<< Back to Warzone Classic Forum   Search

Posts 281 - 300 of 405   <<Prev   1  2  3  ...  8  ...  14  15  16  ...  18  ...  20  21  Next >>   
What makes a template 'strategic'?: 11/29/2023 21:43:40

QueefBalls 
Level 61
Report
that's why you just do one starting spot and boom, problem solved
What makes a template 'strategic'?: 11/29/2023 21:49:33


(ง︡'-'︠)ง let's fight!! 
Level 62
Report
🤯
What makes a template 'strategic'?: 11/29/2023 21:51:17


Roi Joleil
Level 60
Report
@Octane, come play with me you clown
What makes a template 'strategic'?: 11/29/2023 22:10:09


Tactique 
Level 57
Report
NLC is broken because two players do not get the same and equal opportunity to hit “Begin” at the same time
What makes a template 'strategic'?: 11/29/2023 22:13:22

QueefBalls 
Level 61
Report
well that's not really avoidable in a game like warlight where everyone is checking their phones at different times so they can't hit begin at the exact same time.

in any case the timer doesn't start until the begin button is pressed so it's kind of a moot point - everyone has an equal chance to get first orders
What makes a template 'strategic'?: 11/29/2023 22:27:19


Octane 
Level 65
Report
@Roi Joleil I'm Diamond 1, so if you're content with carrying a noob then be my guest.
What makes a template 'strategic'?: 11/29/2023 22:38:43


Roi Joleil
Level 60
Report
i dont really care.
Stopped playing RL for the most part, so im not great either ^^
What makes a template 'strategic'?: 11/29/2023 22:45:03


old yeller 
Level 58
Report
yet another forum goes off the rails
What makes a template 'strategic'?: 11/29/2023 23:05:15

QueefBalls 
Level 61
Report
old yeller, these bozos can't stand the idea of people having different game templates than them
What makes a template 'strategic'?: 11/29/2023 23:06:11


Tactique 
Level 57
Report
Polly want a cracker?
What makes a template 'strategic'?: 11/29/2023 23:08:24


DanWL 
Level 63
Report
That’s not true. No one ever said that.

Different game settings define the type of game it is. I’d say the game you invited some of us to falls into the just for fun category and not the strategic one.
What makes a template 'strategic'?: 11/30/2023 01:24:26

QueefBalls 
Level 61
Report
it's strategic you just use different strategy than your template.

but it's fun too and that's a bonus

Edited 11/30/2023 01:25:16
What makes a template 'strategic'?: 11/30/2023 01:33:04


DanWL 
Level 63
Report
Automatic territory distribution just isn’t strategic. Manual is. Using the Hybrid Distribution 2 mod is in between.

Just as a chess comparison, if the pieces were randomly placed at the start of the game and both players had asymmetrical starts, there’s already an imbalance based on randomness. In chess 960, pieces are randomly placed in a symmetrical manner.

How players evaluate starting positions is a major factor in separating between average players and good players. There’s also gathering information of where opponents are and what the move order is (in cyclic games). Making it automatic distribution removes that.

Edited 11/30/2023 01:35:36
What makes a template 'strategic'?: 11/30/2023 01:35:56

QueefBalls 
Level 61
Report
no it just means that your strategy changes because you have control over one less thing so you have to factor that into your game plan
What makes a template 'strategic'?: 11/30/2023 01:36:54

3.141592653589793238462643383279502884197169399375
Level 60
Report
normal cyclic can be strategic right? idk at this poinr
What makes a template 'strategic'?: 11/30/2023 01:42:36

QueefBalls 
Level 61
Report
oh definitely brother
What makes a template 'strategic'?: 11/30/2023 01:43:39


DanWL 
Level 63
Report
Without that information, there’s less of a plan. Also see my above edit. Pick evaluation is very important.

In manual distribution, you deduce where opponent is based on which picks you actually received. Rest of the game, you eliminate possibilities.

In auto distribution, opponents could be anywhere and just win anyway due to lucky picks, regardless of how good a player actually is.
What makes a template 'strategic'?: 11/30/2023 01:45:46


DanWL 
Level 63
Report
Normal cyclic move order is strategic. No-luck cycle isn’t (because of bad habits it encourages). Random can be, it’s a form of risk management like low luck settings.
What makes a template 'strategic'?: 11/30/2023 01:46:49


ohhhesocute(づ。 ‿‿ 。)づ
Level 56
Report
the only reason NLC is not strategic is because it places unfair barriers on players. otherwise i imagine it would be used in every template.

edit: losing 1st pick can have devastating effects and may be unfair

Edited 11/30/2023 01:48:05
What makes a template 'strategic'?: 11/30/2023 01:49:21


alexclusive 
Level 65
Report
Removing all picks but one from a template does to Warzone what removing all pieces except the King and the pawns plus hiding one side of the board for just one of the players would do to chess. In most cases, there will be a best pick and a counter pick to it, the counter pick wins if it indeed counters the best pick and loses if it counters and the opponent isn't there. Coin flip, tactical level of tic tac toe.

It's actually a good example for low skill ceiling and the benefit of this measure in evaluating strategic depth of a template. On a template with one pick, everyone from "decent" onwards will perform close to the same. An "elite" player will perform the same as a "decent" player. On what I call a strategic template, the smallest skill difference is rewarded with more wins (a stronger elite player and a weaker elite player for example). My MTL record ks 11th highest, Rufus's is highest. On a strategic template, he has to win out against me.
Posts 281 - 300 of 405   <<Prev   1  2  3  ...  8  ...  14  15  16  ...  18  ...  20  21  Next >>