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Launching Optimum: 11/6/2015 14:52:52


Cata Cauda
Level 59
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^
A funny troll.
Launching Optimum: 11/6/2015 19:04:40


Riveath
Level 59
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A rare sight indeed.
Launching Optimum: 11/6/2015 19:31:18


l4v.r0v 
Level 59
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I don't get why you would need this. Why does a clan need to track anything? Once you admit someone into the clan, as long as they stay active and are not offensive/cheats, they are part of your community. Please stop judging them ;)


It's not about monitoring players as much as identifying roadblocks in their growth. You also get a nice dataset that lets you use previous members' growth patterns to identify where current members are and how you can help them, etc. I think it's important for clan leaders to have awareness of their membership so they can make sure the clan is useful and worthwhile for everyone, changing things if need be.

I don't think it is that hard to improve your skill level in this game if you are really interested. The ladders provide a great platform to learn. In my opinion the problem lies with the individual not being proactive enough to improve. I've seen some great examples of players who wanted to learn, ask what they could have done better and are great players today. Most top players are quite open to playing random games with anyone who invites them with the aim of getting better at the game. Have you tried inviting someone better than you to a game?


That's not for me (fortunately, after a couple of years on here I've managed to figure things out :P) but for all the players who never figure all this out. Also, we don't have learning-specific environments, etc. I'll elaborate on this more as I develop this stuff.

Clans of today offer quite a strong community. I'm in two of them. We have great banter and are always learning something off of each other. Most players on Warlight always speak highly of their clan and it's community. I know you're looking for fancy features, but just a chat game and an internal forum can be enough to have so much fun on Warlight.


True. I'm not out to replace those features, only supplement them.

The main part of what I'm working on isn't a clan but instead a set of leagues- so I'm not trying to solve any personal pain points as much as build an argument that clans could do a lot more than they do today, mostly through trial and error.
Launching Optimum: 11/9/2015 00:44:09


Vormulak
Level 53
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foolish goyyim
Launching Optimum: 11/9/2015 02:29:38

wct
Level 56
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I'm interested in joining. How do I do it?

I've programmed in Java, C#, Visual Basic, Javascript, ActionScript (and also Lingo when Macromedia Director/Shockwave was still common), and C/C++ back in the day, plus dabbling in a variety of other languages here and there. I'm not that productive of a programmer honestly, but I'm good at software architecture/design (esp. object-oriented design), algorithms, debugging, refactoring, automated testing, and lots of random stuff like that. To be totally honest, I would probably be most helpful in discussions and reviews/feedback and just generally 'figuring out how to do stuff', though I would definitely still be interested in doing some actual programming if I get the chance. I just don't want to oversell myself.
Launching Optimum: 11/9/2015 16:13:17


MightySpeck (a Koala) 
Level 60
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mail Knyte.
Launching Optimum: 11/9/2015 16:32:28


Mister Aqua
Level 56
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Its how we roll. Watch this space
Launching Optimum: 11/9/2015 17:10:38


l4v.r0v 
Level 59
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@wct: I've sent you an invite! I could definitely use help on the programming end; I'm really trying to get more people to help with code because I'm barely making progress at this stage due to other obligations.
Launching Optimum: 11/10/2015 17:34:34


ps 
Level 61
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Fleecemaster: it's nice to have dreams, aspirations, a vision, objectives, whatever you want to call it. but if you're working on something then the goal should be clear and attainable, else you wont have a focus, it's harder to convince people to join your group when you don't have specific things rolling. without a goal you also incur the risk of giving up halfway when not seeing any finish line in sight.

knyte: i'm reluctant to join for two distinct reasons, the first is lack of free time, same reason i gave up managing the CLOT ladders i used to manage. the second is that i'm not yet convinced this inititiave of your will gain any actual traction beyond the usual clot project cycle of initial interest and then growing forgotten due to lack of visibility. and i doubt many users beyond your test base would really install user scripts to get the extra functionality. i believe any such kind of project needs fizzer on board at some level, even if it's just following what you're working on and giving back some feedback. but i fear your attitude towards fizzer (as i have read from many of your posts in other threads) is not very... understanding of his position, let's call it that. so i reckon even if he was involved, it wouldn't really work out. i could be wrong ofcourse. hope so in this case since i do believe this work could be beneficial to the game and the community if it goes forward.

so, i guess what i'm saying is that please add me on github to snoop around and see if there is something i can help with, but i'm quite reluctant at this point in time that you'll manage to make this work. i'm psenough on github.

one thing you mention that i do think has good grounds for working in practical terms without much Fizzer intervention is realtime ladders for specific templates, being able to create public auto games and displaying a rankings table. i used that for a realtime greece ladder, and it was working quite decently despite a few issues (not detecting games expiring, API limitations to create game, missing proper database structure) but the most critical problem remains: lack of CLOT ladder exposure. i don't see how a user script that only a minority of the users will have installed will really fix that last point.

the CLOTs for clan league and 20 proving grounds and promotion/relegation league also seems quite welcome, just a matter of someone bothering to code it, wouldn't be more then a couple days to implement the core for me but it would be a bitch to test, debug and maintain. which is why i never bothered. don't have time to invest in that.

Edited 11/10/2015 17:37:21
Launching Optimum: 11/10/2015 18:13:52


ChrisCMU 
Level 61
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If nothing else, it would be nice if you joined just to discuss the hurdles that you faced and what people with time can expect.
Launching Optimum: 11/13/2015 20:14:23


l4v.r0v 
Level 59
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@ps: sure- I'd appreciate it if you PM'd me with your GitHub username so I could add you. I get that a lot of this is a long shot so I'm trying to focus on one thing (CSL) and do it well first before making any other steps.
Launching Optimum: 11/13/2015 20:44:49

talia_fr0st
Level 59
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If someone can give me a website to teach me the relevant programming language i should be able to help within a month, PM me if I forget.
Launching Optimum: 11/13/2015 20:54:16


l4v.r0v 
Level 59
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If you're new to CS and wanna learn Python:

From MIT OpenCourseWare: http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-189-a-gentle-introduction-to-programming-using-python-january-iap-2011/

From Carnegie Mellon: http://kosbie.net/cmu/fall-14/15-112/schedule.html (all the materials from an actual iteration of the course, the semester I took it)

If you're familiar with CS and wanna learn Python:

Learn Python The Hard Way: http://learnpythonthehardway.org/book/

Feel free to PM me with any questions.

Edited 11/13/2015 20:56:15
Launching Optimum: 11/13/2015 21:15:38


Hades 
Level 64
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I think codecademy is ok introduction for python too.
Launching Optimum: 11/13/2015 21:44:04


knyte
Level 55
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Codecademy is, but it's not as project-oriented and you often come out of it not knowing how to do anything real. I'm going to go with two Big 4 CS programs over Codecademy. :P
Launching Optimum: 11/13/2015 22:04:17


Beren Erchamion 
Level 64
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@knyte, ps gave you his github info (psenough), though it was hidden in his wall of text :P
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