3.12.0:
 - Added commanders.
 - Added "one army must stand guard" setting.  When disabled, players no longer need to keep one army on every territory and can attack/transfer/airlift all armies off a territory.
 - Added a trophy for ranking first in the 3v3 ladder, just like the ones that exist for the 1v1 and 2v2 ladders.
 - Renamed Abandon Card to the Emergency Blockade Card. See https://www.warzone.com/Forum/106705-rename-abandon-card for details.
 - Initial armies per player territory setting can now be set to 0.
 - Added monthly membership option, and removed lifetime.
 - Added a free one-month membership trial.
 - The Mega Strategy Pack now unlocks ladder access instead of Membership.
 - The experimental sockets feature now disconnects less often, and will automatically reconnect if it does get disconnected.
 - The "automatically start once all players join" flag is now always on for real-time games and coin games.
 - In Local Deployment games, the bonus names are now links which highlights the bonus that they correspond to.
 - In the lobby, the "next game" button is now at the bottom instead of the top.
 - When viewing a game you're no longer in, there's now a "Game Summary" button that can be used to recall the red summary window after it's been closed.
 - The "Rate this map" and "Share on Facebook" buttons were moved into the Game Summary window.
 - The Game Summary window now provides links to history and graphs.
 - To help combat spam, to post on the forum, players must now have a validated email address or be signing in through Facebook.
 - In no-luck cyclic games, the move order is now viewable at the top of the Players window in addition to the top-left corner of the main game UI.
 - Fixed a bug on the Unlockables page that made the 1v1 ladder say it unlocked on level 47 instead of 48.
 - Fixed a bug that made https links on profiles not work.
 - Fixed the Rematch button in custom coin games.
 - Fixed a bug when browsing history that caused players to say "AI (was: xxx)" on the turn they took back control from the AI.
 - Fixed a bug that messed up forum links when another forum tag was immediately after the link.
 - Fixed a bug that made the Color Superiority achievement impossible to get against players who had secondary colors set.
 - Fixed a bug that made the "speed" field that's displayed when clicking on a player in a game wrong
 - Fixed a bug with the CreateGame API that caused an error if all players passed were open seats.

3.12.4:
 - Card graphics were updated.
 - When a game ends due to elimination, orders now stop executing immediately instead of playing out the rest of the final turn.
 - Added an icon for games that use commanders on the multi-player dashboard.
 - On the map page, removed the links to create a game if you aren't a high enough level to use the map.
 - Multiple commanders can no longer die in a single attack/transfer order.  This was only possible when offensive and defensive kill rates were set to 100%. The defender's commander will simply not die.
 - When loading templates, players who aren't on your invite list are preserved.  This fixes a bug when creating games that caused players that were added by searching to disappear when clicking Change Players.
 - Fixed a bug in the My Games section that caused the team icon to not appear on games in the lobby when random teams were enabled.
 - Fixed a bug that made single-player templates created via the "start with this map" link be considered built-in templates.
 - Fixed a bug that made the AI sometimes attempt to send its commander to multiple territories.
 - Fixed a bug that caused tournaments not use the description that was entered when it was created.
 - Fixed a bug with the sockets feature that caused it to not receive updates if multiple clients were connected from the same IP.
 - Tournaments exported to challonge now set the "quick advance" flag.
 
3.12.4.1:
 - Fixed a bug with the position of the attack/transfer dialog when the Advanced drop-down is open.  It's now always positioned correctly so that double-clicks activate the Okay button.
 - Fixed a bug with partial reinforcement cards that made a cut-off + look like a -.
 - Fixed a bug when creating games that caused an error if you pressed "make pure skill" on settings that used a custom scenario.
 
3.12.5:
 - Inlining images into the forum/discussions is now a member-only feature.
 - Added a report button next to forum/discussion posts.
 - The CreateGame API now allows specifying nearly all of WarLight's game settings, instead of requiring a template.
 - The GameFeed API now shows much more information, such as the game settings, played card details, and attack details.
 
3.12.6:
 - Renamed "CLOT Development" forum to "Programming"
 - Fixed a bug that would sometimes cause blacklist icons to appear incorrectly on the multi-player dashboard.
 - Fixed a bug that occurred if you played a card during a team game, then closed your browser, your teammate played that card, then you re-opened your browser.
 - Fixed a bug that caused an error when trying to add commanders to old custom scenarios.
 - Fixed a bug that caused an error when trying to create single-player games on scenario distributions.
 - Fixed a bug that caused the real-time auto game to have an auto boot of 3 days instead of 5 minutes.
 - Fixed a bug that occurred if you airlifted your commander onto a territory you were gifting to another player.