5.11.0:
 - Idle: Added the Modifier Breakdown dialog as part of the Statistics Advancement.  It shows you the effects of all modifiers you have.  If you have Statistics level 2 or higher, view it by clicking Modifiers on the army camps tab.
 - Idle: Added notifications to iOS and Android for max idle time reached, artifact dig complete, artifact upgrade complete.  If you don't want them, uncheck the "Notifications" box in the settings.
 - Idle levels 16: All levels we re-generated.  This could cause costs, asset locations, recipes, etc. to be changed slightly.  If you were in the middle of playing a level when you update to this version, you'll keep playing the old version of the level.  But all new levels started after updating will be on the new version of the level.  For those keeping track at home, these new versions of the levels are called revision 16.  Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won't be able to play it there.  Please update all your devices to the latest version to avoid this.
 - Idle levels 16: Tuned territory income to be about 20-25% what bonus income is.
 - Idle levels 16: Resource caches now try to pick a resource with a quantity of at least 10 so that resource-modifying rewards can be more effective.
 - All: When listing players on a timeslot, they're now sorted by clan.
 - All: Added a note about clan wars to the victory dialog after winning a clan war game.
 - All: Clan war ratings no longer go negative.
 - All: Fixed clan war timeslot countdown.
 - All: Fixed clan war sign-up button saying "withdraw" on templates you weren't signed up to.
 - All: Fixed clan war rewards looking like they were claimable before you contributed to the clan war.
 - All: Fixed clan war 2v2s game names from saying "x vs x vs x vs"
 - All: Fixed the wins needed for next territory displayed on clan war page.
 - All: Fixed new clans showing at the top of the clan list.
 - Website: Adjusted Clan Wars glow so it looks better in Chrome.
 - UJS: Fixed invisible bonus links being clickable, such as bonuses with no idle reward.
 
5.11.1:
 - All: Fixed clan war map territories causing errors when clicked.
 - All: Fixed clan war signup not moving you between templates when you try to switch.
 - All: Maps with duplicate bonuses are no longer blocked from going public.

5.11.2:
 - All: Clans that participate in a clan war but haven't earned a territory yet now show up in the clan rankings.
 - All: When showing a list of clan war games, they now show grouped into the template that they were a part of.
 - All: When showing a list of clan war players who did not get a game, they're now grouped into the template they were signed up for.  As a side-effect of this change, timeslots that were played before this update won't show any non-free-win players, since the old code did not record what template they queued up for.
 - All: Clicking "I" next to a clan on the clan war map now lets you see a list of all games played by that clan.
 - All: Fixed dupe colors being assigned to a clan when there were opportunities to not dupe.
 - Idle: Inspecting a not-yet-conquered territories while having hospitals will show you how many armies your hospitals will save you when conquering that territory.
 - Idle: Tuned the Speedy Crafters and Speedy Smelters artifact: Low rarities were buffed, and higher rarities were nerfed.
 - Idle: Fixed "Battle ends in 0s" countdown timer.
 - Idle: Fixed auto-sell advancement running more often than it should.