4.20.0:
 - iOS/Android: Added ability to have more than one device receiving push notifications.  See the blog for more details.
 - Website: Added Push Notifications to the account settings page.  Here you can see what devices are receiving notifications, and remove ones you don't want.
 - All: Multi-day quickmatch games now use a 24 hour boot + 24 hour bank, with 4 hours received per day.
 - All: Public tournaments now support trusted mods.
 - All: Fixed a bug that made real-time games not sort to the top in the default filter.  Thanks to Krzystof for reporting this.
 - All: Clan invites are automatically deleted after 30 days if they aren't accepted or declined.
 - All: When loading a finished game, the game will now default into history mode so you can watch the game without spoiling the winner.
 - All: The "Are you sure you want uneven teams?" message no longer appears in single-player.
 - All: Fixed a bug with community levels that use teams and also change the number of pieces of cards that are distributed to players on that team.
 - All: A new color, Green Prison, is now on sale for a limited time.
 - Unity/UJS: Fixed a bug when loading a template with banking boot times enabled, but auto boot and direct boot are set to different values. Thanks to ssɐɹ⅁ƃuo˥ for reporting this.
 - Unity: Improved graphics.
 - Unity: Fixed a bug that made community events sometimes duplicate themselves on the community tab.  Thanks to Cowboy for reporting this.
 - Unity: Fixed a bug that caused an error when loading a private GitHub repo.  Thanks to Boyd for reporting this.
 
4.20.2:
 - Unity: Updated from 2017.4 to 2018.4.
 - Unity: Improved startup speed.
 - Unity: Fixed a bug that made the Standalone and WebGL apps show wrong prices in the store.  Thanks to Baneos for reporting this.
 - Unity/UJS: Un-bolded main font style.
 - Unity/UJS: Fixed color of team label when inviting players to a fixed team game.
 - Unity/UJS: Fixed invite-by-code so it doesn't appear in single player.  Thanks to DanWL for reporting this.
 - Website: When viewing a tournament with mods on the website, the names of the mods are now shown.
 - All: Fixed a bug that caused errors if you made a tournament with mods and the "non members can use mods" flag checked.
 
4.20.3:
 - All: Default reinforcement card value changed from 10 to 5, and default map changed from Earth to Final Earth.
 - All: Fixed a bug that caused an error team IDs greater than 600 were passed in.
 - All: Fixed a bug that caused an error if a mod used invalid player IDs in an event.
 - All: Optimized games with many thousands of armies so they'll run faster and avoid de-stablizing the server.
 - All: Fixed a bug with uneven-team manual-distribution games using the cyclic move order that could cause the less even team to get a late pick instead of an early one.   Thanks to Den-Sel for reporting this.
 - All: Fixed a bug with attack animations that could leave the source territory in the wrong state.  Thanks to shrubbery moves for reporting this.
 - All: Fixed a bug that made some email providers block Warzone emails.
 - All: Fixed a bug that could make the results of some levels not be persisted if there was no internet connection when the level was defeated.
 - Website: Setting Unity WebGL mode to "Automatic" is now the same as using the Web-Assembly option, since it seems to give better performance in 2018.4.
 - Website: Ladder pages now show text explaining what the arrows mean.
 - Website: Fixed the duplicate "Tournament has started without you" message.  Thanks to Rento for reporting this.
 - UJS: Fixed statistics resizing from getting stuck when you drag out of the browser window.   Thanks to Joi for reporting this.
 - UJS: Fixed a bug that caused errors if you were viewing the map out of a lobby of an auto game and the game started without you.  Thanks to shrubbery moves for reporting this.
 - Unity/UJS: Increased height of quickmatch waiting page.
 - Unity/UJS: Hid icons on past games page, since most games won't have them anyway.
 - Unity/UJS: Fixed a bug with loading templates that use mods as a non-member.  Thanks to Dubbers530 for reporting this.
 - Unity: Updated Unity to 2018.4.4f1
 - Unity: Fixed a bug that sometimes made income labels sometimes not fully return to their normal color after flashing red.

4.20.4:
 - Unity: Fixed a bug with the standalone client opening a modded game when set to the German locale.  Thanks to dabo1 for reporting this.
 - Unity: Improved detection of double-tap-to-attack.
 - Unity/UJS: Creators of community levels that use custom scenarios can now alter the cards that the human player starts with like they can for AIs.
 - All: Fixed a bug with Quickmatch that made the rating penalty of double-boots be stricter than it was supposed to.  Thanks to Lepanto and Timiniator for reporting this.
 - All: Fixed a bug that could, in rare cases, cause a single player win to be recorded multiple times.  Thanks to Jose for reporting this.
 
4.20.5:
 - Unity/UJS: Tweaked layout of Full Settings dialog so it looks better on small devices.
 - Unity/UJS: Fixed "load orders card not found" error.
 - Unity/UJS: Fixed the "Armies actually deployed each turn" graph from showing 0 on turn 1.
 - Unity/UJS: Fixed the clock in NLC games so it uses a dot instead of a colon to separate seconds and partial seconds.
 - Unity/UJS: Fixed a bug that made level skipping not work if not signed into an account.
 - Unity: When returning to the Main Menu from a game, the My Games section now stays on the page you were browsing instead of always reverting back to page 1.  Thanks to OgreZed for reporting this.
 - All: It's no longer possible to invite someone to a tournament who has you on their block list.
 - All: Fixed a bug with the "Get all gold stars" achievement.
 - All: Exiting history of a finished game no longer takes you back to watching the last turn.
 - Website: Fixed a bug that caused an error if you typed a negative number into the entry fee of a coin game.
 - UJS: Fixed a bug that rarely made chat messages sometimes append a few characters of gibberish at the end.
 - Android/iOS: Push notifications that come in for the active game no longer cause a visible refresh. This fixes the issue of "Refreshing" appearing right after a turn advances, which can block the player tapping Watch.
 - Android: Fixed a bug that made negative signs not enter on overridden bonuses.  Thanks to Dyrenair for reporting this.
 - Android: Notifications are now cleared when the app opens.
 
