5.09.0:
 - Classic: It's now possible to create coin games directly in the Create Game page instead of having to use a special dedicated Create Coin Game page.  This also enables the mobile app to create coin games.
 - Classic: Game creators can now donate coins in the form of a prize of their games, just like was previously possible in tournaments.  This means that, for the first time, it's now possible to create free-to-enter coin games.
 - Classic: Tournaments that you're eliminated from will no longer show up on the My Tournaments page.  You can still find them by accessing Past Tournaments.  This helps keep the My Tournaments page less cluttered.
 - Classic: Increased maximum size of public tournaments from 256 to 512 players.
 - Classic: The My Games section now shows "View Final Turn" for games that you haven't viewed the last turn of.
 - Classic: Clicking a neutral during territory picking no longer highlights the green territories.  Instead, if you do it too much, it now pops up a message telling you to pick the green territories to help newbies figure out what to do.
 - Classic: Fixed clock hover dialog from opening and closing rapidly in games with lots of players.
 - All: The clan chat announcement when a player joins an open clan now links to their name so you can view their profile easier.
 - All: When a player joins a new clan while in an existing one, it now sends a message to the old clan's chat room so it can be seen that they left.
 - Unity/UJS: Made subtle graphical improvements to many different parts of the UI.
 - Idle: Auto-conquer no longer causes the conquered territory to appear in the inspect area at the bottom.  This helps make battles less chaotic.
 - Idle: The Powers and Advancements tabs now have a maximum width to keep them from stretching too much on big screens.
 - Idle: Fixed floating red number that would appear in the rare case that you could afford a tech via resource caches before conquering your first mine.
 - Idle: You now get an explanation if you try to use a Skip Level power while you have all levels unlocked.
 - Idle: Added battle targeting option for "Fewest unconquered armies".  It will be enabled once the update is rolled out to all platforms.
 - Unity: Added support for a new custom map format that will improve the layering graphical glitches.  It will be enabled in the future.
 - Unity: Removed the "Keep me signed in" checkbox when signing in by email.  It will always keep you signed in until you click Sign Out.
 - UJS: Added word-break to fix clans with long words from pushing their text off the screen.
 - Website: Fixed errant Real-Time Ladder tab on the Community dashboard.
 
5.09.1:
 - Idle: All levels we re-generated.  This could cause costs, asset locations, recipes, etc. to be changed slightly.  If you were in the middle of playing a level when you update to this version, you'll keep playing the old version of the level.  But all new levels started after updating will be on the new version of the level.  For those keeping track at home, these new versions of the levels are called revision 15.  Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won't be able to play it there.  Please update all your devices to the latest version to avoid this.
 - Idle: Increased bonus income to be more in line with what people were used to in revision 13.
 - Idle: Added template "Small Earth Commander and Bomb Card" to arenas.
 - Idle: Fixed techs button buttons from disappearing in battles if you lose all of your mines.
 - Website: Fixed error when loading single player custom game while signed out.
 - Classic: Fixed public tournament with 0 entry fee and 0 extra coins not charging the creation cost.
 
5.09.1.1:
 - UJS: Fixed labels from unnecessary wrapping, such as level labels.
 - Unity: Fixed open games filter dialog positioning.