5.37.0:
- All: More UI Style improvements, to lots of pages but notably the game menu and top-right menu.
- All: Clan and group chat room numbers displayed in the top right are now tracked by the server instead of the client, which means they now sync across devices.
- All: Searching private discussions is no longer limited to 50 results.
- All: Fixed clan ordering when resulting points were very close.
- Classic: Added game groups.  See the blog for full details.
- Classic: In no-luck cyclic games, the move order is directly on the screen instead of being in the game menu.
- Classic: Open seats in coin games now expire after 5 days, instead of never expiring, to prevent un-startable games from clogging up the Open Games page.
- Classic: The quickmatch multi-day games slider now goes up to 10 instead of 5.
- Classic: Added army cap and non-default kill rate details when hovering over their icons.
- Classic: Players you have block-listed can no longer nudge you.
- Classic: Fixed surrendering during picks of a single-player game causing an error.
- Classic: Fixed the commander text in the settings dialog to cover the case where a custom scenario prevents a player from getting a commander, such as in a boss level.
- Idle: When queuing tank moves, if you de-select the tank, it's now possible to click the tank again to get back to the "Finish queue" or "Cancel Queue" buttons
- Idle: When you have a free AP reset, the button now says "FREE" on it so it's clear it's free without having to click it.
- Idle: When super ascending, idle will no longer de-select artifacts when the "do you want to abandon your level" dialog is up to prevent accidental artifact loss.
- Idle: Fixed helper arrows when queuing tank moves so they don't point at a territory already in the queue.
- Idle: Fixed markets and mercenary camps so they're in a consistent order.
- Website: Fixed tab key on input boxes, such as when overriding bonus values.
- Website: Fixed tournament decline button being enabled when it shouldn't have been.
- Website: Fixed your teammate's pick stars sometimes being on top of your own in manual distribution games.
- Website: Fixed artifacts being draggable from outside the artifacts window.
- Website: Fixed a bug that would cause an error when entering huge numbers into attack/transfer dialog box.
- Website: Fixed indenting of [*] list items on the feature request forum when [list] was neglected to be added.
- Website: Fixed a bug that could cause opponent's cards to show incorrectly when added or removed by mods in some cases.
- Website: Fixed a bug with inviting players to groups through their profile page.
- Unity: Fixed "controller is null" error that rarely happened on the store tab.
- Mods: When a mod is published, the chat room message now contains a link to the mod.
- Mods: If mods get into an infinite loop of adding orders, the error message now details which mods added how many orders, to help track down the offending mods.
- Mods: Fixed the "visible to" line when inspecting a GameOrderEvent so it's clear it's also visible to players who are affected by the order.
- Mods: Fixed TerritoryModification.AddStructuresOpt events from not showing up in the orders list to players who could see the territories.
- Mods: Fixed a bug that made FogMods not properly wear off in no-fog games.
- Mods: Fixed loading orders on the client so it doesn't reset the current phase.

5.37.0.5:
- Classic: Fixed a bug that made chat not display if you had unread chat from a game group that was deleted.
- Classic: Fixed game group names so they truncate when too long.
- Mods: Fixed an error that could occur if a visible-to-all special unit moved out of a territory obscured by a fog mod.