4.20.0:
 - iOS/Android: Added ability to have more than one device receiving push notifications.  See the blog for more details.
 - Website: Added Push Notifications to the account settings page.  Here you can see what devices are receiving notifications, and remove ones you don't want.
 - All: Multi-day quickmatch games now use a 24 hour boot + 24 hour bank, with 4 hours received per day.
 - All: Public tournaments now support trusted mods.
 - All: Fixed a bug that made real-time games not sort to the top in the default filter.  Thanks to Krzystof for reporting this.
 - All: Clan invites are automatically deleted after 30 days if they aren't accepted or declined.
 - All: When loading a finished game, the game will now default into history mode so you can watch the game without spoiling the winner.
 - All: The "Are you sure you want uneven teams?" message no longer appears in single-player.
 - All: Fixed a bug with community levels that use teams and also change the number of pieces of cards that are distributed to players on that team.
 - All: A new color, Green Prison, is now on sale for a limited time.
 - Unity/UJS: Fixed a bug when loading a template with banking boot times enabled, but auto boot and direct boot are set to different values. Thanks to ssɐɹ⅁ƃuo˥ for reporting this.
 - Unity: Improved graphics.
 - Unity: Fixed a bug that made community events sometimes duplicate themselves on the community tab.  Thanks to Cowboy for reporting this.
 - Unity: Fixed a bug that caused an error when loading a private GitHub repo.  Thanks to Boyd for reporting this.
 
4.20.2:
 - Unity: Updated from 2017.4 to 2018.4.
 - Unity: Improved startup speed.
 - Unity: Fixed a bug that made the Standalone and WebGL apps show wrong prices in the store.  Thanks to Baneos for reporting this.
 - Unity/UJS: Un-bolded main font style.
 - Unity/UJS: Fixed color of team label when inviting players to a fixed team game.
 - Unity/UJS: Fixed invite-by-code so it doesn't appear in single player.  Thanks to DanWL for reporting this.
 - Website: When viewing a tournament with mods on the website, the names of the mods are now shown.
 - All: Fixed a bug that caused errors if you made a tournament with mods and the "non members can use mods" flag checked.
 
4.20.3:
 - All: Default reinforcement card value changed from 10 to 5, and default map changed from Earth to Final Earth.
 - All: Fixed a bug that caused an error team IDs greater than 600 were passed in.
 - All: Fixed a bug that caused an error if a mod used invalid player IDs in an event.
 - All: Optimized games with many thousands of armies so they'll run faster and avoid de-stablizing the server.
 - All: Fixed a bug with uneven-team manual-distribution games using the cyclic move order that could cause the less even team to get a late pick instead of an early one.   Thanks to Den-Sel for reporting this.
 - All: Fixed a bug with attack animations that could leave the source territory in the wrong state.  Thanks to shrubbery moves for reporting this.
 - All: Fixed a bug that made some email providers block Warzone emails.
 - All: Fixed a bug that could make the results of some levels not be persisted if there was no internet connection when the level was defeated.
 - Website: Setting Unity WebGL mode to "Automatic" is now the same as using the Web-Assembly option, since it seems to give better performance in 2018.4.
 - Website: Ladder pages now show text explaining what the arrows mean.
 - Website: Fixed the duplicate "Tournament has started without you" message.  Thanks to Rento for reporting this.
 - UJS: Fixed statistics resizing from getting stuck when you drag out of the browser window.   Thanks to Joi for reporting this.
 - UJS: Fixed a bug that caused errors if you were viewing the map out of a lobby of an auto game and the game started without you.  Thanks to shrubbery moves for reporting this.
 - Unity/UJS: Increased height of quickmatch waiting page.
 - Unity/UJS: Hid icons on past games page, since most games won't have them anyway.
 - Unity/UJS: Fixed a bug with loading templates that use mods as a non-member.  Thanks to Dubbers530 for reporting this.
 - Unity: Updated Unity to 2018.4.4f1
 - Unity: Fixed a bug that sometimes made income labels sometimes not fully return to their normal color after flashing red.

4.20.4:
 - Unity: Fixed a bug with the standalone client opening a modded game when set to the German locale.  Thanks to dabo1 for reporting this.
 - Unity: Improved detection of double-tap-to-attack.
 - Unity/UJS: Creators of community levels that use custom scenarios can now alter the cards that the human player starts with like they can for AIs.
 - All: Fixed a bug with Quickmatch that made the rating penalty of double-boots be stricter than it was supposed to.  Thanks to Lepanto and Timiniator for reporting this.
 - All: Fixed a bug that could, in rare cases, cause a single player win to be recorded multiple times.  Thanks to Jose for reporting this.
 
4.20.5:
 - Unity/UJS: Tweaked layout of Full Settings dialog so it looks better on small devices.
 - Unity/UJS: Fixed "load orders card not found" error.
 - Unity/UJS: Fixed the "Armies actually deployed each turn" graph from showing 0 on turn 1.
 - Unity/UJS: Fixed the clock in NLC games so it uses a dot instead of a colon to separate seconds and partial seconds.
 - Unity/UJS: Fixed a bug that made level skipping not work if not signed into an account.
 - Unity: When returning to the Main Menu from a game, the My Games section now stays on the page you were browsing instead of always reverting back to page 1.  Thanks to OgreZed for reporting this.
 - All: It's no longer possible to invite someone to a tournament who has you on their block list.
 - All: Fixed a bug with the "Get all gold stars" achievement.
 - All: Exiting history of a finished game no longer takes you back to watching the last turn.
 - Website: Fixed a bug that caused an error if you typed a negative number into the entry fee of a coin game.
 - UJS: Fixed a bug that rarely made chat messages sometimes append a few characters of gibberish at the end.
 - Android/iOS: Push notifications that come in for the active game no longer cause a visible refresh. This fixes the issue of "Refreshing" appearing right after a turn advances, which can block the player tapping Watch.
 - Android: Fixed a bug that made negative signs not enter on overridden bonuses.  Thanks to Dyrenair for reporting this.
 - Android: Notifications are now cleared when the app opens.
 
4.20.6:
 - iOS: Fixed a bug that made app links not work.  Thanks to Elan for reporting this.

4.20.7:
 - All: Quickmatch templates are now sorted by rating, so you most played templates will always bubble to the top.
 - All: Increased maximum tournament rounds from 7 to 8, allowing for 256 player 1v1 tournaments.
 - All: Chat raffles now have some randomness in their size.
 - All: Fixed "MapLocked" error.
 - All: Fixed "data already migrated" error.
 - Unity: Fixed a bug with block list cache not refreshing.  Thanks to JK_3 for reporting this.
 - Unity: Fixed minor alignment issues.
 - Unity: Updated Text Mesh Pro from 1.3.0 to 1.5.0p2
 - UJS: Fixed display of dates on vacation icons.  Thanks to Derfellios for reporting this.
 - UJS: Fixed "not connected to socket" error.
 - Android: Fixed a bug that could cause a push notification to open a game when you didn't open the notification.
 - Android: Fixed a bug that made the text not selected by default for replacing.
 - iOS: Fixed "did not parse" error.