I prefer %0 SR as well. I am fine if this stays as is (I get why people like that luck).
I was talking with Gui and he does not like %0 SR because it results in leftovers on the 3v2s that aid expansion too fast. My suggestion would be to make defensive kill rate %75. Then 2 armies die when attacking a 2 and you get no leftovers. I have done the math on other attacks and it would not change anything else until you get pretty big stacks.
Promotion/Relegation League Season 18: 2/15/2016 11:56:15
It's the exact opposite? You can plan safely every single move your expansion and your oponnent's in SR."
You're assuming you know where they started. I'd be perfectly fine with 0% SR and starting income of 3 or 4 so that Australia/Caucasus/Greenland/East Russia were no longer 2 turn bonuses on a single warlord. You're right that you can more accurately determine their income given knowledge of where they started. The problem with the current template is you are far less likely to actually have such knowledge. There are fewer dominant picks that must be picked to stand a chance, thus more guesswork in determining what they picked.
Promotion/Relegation League Season 18: 2/17/2016 17:00:06
I thought that is how warlight MD was suppose to be played? Pretend to yourself you need more time to think it over, then commit the same moves as you would have 2 days earlier.
Promotion/Relegation League Season 18: 2/17/2016 18:35:17