5.07.0:
 - Idle: Added Battles. See the blog for full details.
 - Idle: When claiming an artifact you just dug for, the game now shows it covered in sand and lets you swipe away the sand for a dramatic reveal.
 - Idle: Reduced size that bottom tabs open to on large screens.
 - Idle: Changed cost of Inspire Mercenaries power to 150 coins.
 - Idle: Fixed resource caches giving partial resources.
 - Idle: Fixed a bug that could make one level of a multi-level disappear if your local storage got corrupted.
 - Website: Added links to the Warzone discord and subreddit to the home page.
 - UJS: Fixed scrolling regions in Chrome 87
 
5.07.1:
 - Idle Battles: Opened battles to all.
 - Idle Battles: Added rewards.
 - Idle Battles: Removed draft indicators when you can't draft.
 - Idle Battles: Increased game length to make it less chaotic.
 - Idle Battles: Reduced size of neutrals made from attacks.
 - Idle: All levels we re-generated.  This could cause costs, asset locations, recipes, etc. to be changed slightly.  If you were in the middle of playing a level when you update to this version, you'll keep playing the old version of the level.  But all new levels started after updating will be on the new version of the level.  For those keeping track at home, these new versions of the levels are called revision 12.  Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won't be able to play it there.  Please update all your devices to the latest version to avoid this.
 - Idle: Added Super Camp.
 - Idle: Increased smelter/crafter profitability.
 - Idle: Tuned ingredients used in crafter recipes so they don't always pick the cheap resources.
 - Idle: Changed territory order so levels are a bit less likely to follow super bonuses so closely.
 - Idle: Refined artifact sand swipe.
 - UJS: Fixed attack dialog not using typed army numbers if you closed it very quickly.  Thanks to Legolas for reporting this.
 - UJS: Ticking the "show example army numbers" box in the map designer or map preview now disables the zoom-scaling feature. This helps map designers know if their army numbers fit according to the map requirements.
 - Unity: Added a button to view your own profile on the website.
 
5.07.2:
 - Idle: Tweaked size the bottom tabs open to.
 - Idle: Fixed mercenary costs on Drakemor's World and Ursa:Luna.
 - Idle Battles: You can no longer can be attacked after you finish the map.
 - Idle Battles: Fixed a bug that caused an error if you clicked on a player who hadn't sent any updates yet.
 - iOS: Fixed ad position on iPhone 12 pro max.

5.07.3:
 - Idle: Fixed a bug that could make battle results not save.
 
5.07.4:
 - Idle Battles: Reduced neutral armies created from attacks by 15%.
 - Idle Battles: Random sorting of players now re-randomizes after you attack.  This keeps a single player from getting too many targets if someone is using random attack mode.
 - Idle Battles: Removed the "Most AP" targeting option.  This keeps a single player from getting too many targets as targeting should be something that changes throughout the game.
 - Idle Battles: Added a note on the battles page that battles require a solid internet connection.
 - Idle Battles: Fixed a bug that made assets, such as mines/smelters/armycamps, not be removed when they were attacked.
 - Idle Battles: Fixed a bug that could let someone who was partially disconnected persist in the battle.
 - Idle: Fixed a bug if you tried to use hospital upgrade artifact to upgrade a hospital that was already upgrading.
 - UJS: Fixed a bug that could cause scrollable regions to scroll to the top on their own. 
 
5.07.5:
 - Idle: Fixed armies/sec number in the top right not counting the super camp armies.  You were always getting armies from the super camp, it just wasn't being reflected in the armies/sec number.
 - Idle Battles: Fixed awarding non-battle achievements during battles.
 - Idle Battles: Reduced number of mercenaries in mercenary camps slightly.
 
5.07.6:
 - Idle: Changed tech button text from Purchase to Unlock
 - Idle: Fixed a bug when signing up for an account that could cause an error until the app was restarted.
 - Idle Battles: Made some improvements to try and fix unnecessary disconnects.

5.07.7:
 - Idle: When you have an artifact to claim, the tab now shows a red number so you know to go claim it.
 - Idle: Increased number of decimal places shown in army camps armies/sec.
 - Idle: Fixed bonus numbers on the map not changing when equipping or unequipping Bonus Money Boost artifact.
 - Idle: Fixed multi-power level taking a few minutes to arrive after purchasing super camp.
 - Idle: Fixed skip level power being awarded from daily bonus when you had all levels unlocked.
 - All: Fixed chat room timeouts sometimes deleting messages that were sent by the timed out player after the timeout ended.  Thanks to Ocean0.1 for reporting this.
 - All: Fixed "STVM" error that rarely happened when loading games.

