4.13.0:
 - Unity/UJS: The Warzone server now remembers your orders in multi-player games while you're building them.  This allows you to start playing a turn on one device and continue on another.
 - Unity/UJS: You can now see your teammate orders as they're building them, instead of only being able to see them after they commit.
 - Unity/UJS: If you start entering orders for a multi-player game, but get auto-booted before pressing Commit, Warzone will now automatically commit your orders for you to avoid the boot.
 - Unity/UJS: Fixed the turn number displayed in the top left corner when watching turns.  It displays one number lower than it did before.  Thanks to the person who reported this on twitch.
 - Unity/UJS: Fixed a bug with mods that change territory ownership before deployments happen that would cause an error if someone deployed on a territory that they ended up not owning when the deploy order executed.
 - All: Sped up the animation speed slightly when watching turns play out.
 - All: Added a pop-up message the first time a new player opens Quickmatch that explains how it works.
 - All: Renamed Blacklist to Block List.
 - All: Players below level 10 can no longer create private mail threads.
 - All: The surrender tutorial no longer requires watching an ad to play.  Thanks to dannyB for reporting this.
 - All: Fixed an issue with FFA coin tournaments that caused the second place prize to be wasted if it didn't divide evenly.  It now gives the left over coins to first place.  Thanks to Wayne for reporting this.
 - All: Fixed some issues to improve the reliability of 1v1, 2v2, and 3v3 ladder.
 - iOS/Android: Push notifications are now sent leading up to the start of real-time tournaments you joined, giving you plenty of reminders so you're ready for it.
 - iOS/Android: Push notifications are now sent at the end of multi-day games, such as when winning.
 - UJS: Fixed a bug that could cause alerts to close right after opening.  Thanks to TBest for figuring out how to reproduce this.
 - Website: Separated Wiki and FAQ into separate items under the Help menu.
 - Website: Fixed a bug with surrender tutorial and Facebook login.  Thanks to Syphen for reporting this.
 
4.13.0.1:
 - Unity/UJS: Fixed a bug that made territories deselect when your teammates changed their orders.
 
4.13.0.2:
 - Unity/UJS: Fixed a bug that made territory picks not persist.  Thanks to Math Wolf for reporting this.
 
4.13.0.3:
 - Unity/UJS: Fixed "Invalid deployments" error.
 
4.13.1:
 - UJS: Fixed blurry maps on Apple Retina displays.  Thanks to OnlyThePie for helping debug this.
 - UJS: When clicking a game or template link from a tournament, the back button now takes you back to that tournament.  Thanks to ps for reporting this.
 - UJS: Going back from a real-time quickmatch game to quickmatch now changes the url, making refreshes work.  Thanks to ps for reporting this.
 - Unity/UJS: The Clear Orders button is now blue instead of red to help differentiate it from Surrender.  The message also explains how to delete individual orders.
 - All: If players have to be kicked from an FFA tournament to make a startable number of players, we avoid kicking the tournament creator if possible.
 - All: Fixed a bug with autopilot that allowed it to make two attacks between the same two territories, resulting in an error when trying to commit.  Thanks to Timinator for reporting this.
 - All: Fixed a bug with forum post notifications in the chat room that made them link to the wrong page if the new post created a new page.  Thanks to TBest for reporting this.
 - All: Adjusted tournament prizes so that 1st and 2nd place never have the same reward.
 - All: Free entry-fee tournaments are now always allowed to be created, regardless of how many already exist.  Added 3 coins to the prize of free tournaments.
 - Android/iOS: Push notification invites now display the game name.
 - Android/iOS: Fixed the message that appears when a notification arrives while the app is open.  Previously, it would always say the game "just advanced" even when it didn't.
 - Android: Fixed a bug that made the hardware back button potentially break the tutorial.
 
4.13.1.1:
 - All: Fixed auto-commit with picks.
 - All: Fixed a bug that made auto-commit not use up a player's banked time.  Thanks to Rento for reporting this.
 - Website: Fixed paging when changing the sort of community levels.  Thanks to Jose for reporting this.
 
4.13.1.2:
 - All: Optimized server performance.
 
4.13.1.3:
 - Unity/UJS: If a modded game times out, the game now shows a small report showing how much time was used by each mod.  This helps assign a culprit.
 - Unity: Fixed duplicate "View on website" buttons on profile.