5.15.0:
 - Website: Added a page to directly search for players by name.  Select Community -> Player Search.
 - Classic: Added ability to control Quickmatch templates separately between multi-day and real-time.
 - Classic: Added ability to set a minimum coin wager for Quickmatch games.
 - Classic: When a multi-player game finishes with territories intact, such as by a surrender, added a button to allow finish playing this game out versus AI opponents.  Temporarily, this option is restricted to members for testing, but once all the bugs have been ironed out it will be opened to all.
 - Classic: Searching for players by name now returns three times as many results, which is useful when there are multiple players with the same name.
 - Classic: The end game dialog's buttons are now split onto two rows which helps them fit on small devices.
 - Classic: Fixed single player levels sometimes showing the wrong thumbnail on the main menu when a device is offline.
 - Classic: Fixed banking boot times not having a cap.
 - All: Added ability to search for private mail threads with a player.  Open their profile and click Send Mail then Search.
 - All: The slight rating boost that clans get when they get a free win now applies to whenever a player doesn't get a game as well.
 - All: Team templates in Clan Wars now has a note saying that they requires multiple players from the same clan.
 - All: The "Join a clan" page now aligns names correctly for clans without an icon.
 - Idle: Fixed a bug with the Triple/Quadruple strike artifacts above 100% that made them not increase armies when hospitals were owned.
 - Idle: When a territory is made visible via a visibility advancement, it now shows the full details of the territory in the bottom inspect panel.
 - Idle: Mortars now blink on the map when they are ready to fire.
 - Idle: Ascending now requires you abort all levels you have in progress.
 - Idle: Fixed Market Visibility upgrade since no level has more than 7 markets, so its cap of 50 didn't make any sense.
 - Idle: Fixed hardened level reward for legendary artifact not awarding achievement until you got another artifact.
 - Idle: Fixed a bug that made the balloon that appears after completing an arena tell you you got fewer money/armies than you actually got.
 - Idle: Fixed a bug that made the Time Warp artifact reduce its own cooldown. It still reduces the cooldown of other artifacts and dig sites.
 - Idle: Changed 50M money/sec achievement to 25M money/sec to make it easier.
 - Idle: All levels we re-generated.  This could cause costs, asset locations, recipes, etc. to be changed slightly.  If you were in the middle of playing a level when you update to this version, you'll keep playing the old version of the level.  But all new levels started after updating will be on the new version of the level.  For those keeping track at home, these new versions of the levels are called revision 19.  Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won't be able to play it there.  Please update all your devices to the latest version to avoid this.
 - UJS: Fixed a bug that made clicking "Join a clan" on the chat room then back cause it to not go back.
 - Unity: Fixed display of forum posts that used quotes or lists.
 - Unity: Fixed a bug when changing the UI scale with a chat room open.
 
5.15.0.1:
 - Idle: Fixed clan requests.