I wonder how long would it take for an average player to level up to a certain level. It'll be good for someone to post some estimations as I'm eager to know how long before I could host Custom scenarios in multiplayer games:)
How many points do YOU need to level up?: 10/22/2015 22:55:45
depends on what games you play and how often you play, there is a lot of variables, like do you play RT or MD, do you play in coin games? Ladder games, lotteries, diplos etc
How many points do YOU need to level up?: 10/23/2015 02:17:58
I advanced in two months from level 3 to level 50 by winning more or less 3, 4 games a day (any type basically). Base is 5000 points from winning a 1vs1 with player of the same level (and next 5k for each defeated player like that) points so you can roughly estimate how many of them you need to win for a certain level. Then of course there are achievements, tournaments, lower/higher lvls etc
How many points do YOU need to level up?: 10/23/2015 04:17:28
Don't take my predictions as truth. I threw out all "guesses" of how many points when I was making it, and it can only be accurate to a point (pun intent).
L55+ model predicted 19 982 100 for L66, actual (thanks ALE) is 20 556 000, so that's a 2.8% mistake.
L1-L54 model:
L4: Predicted 7 700, actual is 7 800; 1.2% mistake (nitpicker detected: inquisitor) L26: 23 900; 0% mistake. L36: 39 900, actual is 39 800; 0.3% mistake. L41: 51 400; 0% mistake.
More comparisons with predicted and actual will be made (when we get new data).
Criticise my polynomial regression all you like, but your logarithms failed to see this?
I think I might build a polynomial regression later based on per cent growths, later.
Also, Catus, when you build your graphs, do either with two separate for 1-54 and 55+ or just put on logarithmic scale (first y line is 10k, next is 100k, third is 1m, so on). But they're very hard to read right now except for really high levels.
Edited 10/23/2015 04:20:01
How many points do YOU need to level up?: 10/23/2015 05:41:23