main Square:
Porter Square North
Porter Square South

Road to Gate:
Ale Gate Road

Road to Castle Bridge:
Barley Street

Road to Church Bridge:
Wheat Street

Export Brewery:
Kettle Room
Fermentation Room
Keg Room

Shipping Company:
Loading Docks (Outside the Keg Room door)
Warehouse
Office
Stables

Brewer Housing:
Stout Block
Porter Block
Ale Block
Lager Block
Bock Block

Bridge Apartments:
The Crown Plaza
Grover's Townhouse
Brewmaster's Suite

Edited 6/9/2016 03:31:36
a new map project: 6/9/2016 09:01:25


҈ * TeeMee123҈ *
Level 55
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In the inventor's tower, you spelt 'engineer' wrong on the top territory. also, some of the lake is shown outside the area of the map when fully zoomed out (in the top right)
a new map project: 6/9/2016 10:07:54


{rp} GeneralGror
Level 58
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Looks incredible mate!
Give me a shout if you need more names, I see a lot still unnamed.

Imho the citadel bonuses should be named differently.
The Great Hall, for example, takes up a third of the whole place!
It's larger than the entire Red Church.
I don't think it should take more than 2/3 maybe pushing 4 territories.

Similarly with the Royal Chambers.
General terms like the East and West Wings could work.
I'll put some thought into that if I have time.

But seriously, what a map! If I ever make one I know who I'll be coming to for tips ;)
a new map project: 6/9/2016 12:06:01


Ranek
Level 55
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thanks a lot guys.
TeeMee, I can easily change that lake error, but I thought it isnt very annoying. How do you like this version:
https://www.warlight.net/SinglePlayer?PreviewMap=57369
and Grover's Townhouse is the best. =D
a new map project: 6/9/2016 13:13:24


Darth Grover
Level 52
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;-)

PS In Wheat Beer Borough you spelled it "Wheet"

I'll come up with some more names after work today.

Edited 6/9/2016 13:34:51
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