4.10.0:
 - Website: Added UJS-Canvas mode as an experimental feature.  See the blog for more details.
 - Website: Fixed a bug that prevented tournament custom scenarios from being viewed while in UJS mode.
 - Website: Removed real-time ladder from the multi-player dashboard.
 - All: Fixed a bug with real-time Quickmatch/Ladder/Tournament games with auto boot times under 5 minutes that could delay the automatic force join.  Thanks to Krzystof for reporting this.
 - All: Fixed a bug that made community level descriptions not show up in some cases.  Thanks to Slovakia for reporting this.
 - All: Fixed a bug with community levels that could cause an error when adding multiple special units to the same territory.
 - All: Fixed a bug with boss units on community levels that use high fog levels.  Thanks to Rucka for reporting this.
 - Unity: Fixed typo in tournament chat.  Thanks to Olja for reporting this.
 - Unity: Fixed a bug that could cause an error if a territory was clicked just as a game ended.  Thanks to Drama for reporting this.
 - Unity: Fixed a bug that prevented joining coin tournaments if you had exactly the number of coins as the entry fee.  Thanks to Pohorex for reporting this.
 - Unity/UJS: Fixed a bug that could cause "bubble doesn't have a slot" error when loading a template that used custom scenarios then changing the players.  Thanks to Johnson Dibbles for reporting this.
 - UJS: Fixed a bug that could cause an error message when trying to modify orders.
 - UJS: Fixed a bug that made hotkeys not work in Firefox after closing chat.  Thanks to 89thlap for reporting this.

4.10.1:
 - All: The Quickmatch voting page now allows sorting by newest templates.
 - UJS-Canvas: Added image smoothing to increase quality.  Thanks to TBest for reporting this.
 - UJS-Canvas: Added more buffer space around the edges of the map.  Thanks to TBest for reporting this.
 - UJS-Canvas: Smoothed out animations.  Thanks to TBest for reporting this.
 - UJS-Canvas: Fixed a bug that made clicking a territory be ignored when attack arrows were up.  Thanks to DanWL for reporting this.
 - Unity/UJS: When double-tapping to attack with all armies, it will force attacks into attack/transfer mode.  This fixes an issue where the second tap could hit the mode button switching it into Transfer Only on accident.  Thanks to Pooh and Muli for reporting this.
 - Android: The app now clears all notifications from the notification tray when it's open.

4.10.2:
 - Unity: Added the ability to view player's profiles right in the app.
 - Unity: Added the ability to send mail to other players.
 - Unity: Added the ability to add/remove players from the friends list or blacklist.
 - Unity: Long tournament names no longer get truncated on the tournament page.
 - Unity: Fixed a "failed to deserialize vision" error.
 - Unity: Updated Unity to 2017.4.17f1
 - Unity/UJS: Tweaked the scale of the metal background image a bit.
 - Unity/UJS: No-split games now hide the "attack by percentage" check-box since it has no use.
 - Unity/UJS: The "Game Summary" button is now green.
 - Unity/UJS: The statistics search dialog now displays all items in its list by default instead of requiring a search term.  It also paginates its results.
 - UJS: Tweaked image rendering mode to make them smoother.
 - UJS: Fixed "Kp is null" error.
 - UJS: Fixed "Failed to read responseText" error.
 - Website: UJS-Canvas is now the default web mode.
 - Website: The "Could not connect" dialog will no longer spawn more than one at a time.  Thanks to Hades for reporting this.
 - Website: Updated About page.
 - Website: Changed some text regarding the use of the word "Risk"
 - All: Fixed a bug that made points in the last 30 days extend beyond 30 days.  Thanks to aoc for reporting this.
 - All: Disabled trophy awarding for real-time ladder.

4.10.2.1:
 - UJS-Canvas: Fixed a bug that could cause images to not show up in Safari.

4.10.3-5:
 - UJS: Fixed a bug that caused an error when typing negative armies into the custom scenario editor.  Thanks to Teh professor for reporting this.
 - UJS: Fixed a bug that could cause an error when resizing your browser.
 - UJS: Fixed the heavy load dialog.
 - UJS-Canvas: Fixed a cache bug with players switching back and forth between Flash and UJS.
 - Unity/UJS: Real-time tournaments cannot be set to start in 0 minutes anymore, since they would just be deleted with no players.  The minimum start time is 5 minutes.
 - Unity: When viewing a private mail thread, the players who can read the thread are now listed at the top.
 - Unity: Fixed a bug that caused an error if viewing your profile before creating an email/password.
 - Unity: Fixed alignment of ladder data when viewing someone's profile.
 - Android: Fixed a bug that could cause an error when destroying an ad.
 - Android: Fixed push notifications.
 
4.10.6:
 - UJS-Canvas: Improved performance.
 - UJS-Canvas: Fixed rare null reference bug.
 - Unity iOS: Fixed ad positioning on iPhone X.
 - All: Fixed a bug when loading a built-in template that no longer exists.  Thanks to Billy Rickards for reporting this.
 - Website: If you're in no games, the multi-player dashboard now links to Quickmatch.  This makes the new user flow is more straight forward.
 - Android: Downgraded from 28 to 27 to fix software keyboard from requiring two taps on some devices.