5.07.8:
 - Idle: Fixed "LevelRevision" is null error with bonus level.
 - Idle: Fixed Facebook sign in on Warzone Idle app.
 - Idle: Fixed in-app purchases on Warzone Idle app.
 
5.07.9: 
 - Idle: All activatable artifacts now have a 16 hour cooldown instead of 24 hours.
 - Idle: The auto-smelt advancement will now activate smelters/crafters that were deactivated.  This means it can start smelting/crafting a new smelter or crafter for you without you having to do it yourself.
 - Idle: Supercamp upgrades now show a red number in the bottom left corner if it's unlocked and you can afford to upgrade it.
 - Idle: Trying to start a level more than 3 above your highest completed level now gives you a message asking if you're sure you want to skip so many levels.  Some players were skipping a lot then complaining about how slow it was since they were missing so many advancements.
 - Idle Battles: Your current place is now always printed in the top left corner so it's easier to tell how you're doing, especially for mobile users.
 - Idle Battles: When attacked, the size of the neutrals created is now calculated based on how much time has passed in the battle, instead of using your armies/sec value.
 - Idle Battles: Fixed many bugs.
 - Website: When on a UJS page, added "App Settings" menu option to the account drop-out in the top right.  This allows configuring many settings that were previously only available on mobile, such as the ability to turn off balloons in the idle game, turn off grouped attacks in the classic game, or to adjust the volume of the sound effects.
 - Website: Added custom description of pages for multi-player games, map preview, tournaments, and template links.  This will allow services that pull in description, such as discord, to display proper text under their links.  Thanks to ps for suggesting this.
 - Unity: Added option in the settings to censor inappropriate words in game names and chat messages.
 - Classic: When inspecting a territory in a team game, it now shows the team of the player who controls the territory.

5.07.10:
 - Idle: Added "Unclaimed Powers" button to the bottom of the mines tab that shows you all powers on the map that are waiting for you to claim them.
 - Idle: Added "Un-dug dig sites" button to the bottom of the mines tab that shows you all dig sites in the current level that you've conquered but not yet started to dig.
 - Idle: All levels we re-generated.  This could cause costs, asset locations, recipes, etc. to be changed slightly.  If you were in the middle of playing a level when you update to this version, you'll keep playing the old version of the level.  But all new levels started after updating will be on the new version of the level.  For those keeping track at home, these new versions of the levels are called revision 13.  Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won't be able to play it there.  Please update all your devices to the latest version to avoid this.
 - Idle: Removed one-territory bonuses from the levels Roads of Silk and Iron, Rise and Fall, Ursa:Luna, Sengoku, and Asia: Population Density.  Also removed the "Asia" bonus from War Of the Worlds, and overlapping bonuses on Reconquest.
 - Idle: Decreased ore given from low-level mines to encourage upgrading them.
 - Idle: Decreased crafter profitability in a few levels.
 - Idle: Dig sites and arenas can now appear earlier in levels.
 - Idle: Tuned formula that determines how expensive techs are.
 - Idle: Tuned challenge levels.  Expect them to be more difficult now.
 - Idle: Increased autoconquer limit.
 - Idle: Increased battle attack strength.
 - Idle: Added a help button next to artifacts for newbies that explain how they work.
 - Idle: Fixed a bug that could cause an error in challenge levels when capturing an enemy smelter.
 - Idle: Fixed money/sec not showing up for territories when it was below 0.5
 - Idle: Fixed market raid powers appearing in levels that have no markets.
 - Idle: Improved syncing of battle rewards to try and mitigate loss of reward when playing on multiple devices.
 - All: Names in the chat room now only show the first 20 characters to prevent long names from messing up the layout.

5.07.14:
 - Unity: Updated Unity to 2019.4
 - Idle: Fixed a bug that could make the game re-load unnecessarily when opening it.
 - Classic: When you have no income, the game will now start you in attack mode instead of deploy mode.
 - All: Removed server support for old Xamarin iOS/Android app.
 - All: Removed support for versions of the app more than 2 months old.
 - All: Removed support for Kongregate multi-player app.
 - All: Removed many old settings that were only used by Flash, such as the Skip Begin Click and Deployment Slider setting.
 - All: Removed real-time ladder.
 - All: Removed auto-friends list.
 - Map Development: If a map version has been in "Testing" mode for more than 6 months, it will now automatically revert back to "Development" mode.
 - Map Development: If a map version in development mode is identical to another map version, it will be automatically deleted after 3 months.