4.20.6:
 - iOS: Fixed a bug that made app links not work.  Thanks to Elan for reporting this.

4.20.7:
 - All: Quickmatch templates are now sorted by rating, so you most played templates will always bubble to the top.
 - All: Increased maximum tournament rounds from 7 to 8, allowing for 256 player 1v1 tournaments.
 - All: Chat raffles now have some randomness in their size.
 - All: Fixed "MapLocked" error.
 - All: Fixed "data already migrated" error.
 - Unity: Fixed a bug with block list cache not refreshing.  Thanks to JK_3 for reporting this.
 - Unity: Fixed minor alignment issues.
 - Unity: Updated Text Mesh Pro from 1.3.0 to 1.5.0p2
 - UJS: Fixed display of dates on vacation icons.  Thanks to Derfellios for reporting this.
 - UJS: Fixed "not connected to socket" error.
 - Android: Fixed a bug that could cause a push notification to open a game when you didn't open the notification.
 - Android: Fixed a bug that made the text not selected by default for replacing.
 - iOS: Fixed "did not parse" error.
 
4.20.8:
 - UJS: Fixed text alignment issues.
 - Unity: Fixed "View tournament" button in end game dialog so it opens the tournament instead of redirecting to the browser.  Thanks to JK_3 for reporting this.
 - Unity: Fixed the tutorial "mistake" sound.
 - Website: Fixed compression on clan images.  Thanks to Thanos for reporting this.
 - Website: Fixed a bug that truncated map reviews with ampersands in them.  Thanks to Den-Sel for reporting this.
 - Website: Fixed flash-to-ujs redirect on Break the Bank level.  Thanks to CONQUISTADORS for reporting this.
 - All: Fixed tournament limit counting public tournament towards your limit of private tournaments.  Thanks to Kratt for reporting this.
 
4.20.9:
 - All: Removed the word "Receives" in "Receives x armies per turn"
 - All: Fixed "start game" button on modded games.  Thanks to TBest for reporting this.
 - All: Fixed a bug with scenario distribution games that use "invite by code" that could cause an error.
 - All: Fixed banking boot time display on the clock when committing and un-committing.  Thanks to Muli for reporting this.
 - Unity: Updated Unity to 2018.4.18f1
 - Unity: When opening a multi-page private mail thread, it now takes you to the last page.  Thanks to linberson for reporting this.
 - Unity: Refreshing the open games list now maintains your current page.  Thanks to mm3100 for reporting this.
 - Unity: Fixed single player path size not refreshing when the chat room is opened or closed.  Thanks to TBest for reporting this.
 - Unity: Fixed potential memory leak with some mods.   Thanks to TBest for reporting this.
 - Unity: Fixed a bug that made initial cards not appear on the first turn of a no-luck-cyclic auto-distribution game.  Thanks to Oilspotter for reporting this.
 - Website: Clicking the chat icon from an Android or iOS device will now redirect to the chat room in the app.  Thanks to linberson for reporting this.
 - UJS: Fixed "Swap called on empty stack" error.
 - UJS: Fixed mis-colored images.  Thanks to TBest for reporting this.
 - iOS/Android: Fixed game links not being copyable.
 - Android: Fixed entering negative overridden bonuses on devices that share a key for "-" and ".", such as the Note 5.
 - iOS: Fixed a bug where the ads would overlap content when rotating the device.  Thanks to Jumbaco31 for reporting this.
 - iOS: Switched local storage to use the filesystem instead of PlayerPrefs.
 
4.20.10:
 - iOS: Fixed "file already exists" error.
 - Andriid: Fixed "Round exceeded limit" error.
 
4.20.12:
 - Unity: Made button tick sound quieter.
 - All: Fixed "java heap space" error that rarely happened with modded games.
 - All: Fixed not being able to request a real-time quickmatch game while an existing game was waiting for someone to choose their color.  Thanks to WhiteGoat_3k for reporting this.
 - All: Fixed using premium colors in community levels.  Thanks to Muli for reporting this. 
 - Unity/UJS: The "show on wikipedia" button now only shows up for real-world maps.
 - Unity/UJS: Fixed arrows blocking text in the receive card dialog.
 - Website: Removed the "hiding" of posts by moderators. This was a test prior to voting -- voting works better so there's no need for the old system.
 - iOS: Fixed banner ad positioning.
 - iOS/Android: Added "Remove ads" button next to the ads that tout membership benefits.
 
4.20.12.1:
 - Unity/UJS: Fixed a bug that could cause an error if hovering over the clock while a game ended.
 - Unity: Fixed a bug with private mail threads with newlines in the subject lines.
 - Android: Attempted to fix Google IAP error.
 - All: Increased scalability of notification sender, to attempt to lessen or eliminate notification delay.