- Idle: Added hospitals.
 - Idle: Separated caches into three types that give triple the amount of their type: Army Caches, Money Caches, and Resource Caches.
 - Idle: Added a new level.
 - Idle: When an auto-advancement does something, a small message now appears in the bottom left corner letting you know what it did.
 - Idle: Tuned recipes, techs, mercenary costs.
 - Idle: Updated the icon for the Arena.
 - Idle: All levels we re-generated.  This could cause costs, asset locations, recipes, etc. to be changed slightly.  If you were in the middle of playing a level when you update to this version, you'll keep playing the old version of the level.  But all new levels started after updating will be on the new version of the level.  For those keeping track at home, these new versions of the levels are called revision 9.  Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won't be able to play it there.  Please update all your devices to the latest version to avoid this.
 - Idle: Balloons now wait slightly longer before auto-closing.
 - Idle: Added icon next to mercenary camps.
 - Idle: Fixed a bug that made map cache not work in some cases when playing multiple levels.  This allows playing offline when in multiple levels.
 - Unity: Decreased minimum army number size when zooming in.
 - Unity: Increased default FPS to 60.  You can change it in the settings if you want something else.
 - All: Reduced fixed boot time from 3 minutes to 2 minutes in the following quickmatch templates: Strategic 1v1, Strategic 2v2, MME Commanders LD No Cards, and Multi-Attack MME Light Fog LD.  They still retain the 5 minutes banked time.
 - All: The mail page now puts unread messages on the top, but only within the current page.
 - Idle: Sped up challenge levels.
 - Idle: Enemy AIs in challenge levels no longer fight each other.
 - Idle: Re-generated challenge levels.
 - Idle: Fixed a bug that could cause an error message to pop up in challenge levels.